The consumer of this potion heals 3 HP and any lingering side-effects (e.g., Paralysis, Poison, curse, etc.) from an Undead Touch Attack are removed. Drinking this liquid does not prevent future Undead Touch Attack effects.
Potion
Adds +4 to max HP
This token must be turned into the coach before entering the adventure.
Heals 3 HP of damage when consumed.
At the time this potion is consumed, any fear effect currently affecting the consumer is cured and for the rest of the room, the consumer is immune to fear.
The consumer heals 5 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.
When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.
Restores a dead character to life–barely! The character is resurrected with only 1 HP. The resurrected character does not gain back any expended Spells or limited use Special Abilities. This potion must be used in the room where the death occurred.
This potion has no effect when consumed by a living character.
In game mechanic terms, this is not considered a ‘healing” potion, it’s a restore life potion. Thus, this item’s life-restoring power is not compatible with magic that interacts with or modifies the effectiveness of heals.
Adds +3 to AC
This effect lasts the entire room, however the imbiber will be incapacitated the round after drinking this potion while their skin becomes incredibly tough like the bark of a stout tree. E.g., if this potion was consumed on round one, the imbiber could not take any more actions until round three unless this potion was consumed as a Free Action, in which case the imbiber would be incapacitated for the rest of round one (but could not attack,
After drinking this potion, the imbiber immediately spews forth a black ichor which deals 5 points of Acid damage to all monsters in the room. This damage is not subject to any kind of damage bonus the user may possess.
The drinking and damage-dealing both occur as part of a single action. So if the consumer drinks this potion as a Free Action (e.g., by using a Pouch of Tulz or Belt of Retrieval),
Heals 5 HP of damage and removes the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.)









