Sidekick Grunnel
This makes the effects of some Rare Potions permanent, see below for details. The potion token must be turned in to the Coach before the game begins.
To equip a Sidekick, the player must also have equipped either a Safehold II or I. See truedungeon.com/safehold for additional details on how Sidekicks work.
Eligible Potions and Effects
Parameters
These are the general rules we follow when determining what Rare Potions are usable in conjunction with Sidekick Grunnel and how they get converted into an adventure-long effect:
- A healing effect increases your max HP, but it does not heal you during the adventure.
- HP damage that would have been inflicted on the consumer if they drank the potion decreases max HP*.
- Non-HP penalties that would have been inflicted on the consumer if they drank the potion apply for the entire adventure*.
- Status remedies or preventatives make the consumer immune to that status for the whole game.
- If the potion has an effect that specifies it can only be used once per room, that effect remains limited to once per room. However, you may use the effect (once) in every room of the adventure as long as doing so makes sense.
*Crown of the Tavern cannot negate a drawback for a Potion made permanent by Sidekick Grunnel.
Ineligible Potions/Effects
- 🚫 Anything that just doesn’t make sense or would be egregiously powerful (as determined by TDHQ)
- 🚫 Obsolete potions (e.g., Potion Darkvision)
- 🚫 Polymorph potions
- 🚫 Potions that raise the dead
Eligible Potions and Their Modified Effects:
If it’s not on this list, you can’t use it as a source potion for Sidekick Grunnel. This list will be modified every year.
- Averon’s +3 Cherry Wine: +3 to max HP; immune to the side effects of Undead Touch Attacks
- Averon’s Cherry Mead: +3 to max HP; immune to Fear
- Potion Admiral’s Rum: +5 to max HP; immune to Charm effects
- Drake’s Draught: deal +2 fire damage with Melee and Ranged attacks
- Potion Angel Agility: +6 to Dexterity
- Potion Barkskin: +3 to AC
- Potion Blessed Brandy: +5 to max HP; immune to the side effects of Undead Touch Attacks
- Potion Bliss Stout: +5 to max HP; immune to Curse
- Potion Catspaw Brew: +6 to Dexterity
- Potion Cure Lt. Wounds (R): +5 to max HP (cannot be used with non-Rare versions of this token)
- Potion Denner Infusion: +6 to max HP
- Potion Dwarven Doppelbock: +6 to Strength; -2 to AC
- Potion Dwarven Mead: immune to Charm, Fear, or Sleep effects
- Potion Dwarven Stout: +5 to max HP; immune to the side effects from an Undead Touch Attack
- Potion Fiery Ice Lager: Cold and/or Fire damage inflicted on the user is reduced by 5 points per attack
- Potion Frostmint Root: +5 to max HP; Fire damage inflicted on the user is reduced by 2 points per attack
- Potion Ghost Rum: +2 to max HP; when attacking an Incorporeal creature, your attacks do not suffer the 50% miss chance
- Potion Great Spirits: +5 to max HP
- Potion Heavy Healing: +6 to max HP
- Potion Leaping Attack: may use a Melee weapon (using Melee combat stats) to attack flying/levitating monsters at will
- Potion Moon Spirits: +5 to max HP; immune to Disease
- Potion Moon Veil: immune to Curse and/or Disease
- Potion Orcish Stout: +8 to max HP; -2 to AC
- Potion Pelor’s Resolve: immune to Fear
- Potion Re-Pete Healing: +8 to max HP
- Potion Sacred Wine: +5 to max HP
- Potion Surtr’s Strength: +6 to Strength; -4 to max HP
- Potion Vale Draught: +6 to max HP
- Potion Volva’s Ale: +6 to max HP
- Potion Zealot Brew: +6 to Strength
This Transmuted token requires all of these items to construct:
- Sidekick Steward
- 5× Alchemist’s Ink
- 5× Alchemist’s Parchment
- 5× Aragonite
- 10× Darkwood Plank
- 5× Dwarven Steel
- 5× Elven Bismuth
- 5× Enchanter’s Munition
- 4× Golden Fleece
- 5× Minotaur Hide
- 10× Mystic Silk
- 5× Oil of Enchantment
- 10× Philosopher’s Stone
- 5,000 GP in Reserve Bars
Text On Token
Makes effects of some Rare Potions last for game; see tokendb.com
(1 Potion per game; turn in Potion at start)
*Click here for more information on the Token Exchange Program
