Adds +2 to AC when used with a two-handed Ranged weapon. It may not be used with any Melee weapon nor with a 1-handed Ranged weapon.
Transmuted-Exalted (4 pt)
Adds +3 to Damage and +3 To Hit when fired from a projectile-launching weapon. Its use must be declared (turned in to the DM) prior to making the attack slide.
Twice per room, when the owner ingests (consumes via the mouth) any kind of healing item, the owner heals +3 HP.
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons)
Adds +2 to Dexterity (thus, +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Wearer deals +3 damage with physical ranged weapons and with damage-inflicting spells.
Wearer gains +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and Free Movement
When this item is equipped, any Incense turned in during coaching has its effect increased by 1.
These are the total effects of each Incense when the Censer of Divine Aid is also equipped:
- Incense of Focus: +2 to Focus
- Incense of Might: +2 to hit & damage w/Melee attacks
- Incense of Power: +2 to damage w/Melee attacks
- Incense of the Magi: +2 to damage w/Ranged attacks









