Ear
+3 to maximum HP and -4 to Charisma (Charisma has no direct in-game effect, but characters with at least 16 Charisma may equip a second Figurine)
Wearer may equip up to two additional Charms.
This item’s effect stacks with other Charm slot expanders, but the wearer is still subject to the Slot Expanders Cap of no more than 10 Charms.
Wearer gains +1 to Reflex saves for each charm the character has equipped, up to +6.
Wearer can understand the Deeperdark language when it’s being spoken, as long as the wearer can hear the speaker.
Does not bestow the ability to read or speak Deeperdark.
Adds +1 to Will saving throws. Against Will saving throws vs. Insanity, the bonus becomes +4 instead of +1.
Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level).
If the wearer is a Barbarian or a Monk, add a total of +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
This ear adornment grants the wearer immunity to damage from heavy objects that fall on the victim, be they from traps, rock slides, or falling rocks. It does not mitigate damage incurred if the victim falls and takes damage from said fall.









