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True Dungeon Token Database

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Sling Bullet of Chaos

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2011
Source: Participation
Classification: Ammunition

On a successful hit, this bullet deals a total of 8 damage as a random energy type, as determined by which symbol is closest to the damage dot.

Sling Bullet of Dividing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Ammunition

On a successful hit from a sling, this bullet deals an identical amount of damage (including all relevant bonuses & penalties the user may possess) the to one other monster in the room. A second To Hit slide is not required. If there is only one monster in the room, this Bullet deals normal damage (I.e., it cannot hit the same monster twice with a single attack.) It must be declared (turned in) before sliding the weapon token.

Sling Bullet of Fire

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Ammunition

On a successful hit from a sling, this bullet deals an additional 2 damage as Fire. It must be declared (turned in) before sliding the weapon token.

Sling Bullet of Frost

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009, 2016
Source: Standard Pack
Classification: Ammunition

On a successful hit from a sling, this bullet deals an additional 2 damage as Cold. It must be declared (turned in) before sliding the weapon token.

Sling Bullet of Ice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Ammunition

On a successful hit from a sling, this bullet deals an additional 4 damage as Cold. It must be declared (turned in) before sliding the weapon token.

Sling Bullet of Impact

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2008
Source: Standard Pack
Classification: Ammunition

On a successful hit from a sling, this bullet deals an additional 2 damage as Sonic. It must be declared (turned in) before sliding the weapon token.

Sling Bullet of Shock

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Ammunition

On a successful hit from a sling, this bullet deals an additional 2 damage as Shock. It must be declared (turned in) before sliding the weapon token.

Sling Bullet of Stunning

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Ammunition

On a successful hit from a sling, this bullet requires the monster to succeed on a DC 12 Fortitude saving throw or be stunned for one round. It must be declared (turned in) before sliding the weapon token.

Stunned: Victim drops whatever is in its hands; cannot attack, cast spells, or play bardsong; and suffers a -2 AC penalty.

Sling Bullet of Thunder

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2009, 2016
Source: Standard Pack
Classification: Ammunition

On a successful hit from a sling, this bullet deals an additional 4 damage as Sonic. It must be declared (turned in) before sliding the weapon token.

Sling of Seeking

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

Similar to a +1 weapon, the DM will add +1 to the AC hit when using this weapon. However, this weapon does not have an inherent damage bonus.

Sling Staff

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

This non-magical weapon may be used as either a staff (using melee stats) or a sling (using ranged stats). Switching this weapon from melee to ranged or vice versa does not incur any time penalty whatsoever.

You have the option to use sling bullets/stones (they’re not required) when making ranged attacks with this weapon, but not when making a melee attack.

Sling Stone of Chaos

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2011
Source: Participation
Classification: Ammunition

On a successful hit, this stone deals a total of 4 damage as a random energy type, as determined by which symbol is closest to the damage dot.

Sling Stone of Shock

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Ammunition

On a successful hit from a sling, this stone deals an additional 2 damage as Shock. Its use must be declared (turned in to the DM) prior to making the attack slide.

Smackdown's Charm of Comraderie

Slot: Charm
Rarity: Artifact
Year: 2010
Source: Arcane Recipe, Exchange
Classification: Equippable

All characters in the party gain +1 level

Small Axe

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Compound Slashing weapon

Small Bliss Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Small Darkling Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable, Shield

Adds+1 to AC

Small Darkwood Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Small Drow Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Small Fey Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Small Flywheel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Small Gear Assembly

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Small Goblin Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Small Gold Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Small Gold Reel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Small Gold Sprocket

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Small Haven Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Small Ratchet Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Small Ravager Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Small Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2005, 2006, 2007, 2008, 2020
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Small Silver Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Small Silver Mirror

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Small Silver Sprocket

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Small Steel Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Small Steel Mirror

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2003, 2004, 2005, 2006, 2007
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Small Steel Spring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Smoke Bomb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: none

Erratum: When ignited and tossed at a target, this item surrounds a single creature with a hazy smoke. The smoke lasts for the duration of the room. All ranged attacks targeting the victim and all ranged attacks made by the victim suffer a -4 To Hit penalty. (I.e., ranged attacks going into or out of the smoke are more difficult.) The combined process of igniting the smoke bomb and tossing it requires a Standard Action,

Smokestick

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: none

Erratum: When ignited and tossed at a target, this item surrounds a single creature with a hazy smoke. The smoke lasts for the duration of the room. All ranged attacks targeting the victim and all ranged attacks made by the victim suffer a -4 To Hit penalty. (I.e., ranged attacks going into or out of the smoke are more difficult.) The combined process of igniting the smokestick and tossing it requires a Standard Action, but does not require an attack slide or any kind of skill check.

Snake Priest Boots

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2024
Source: Volunteer Recognition
Classification: Equippable

Adds +2 to all saving throws

Snake Priest Hat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +3 to Will saving throws

Snake Priest Kilt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +3 to Reflex saving throws

Snake Priest Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +3 to Fortitude saving throws

Sniper Leather Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and wearer gains a +1 To Hit bonus when attacking with a physical missile weapon

Sniper Spectacles

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +3 To Hit with ranged attacks

This item grants its bonus to spells cast from the character card which require an attack slide, but not scrolls or items.

Soul Coffer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable, No Party Card Effect

The owner of this item is immune to the Lost One effect upon death.

The owner of this item cannot be Possessed by an Outsider. This item does not prevent Possession from any other creature type.

Soul Jar

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Equippable, No Party Card Effect

The owner of this item is immune to the Lost One effect upon death.

Soul Leech Armor

Usable by: Cleric, Dwarf Fighter, Fighter
Slot: Torso (armor)
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +7 to AC. If a party member dies, the wearer of this armor heals 4 HP. Though this item’s healing effect can only occur once per room, if multiple allies die simultaneously, the wearer heals 4 HP for each ally’s death.

This armor cannot resurrect the wearer from death. E.g., if a fireball kills the entire party, the wearer is still dead–even if healing 36 HP would have saved the wearer’s life.

Soul Stain Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +5 to AC. If a party member dies, the wearer of this armor heals 4 HP. Though this item’s healing effect can only occur once per room, if multiple allies die simultaneously, the wearer heals 4 HP for each ally’s death.

This armor cannot resurrect the wearer from death. E.g., if a fireball kills the entire party, the wearer is still dead–even if healing 36 HP would have saved the wearer’s life.

Soulford (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #32.

Spear of Seth

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

magical melee Piercing weapon

This weapon deals an additional 2 damage when it’s wielded in a desert.

Special (C)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2003
Source: Standard Pack
Classification: none

This “mystery” token could be redeemed during the training phase of the adventure with the Party Coach. Only at that time would a player discover its properties. Players were forewarned that the effects may or may not have been beneficial.

This token is no longer redeemable in-game, but may still be prized by collectors.

Special (R)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004
Source: Standard Pack
Classification: none

This “mystery” token could be redeemed during the training phase of the adventure with the Party Coach. Only at that time would a player discover its properties. Players were forewarned that the effects may or may not have been beneficial.

This token is no longer redeemable in-game, but may still be prized by collectors.

Special (UC)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003
Source: Standard Pack
Classification: none

This “mystery” token could be redeemed during the training phase of the adventure with the Party Coach. Only at that time would a player discover its properties. Players were forewarned that the effects may or may not have been beneficial.

This token is no longer redeemable in-game, but may still be prized by collectors.

Special (UR)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2007, 2015
Source: Standard Pack
Classification: none

This “mystery” token must be redeemed during the training phase of the adventure with the Party Coach. Sometimes the abilities it bestows are revealed in advance, but sometimes the effect is only revealed after the token is turned in. Players are forewarned that not everything they find may be beneficial.

Note: The Special token is not usable in Virtual True Dungeon due to its power and rarity.

Spectre Dust

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2023
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Spectre Essence

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Spectre's Spectacles

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +10 to saving throws vs. gaze attacks

Spidaur Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2016
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Spider Pin (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Gold and Ruby

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Spider Silk Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Combo-3C
Year: 2007
Source: Exchange
Classification: Equippable

Negates the damage from one successful spider (monstrous or mundane) attack. This shirt absorbs damage from a maximum of four successful spider attacks, at which time this shirt disintegrates.

Spiderweb Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Spiked Buckler

Usable by: Ranger
Slot: Offhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable, Shield, Weapon

Adds +1 to AC and usable as an offhand melee weapon

Spirit Pet Asp

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Transmuted-Exalted (4 pt)
Year: 2024
Source: Exchange
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Bliss Squirrel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Transmuted-Exalted (4 pt)
Year: 2025
Source: Exchange
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sacred damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Eyebite

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2024
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Firefly

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Frost Fiend

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Cold damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Frostbite

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Cold damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Gargoyle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Grumpling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2024
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Hellhound

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sonic damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Homunculus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Imp

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Lightning Bug

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Newtling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2024
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Red Dragon

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Rare
Year: 2023
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Rubber Duckie

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Special
Year: 2022
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (inserted into the puck and slid as weapon on the combat board), this charming and delightful alchemical weapon dealt 50 Eldritch damage to the monster. If it hit, it dealt 50 damage, period. This damage was not affected by the owner’s stats, but the player’s To Hit modifier counted toward determining if the attack hit. If the attack slide missed, it dealt 0 damage. This token was usable only once per adventure,

Spirit Pet Soundbite

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sonic damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Squirreling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2024
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Stinkbug

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Pet Treeling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Spirit Pet
Rarity: Uncommon
Year: 2024
Source: Appreciation
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Force damage to the monster. It is usable only once per adventure, whether the attack succeeds or misses.

Spirit Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2012, 2023
Source: Standard Pack
Classification: Equippable

The redeemer of this runestone ignores the 50% miss chance when attacking Incorporeal creatures with melee or missile attacks.

Spirit Sling Stone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Ammunition

Sling attacks made with this stone gain +1 to Hit. Its use must be declared (turned in to the DM) prior to making the attack slide.

Spirit Spittle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Spirit Stone Axe

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

The DM will add +1 to the AC hit when using this magical weapon.

Spirit Stone Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

The DM will add +1 to the AC hit when using this magical weapon.

Spirit Stone Dirk

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

The DM will add +1 to the AC hit when using this magical weapon.

Spiritward Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2020
Source: Treasure Chest Only
Classification: Equippable

Adds +1 to all saving throws.

If the wearer dies, they may participate in combat by sliding an empty puck (or if you prefer, a puck with an upside-down token in it), but cannot directly damage the monster in any way. It is possible to indirectly damage the monster by bumping another puck into a hit zone on the combat board. Spirit-warded characters may not use items, cast spells, nor communicate with living characters.

Spotted Green Mushroom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Food

When eaten, this item heals 3 HP of damage and removes all lingering side-effects from a fungal attack.

Spotted Red Mushroom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Food

When eaten, heals 1 HP of damage

Spring Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

On a successful hit with a melee weapon, the wielder deals an additional 1 damage as Shock.

Sprite Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

non-magical compound weapon that deals piercing damage

Spyglass

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2009, 2011
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

St. Bullo's Bead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)

If the wearer is a Barbarian, Dwarf Fighter, or Fighter, this token also adds +2 to Fortitude saving throws.

St. Bullo's Ring

Usable by: Dwarf Fighter, Fighter
Slot: Finger
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 To Hit to Melee attacks made by the wearer

St. Bullo's Signet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +1 To Hit and +1 Damage with Melee attacks

1 of 10 “Saint Signet” tokens

St. Fleck's Favorite Ring

Usable by: Ranger
Slot: Finger
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 Damage when making attacks against the ranger’s favored enemy

St. Fleck's Fire Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Ammunition

On a successful hit from a crossbow, deals an additional +2 damage as Fire. Its use must be declared (turned in to the DM) prior to making the attack slide.

St. Fleck's Inferno Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Ammunition

On a successful hit from a crossbow, this bolt deals an additional 5 damage as Fire when fired from a full-size (i.e., not hand-size) crossbow. It must be declared (turned in) before sliding the weapon token.

St. Fleck's Lycan Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to Fortitude saving throws

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