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True Dungeon Token Database

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Scythe

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2007, 2009, 2012
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Scythe of Reaping

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Transmuted-Enhanced (3 pt)
Year: 2012
Source: Exchange
Classification: Equippable, Weapon

Heals the wielder 3 HP if a natural 20 is slid with this weapon

The healing effect of this weapon is triggered by sliding a natural 20. It does not require a critical hit. Thus it will still function when fighting undead, constructs, or any creature which is immune to critical hits.

Sea Dragon Scroll Tube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Gear

All scrolls carried by the possessor of this tube are protected from damage. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.

In addition, this tube allows scrolls to be stored and used underwater without being damaged. However, it does not grant the ability to speak or utter verbal components necessary to release the magic in a scroll while underwater.

Sea Elf Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +6 to AC and allows the wearer to attack on the first round of combat while hindered.

Sea Elf Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC

Sea Elf Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Sea Raider Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Slashing weapon

Sea Raider Badger Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +1 to Will saving throws

Sea Raider Battle Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Slashing weapon

Sea Raider Battle Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical missile Piecing weapon

Sea Raider Battle Club

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Blunt weapon

Sea Raider Bear Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Sea Raider Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

This item allows the wearer to retrieve and drink one Common potion as a Free Action once per room.

Sea Raider Boar Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Sea Raider Boots of Fury

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Wearer deals +1 Damage when wielding a Sea Raider weapon

Sea Raider Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical missile Piercing weapon

Sea Raider Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +1 to max HP

Sea Raider Cleaver

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Slashing weapon

Sea Raider Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Blunt weapon

Sea Raider Cudgel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Blunt weapon

Sea Raider Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +1 to Fortitude saving throws

Sea Raider Fox Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Sea Raider Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To Hit when wielding a Sea Raider weapon

Sea Raider Great Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Slashing weapon

Sea Raider Greaves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shins
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Once per room, Cold damage inflicted on the wearer is reduced by 1 point

Sea Raider Lynx Armor

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

+4 to AC and Cold damage inflicted on the wearer is reduced by 1 point per attack/effect

Sea Raider Mace

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Slashing weapon

Sea Raider Otter Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Sea Raider Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +1 to max HP

Sea Raider Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Sea Raider Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Cold damage inflicted on the wearer is reduced by 1 point per attack/effect

Sea Raider Small Axe

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Slashing weapon

This weapon is not balanced well enough to throw accurately and is therefore Melee-only.

Monks may wield this in Melee while performing flurry of blows attacks.

Sea Raider Small Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Sea Raider Stag Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +1 to Fortitude saving throws

Sea Raider Throwing Axe

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Compound Slashing weapon

Sea Raider War Club

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Blunt weapon

Sea Raider War Oar

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Melee Blunt weapon

Sea Raider Wolf Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Sea Turtle Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

Sea Turtle Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Sea Wolf Axe

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical compound Slashing weapon

Sea Wolf Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Wearer gains +1 Damage when wielding a Sea Wolf melee weapon

Sea Wolf Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To Hit when wielding a Sea Wolf melee weapon

Sea Wolf Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Blunt weapon

Sea Wolf Cutlass

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Sea Wolf Rapier

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Sea Wolf Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Sea Wolf Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Selas Flower

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Food

When eaten, heals 1 HP of damage

Semi-Lich Dust

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2020
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Semi-Lich Skull

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

The user gains +1 to max HP for every uniquely named (numbered) Tooth of Cavadar token they have equipped. This item also imbues the user with Psychic Power.

Sergeant's Knout

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

This weapon is not compatible with the effect from Taskmaster’s Gloves.

Serpent Skin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and Poison damage inflicted upon wearer is reduced by 1

Serpent Watch Platemail

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +8 to AC

Seth's Ring of Shadows

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Melee attacks made by the wearer deal +1 damage as Cold

If the wearer is a rogue, in addition to the always-on melee Cold damage bonus, they have a once per game perk. When attempting to make a sneak attack, the rogue has the option to use a Ranged weapon. This ring does not in any way alter the number of times a rogue can attempt to make a sneak attack–it allows one of those attempts to be made using a Ranged weapon.

SeyLah's +2 Sundering Cestus

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

In addition to the physical damage shown on the damage wheel, each successful hit with this weapon penalizes the victim’s AC by -2, up to a maximum -6 AC penalty. It does not matter how many party members are using one of these cestuses or how many successful hits are scored,

SeyLah's Shimmering Cestus (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Silver

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Shade Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Transmuted-Exalted (4 pt)
Year: 2012
Source: Exchange
Classification: Equippable

Adds +1 to AC, adds +1 to all saving throws, and allows the wearer to speak with dead at will. The ability to speak with dead is conferred only on the wearer, not the rest of the party. Therefore, “ghost” party members may only communicate with wearers of this cloak. A “ghost” party member may not physically interact with the party or anything in the room, but may verbally assist (via the wearer of this cloak) in strategy and puzzle solving.

Shadow Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2012, 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and +1 to all saving throws

Shaed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Any melee, missile, or spell damage inflicted upon the wearer is reduced by 2 points per attack/effect

Shaman's Arcane Hat

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Head
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

0 or 1st-level (not any other level) damage spells cast by the wearer deal +1 damage

Shaman's Belt

Usable by: Druid, Elf Wizard, Wizard
Slot: Waist
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

As an Instant Action (contrary to what the token states, this does not use up either the wearer’s Free or Standard Action for the round), the wearer may sacrifice a 1st-level Spell to polymorph into one of four types of Elemental. While polymorphed into an elemental, the wearer gains the following abilities, based on the type of Elemental chosen:

Shaman's Charm

Usable by: Bard, Cleric, Druid, Ranger
Slot: Charm
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

All 1st-level healing Spells cast by the wearer heal +1 HP. It has no effect on Spells emanating from items, scrolls, or Spells cast by the wielder which do not restore HP.

Shaman's Cloak

Usable by: Cleric, Druid
Slot: Back
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

When casting cure light wounds (not any other spell), if the wearer succeeds on the skill check, cure light wounds heals +1 HP in addition to the bonus afforded by passing the skill check.

Shaman's Earcuff

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Ear
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

If a spell or a scroll cast by the wearer requires a To Hit slide, the slide gains +1 To Hit.

Shaman's Greater Necklace

Usable by: Druid
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2019
Source: Exchange
Classification: Equippable

As an Instant Action (contrary to what the token states, this does not use up either the wearer’s Free or Standard Action for the round), the wearer may polymorph into one of four types of Elemental. While polymorphed into an elemental, the wearer gains the following abilities, based on the type of Elemental chosen:

Shaman's Rattle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical blunt weapon

Shambler Slime

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2007
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Shard of Annihilation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Shark Tooth Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and grants 3 points of Retribution Damage.

Sharkskin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +5 to AC, penalizes Reflex saving throws by -1, and allows breathing while underwater

Shell Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Shield Maiden Bracers

Usable by: Barbarian
Slot: Wrist
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

+2 to all saving throws

The wearer may equip a shield while wielding a 2-handed Melee weapon. These bracers do not grant the ability to equip a shield while wielding any kind of Ranged weapon.

Shield of Deflection

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Combo-3C
Year: 2011
Source: Exchange
Classification: Equippable, Shield

Adds +2 to melee AC
Adds a total of +4 to ranged AC

Shield of Grounding

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and Shock damage inflicted upon the wearer is reduced by 1 point per attack/effect

Shield of Guarding

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Shield

Adds +4 to AC (always in effect)

If the wielder is a paladin, once per game they may completely negate one Melee attack that was redirected toward themself as a result of guarding another character. The paladin player determines when/if they want to activate this secondary power.

The player may choose to equip this shield in their Melee offhand slot, Ranged offhand slot, or both. This slot choice does not affect a paladin’s ability to negate an attack.

Shield of Lava Spawn

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2015, 2019
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC and Fire damage inflicted upon the user is reduced by 1

Shield of Nightbane

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable, Shield

Adds +3 to AC and Darkrift damage inflicted on the wielder is reduced by 1 point per attack/effect

Shield of Redemption

Usable by: Cleric, Paladin
Slot: Offhand
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Shield

If the wielder of this shield is killed, all remaining party members are healed 7 HP. This shield cannot raise characters from the dead.

Shield of Refraction

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and immunity to the temporary blindness caused by quickly going from a low-light environment to a brightly-lit environment

Shield of Resolve

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and +1 to Will saving throws

Shield of the Hardy

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and +2 to Fortitude saving throws

Shield of the Phalanx

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Ultra Rare
Year: 2015
Source: Standard Pack
Classification: Equippable, Shield

Adds +3 to AC and an additional +1 to AC for every other SotP equipped by other party members. The maximum total AC per shield is +7, even if somehow more than five characters equip one of these shields.

Shield of the Prism

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and the first Ray effect that targets the wearer automatically misses and does not affect the wielder of this shield. The Ray-negating effect is usable once per room, but the AC-enhancing effect is constant.

This shield is effective against rays that deal Eldritch damage because this shield effectively turns the ray’s attack from a hit to a miss. This shield doesn’t technically negate the Eldritch damage–nothing can do that–it just causes the attack to miss.

Shield of the Scholar

Usable by: Bard, Cleric, Druid, Paladin
Slot: Offhand
Rarity: Ultra Rare
Year: 2014, 2021
Source: Standard Pack
Classification: Equippable, Shield

Adds +3 to AC and wielder may cast a scroll as a Free Action. The AC bonus is constant, but the scroll effect is only usable once per room.

As an example, when used in conjunction with Widseth’s Mystical Lute, this shield allows a bard to perform bardsong, cast a scroll, and attack with a weapon–all in one round. But remember, the ability to cast a scroll as a Free Action effect is only usable once per room.

Shield of the Stag

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC and +2 to Reflex saving throws

Shield of the Tinkerer

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC or adds +4 to AC vs. Constructs

Shield of Venomward

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC and Poison damage inflicted upon wearer is reduced by 1

Shillelagh

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

Ship's Bell

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: GP Value

Equivalent to 25 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Shirt of Autumn Wind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Fire damage inflicted on the wearer is reduced by 1 point per attack/effect

Shirt of Baneful Prowess

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Transmuted-Enhanced (3 pt)
Year: 2016
Source: Exchange
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)

Shirt of Barbed Insults

Usable by: Dwarf Fighter
Slot: Shirt
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Grants 2 points of Retribution Damage.

If the attacker is attacking under the influence of a taunt, this ring grants a total of 3 RD.

Note: This is one of very few items that can only be equipped by one of the fighter classes–in this case, only dwarf fighters can use this item.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD),

Shirt of Blessed Strength

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Transmuted-Exalted (4 pt)
Year: 2016
Source: Exchange
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)

Shirt of Brawn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)

Shirt of Cancellation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2021
Source: Participation
Classification: Equippable

Once per game, up to 5 points of melee damage inflicted on the wearer can be negated. The damage must come from a single melee attack. Neither missile nor magical damage can be negated by this shirt.

Shirt of Flame Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2023
Source: Participation
Classification: Equippable

Fire damage inflicted on the wielder is reduced by 3 points per attack/effect

Shirt of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Shirt
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +2 to Focus

Shirt of Goblinlore

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer deals +1 Damage when wielding a Goblin-made weapon

Shirt of Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Wearer is immune to all Disease (mundane or magical, including lycanthropy)

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