Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Source: Standard Pack
Classification: Equippable
Adds +1 to AC
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Adds +1 to AC
Adds +1 to AC and +1 to saving throws
The critical hit range of all attack slides made by the wearer is increased to a natural 19 or 20. This item has no effect on attacks which already have a crit range wider than 20.
This item does not enable the wearer to critically hit creatures normally immune to crits, but it can be used in conjunction with other tokens that overcome crit immunity.
Adds +1 to AC
Adds +1 to max HP
Once per game, the wearer is able to affect a creature that is normally immune to critical hits (e.g., Construct, Ooze, Plant, Undead, etc.), and to perform a sneak attack onĀ a creature that is normally immune to being sneak attacked.
Adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons) and +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with Ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)
A paladin equipped with this amulet has the option to Guard up to a total of two characters.
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
Adds +1 to maximum HP