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True Dungeon Token Database

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Shirt of Humble Luck

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +2 to all saving throws

The wearer of this shirt may only equip/use/activate Common, Uncommon, or Rare items.

Shirt of Modest Luck

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Transmuted-Exalted (4 pt)
Year: 2025
Source: Exchange
Classification: Equippable

Adds +3 to all saving throws

Shirt of Psychic Power

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2024
Source: Participation
Classification: Equippable

Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.

Shirt of Quick Heal

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Once per combat, the wearer may retrieve and use one healing potion as a Free Action.

Shirt of Shielding (2013)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Transmuted-Exalted (4 pt)
Year: 2013
Source: Exchange
Classification: Equippable

Wearer is immune to Retribution Damage (RD). However, Retribution Damage with a damage-type of Eldritch cannot be negated. Nothing can mitigate Eldritch damage.

Shirt of Shielding (2020)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2020
Source: Treasure Chest Only
Classification: Equippable

Force damage inflicted on the wearer is reduced by 2 points per attack/effect

This shirt does not affect Retribution Damage–unless the RD happens to deal Force damage. Only the 2013 Transmuted version mitigates RD.

Shirt of Shivers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

Cold damage inflicted on the wearer is reduced by 1 point per attack/effect

Shirt of Simplicity

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +1 to max HP for each of the wearer’s unequipped Charm slots. The maximum HP bonus this shirt can grant is +3, even if the wearer is capable of equipping more than three Charms. This shirt grans no HP bonus if all of your available Charm slots are equipped.

If another item is used which grants additional Charm slots (e.g., Charm Necklace), as long as at least one Charm slot is unused,

Shirt of Spiritward

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

If a character dies while wearing this shirt, its player may continue to participate in combat by sliding an empty puck or a puck with an upside down token in it–player’s choice. The “spirit” character cannot directly harm the monster (as indicated by the lack of a damage wheel), but can still help the adventuring team out by bumping combat sliders or by being used as an obstacle on the combat board by other players.

Shirt of the Elder

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Transmuted-Enhanced (3 pt)
Year: 2021
Source: Exchange
Classification: Equippable

Adds +3 to Will saving throws

Shirt of the Fae

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

The wearer may speak and cast spells from their character card while polymorphed, but not use scrolls or miscellaneous magic items. Merely wearing this shirt does not bestow the ability to polymorph.

The wearer may retrieve and drink one potion as a Free Action once per combat.

Shirt of the Hare

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and suffer -1 to Constitution (thus, depending on prior Constitution score, suffering either 0/-1 to Fortitude saving throws and either 0/-1 to max HP per character level)

Shirt of the Imbiber

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +3 to Constitution (thus, depending on prior Constitution score, either +1/+2 to Fortitude saving throws and either +1/+2 to max HP per character level) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/–1 To Hit with ranged attacks, either 0/–1 to AC, and either 0/–1 to Reflex saving throws)

Shirt of the Lycan

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Once per game, as a Free Action, the wearer can add +8 damage to their Melee attacks for the rest of the current combat. In addition, this action also cures the wearer of the blighted condition.

Shirt of the Nimble

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws) and -1 to Constitution (thus, depending on prior Constitution score, suffering either 0/-1 to Fortitude saving throws and either 0/-1 to max HP per character level).

Shirt of the Oaf

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons) and suffer -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)

This token is a key ingredient for a multi-year transmute.

Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back.

Shirt of the Panther

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2020
Source: Volunteer Recognition
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Shirt of the Sand Cat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and suffer -1 to Strength (thus, depending on prior Strength score, suffering either 0/-1 To Hit in melee and either 0/-1 Damage with melee and thrown weapons)

Shirt of the Shrewd

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Wearer gains +3 Focus and suffers -1 to all saving throws

Shirt of the Tortise

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and suffer -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)

Yes, it should be spelled “Tortoise“.

Shirt of the Underdark

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Ultra Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +5 to maximum HP

Shirt of the Valiant

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

If the wearer is slain by a melee attack, the wearer may fight (act in combat, either by physically attacking, casting a spell, or supporting other allies) for up to 2 more rounds in the same combat.

This item has no effect if the wearer is slain by a missile, spell, trap, puzzle, Push, or anything other than a melee attack.

This shirt does not prevent the character’s eventual death–it only delays death by up to two rounds.

Shirt of the Wise

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +1 to Will savings throws

Shirt of Venomward

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable

Poison damage inflicted upon wearer is reduced by 2

Shirt of Vitality

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +3 to max HP

Shiver Quiver

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Ammunition the wearer uses deals +2 damage as Cold.

Shock Stick

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical* melee Shock weapon

This weapon’s damage is comprised entirely of Shock.

Shoes of Fire Step

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Equippable

Melee attacks deal +1 Damage as Fire

Shoes of Nethercraft

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)

Shoes of Netherstep

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) but the wearer may only be healed by Spells cast by another character–not potions, scrolls, items, nor Special Powers.

Shoes of Sand Walking

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer may walk across dry sand as if it were solid ground

Shoes of Serpents

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Poison damage inflicted on the wearer is reduced by 3 points per attack/effect.

Shoes of Skill

Usable by: Bard, Druid, Elf Wizard, Monk, Wizard
Slot: Feet
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

The effect from these shoes changes, depending on what class is wearing them:

Shoes of Sneaking

Usable by: Rogue
Slot: Feet
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Rogues wearing these shoes gain +2 To Hit when making sneak attacks

Shoes of Speed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable

+2 to Dexterity (thus +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Shoes of Spiderfoot

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Wearer is immune to slips or falls, whether they were caused by mundane or magical effects.

Shoes of Stingers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Poison damage inflicted on the wearer is reduced by 2 points per attack/effect.

Shoes of the Deeperdark

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer gains +2 to Reflex saving throws to avoid damage from lava or from falling into lava. These shoes do not aid any other form of Reflex saving throw.

Shoes of the Sneak

Usable by: Rogue
Slot: Feet
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Once per game, the wearer may perform a sneak attack on the same monster twice. Unless the character has a way to bypass the standard prep round, each use of sneak attack made with these shoes requires a prep round.

If you have another item that allows you to sneak attack the same monster a second time, these shoes do not stack with it. E.g., if you also have Raphiel’s Sneaky Necklace equipped,

Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007, 2008, 2014, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Short Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical compound weapon

Short Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007, 2008, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Shoutseed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Sonic damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Shuriken

Usable by: Dwarf Fighter, Fighter, Monk, Rogue
Slot: Mainhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Weapon

non-magical weapon

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.

These items may be retrieved at the end of combat, but each specific token can only be used once per combat.

Shuriken of Shock

Usable by: Dwarf Fighter, Fighter, Monk, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Weapon

This weapon’s damage wheel includes three points of Shock damage. Creatures immune to Shock damage take -3 damage from this weapon.

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.

Shuriken of Venom

Usable by: Dwarf Fighter, Fighter, Monk, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Weapon

This weapon’s damage wheel includes 4 points of Poison damage. Creatures immune to Poison damage take -4 damage from this weapon.

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.

Sidekick Ella

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Sidekick
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Equippable, Timeless

Melee and Ranged attacks made by the user deal +4 damage as Shock

Sidekick Gib Gub

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Sidekick
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Equippable, Timeless, Weapon

magical Missile Blunt returning weapon (counts as a returning shuriken)

Sidekick Grunnel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Sidekick
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Equippable, Timeless

This makes the effects of some Rare Potions permanent, see below for details. The potion token must be turned in to the Coach before the game begins.

Sidekick Pudnort

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Sidekick
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Equippable, Timeless

Adds +2 to all saving throws. This saving throw bonus is always in effect.

Once per game, the wearer may negate either one Melee attack or one Missile attack (a physical Ranged attack, not a spell or wholly magical effect) that targeted the owner. Pudnort cannot absorb both a Melee and a Missile attack in the same game–it’s one or the other, not both. The owner chooses when/if they want to invoke this attack-negation power.

Sidekick Steward

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Timeless

Used in the creation of Sidekick tokens

Sidekick Tabor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Sidekick
Rarity: Safehold
Year: 2025
Source: Exchange
Classification: Equippable, Timeless

Adds +4 to Focus

Signet of Nobility

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2023
Source: Appreciation
Classification: Timeless

This ring has no in-game effect. Those who have earned a Signet of Nobility gain +1 Treasure Chip at the end of their adventure.

This token cannot be equipped. The token itself does not bestow any benefit. The purpose of this token is to show physical proof that the player has achieved 6th level. Even though some character manager software may allow you to “equip” this token, within the context of the in-game world,

Signet of the Ten Saints

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2026
Source: Exchange
Classification: Equippable

The user gains the Saintly sub-type, granting specialization in the use of prayer beads. This allows the wearer to equip two additional beads, subject to the Slot Expanders Cap of eight beads.

* we reserve the right to tweak the exact power of this token once we get community feedback.

Sigurd's Hammer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable, Weapon

This weapon deals an additional 25 damage against Dragons if the player slides a natural 20 and the 4✸ segment on its damage wheel is closest to the damage dot on the combat board.

Otherwise, it functions as a standard hammer when used against non-Dragons.

Silkweave Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

Physical ranged weapon attack damage inflicted upon the wearer is reduced by 1 point per attack. This item does not reduce damage inflicted by melee attacks or ranged spells.

Sill's Anointed Redoubt Mail

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Transmuted-Legendary
Year: 2016
Source: Exchange
Classification: Equippable, Timeless

Adds +10 to AC

Silver Bastard Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Battle Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Bell

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: GP Value

Equivalent to 15 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Silver Blessing Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: GP Value

Equivalent to 5 GP

Silver Blessing Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: GP Value

Equivalent to 10 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Silver Blunder Slug

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Ammunition

On a successful hit from a “blunder” weapon (including a +2 Boom Stick), this slug deals an additional 1 damage. It must be declared (turned in) before sliding the weapon token.

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Candlestick

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: GP Value

Equivalent to 15 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Silver Elf Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

Silver Elf Cap

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2022
Source: Participation
Classification: Equippable

Adds +2 to Will saving throws

Silver Elf Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Silver Elf Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Shield

Adds +2 to AC

Silver Elf Shoes

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2022
Source: Participation
Classification: Equippable

Adds +2 to Reflex saving throws

Silver Great Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Halberd

Usable by: Dwarf Fighter, Fighter, Monk
Slot: Mainhand
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Heavy Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo (including Silver Sickle) cannot be regenerated or magically healed by lycanthropes.

Silver Quarter Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Scimitar

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Scorpion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: GP Value

equivalent to 25 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Silver Ship Passage Melonbrant

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2022
Source: Treasure Chest Only
Classification: none

This token could be turned in at Ring Con to experience a quick carnival-type skill challenge.

Silver Ship Passage Mirthwood

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2022
Source: Dungeon Only
Classification: none

This token could be turned in at Ring Con to experience a quick carnival-type skill challenge.

Silver Ship Passage Outpost Nil

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2022
Source: Treasure Chest Only
Classification: none

This token could be turned in at Ring Con to experience a quick carnival-type skill challenge.

Silver Ship Passage Pemberton

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2022
Source: Treasure Chest Only
Classification: none

This token could be turned in at Ring Con to experience a quick carnival-type skill challenge.

Silver Short Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Silver Sickle

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a lycanthrope.

Silver Ticket

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2008
Source: Standard Pack
Classification: none

Due to the incredible popularity of the Golden Ticket token, True Adventures introduced the Silver Ticket token in 2008.  Eight special tokens were randomly distributed among the second print run of tokens. The lucky recipient of a Silver Ticket was invited to play in a special round of the 2008 Gen Con Indy True Dungeon event.

Silver Torc

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: GP Value

Equivalent to 50 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Silverweave Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Melee attack damage inflicted upon the wearer is reduced by 1 point per attack. This item affects melee attacks, it does not mitigate wholly magical attacks, ranged attacks, nor “attacks” made outside of combat.

If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, this shirt will negate both the physical damage and secondary effect(s).

Silvona (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #31.

Sir Andrew's Triad Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +9 to AC and +3 to Fortitude saving throws.

Sir Jason's Triad Helm

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +3 to AC and +3 to Will saving throws.

Siren Tears

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Skeleton Tooth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2009
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Skull Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Skull of Batterak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2024
Source: Appreciation
Classification: Monster Trophy, Trade 4

This token may be exchanged for five Golden Fleece or used in a Transmuted recipe that calls for five Golden Fleece tokens.

To exchange this token for five Golden Fleece:

  1. Place an order for five Golden Fleece on the Token Exchange Program page.
  2. Instead of sending in 50 monster trophies, send in this one token.
  3. Place one Golden Fleece slip–not five–in the bag with this token.

Skull of Cavadar

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Grand Eldritch
Year: 2021
Source: Exchange
Classification: Equippable

Imbues user with Psychic Power and grants access to all tiers of Psychic Powers. In addition to the psychic benefits, once per calendar year you may play a special sub-class character for a single adventure run. These are analogs of, but not superior to, the base classes but are all 5th-level (no other level-augmenting tokens are required) and come with some unique abilities.

Skull of Doom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2008
Source: Volunteer Recognition
Classification: Weapon

When thrown, this artifact made from highly dense material will deliver blunt damage. The skull can be used only once per combat per character, even if a player possesses more than one of these tokens. It is a permanent item (not collected on use).

Skull of Sacrifice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, No Party Card Effect

User heals 6 HP on target. The user may target themself.

Skunkweed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Food

When eaten, prevents the consumer from falling under the effects of a sleep spell. It cannot be used to revive a character already under the effects of a sleep spell.

Slayer Tentacle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2019
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Sleep Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2007
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow requires the monster to succeed on a DC 12 Will saving throw or fall asleep for one round. If the monster fails the saving throw, it will immediately fall asleep and awaken (ready to fight) after the attacker’s next turn.

If a monster is hit by two Sleep Arrows in the same round and fails both saving throws, it will only sleep for one round.

Sling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007, 2008, 2009, 2010, 2016, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Sling Bullet of Acid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Ammunition

On a successful hit from a sling, this bullet deals an additional 2 damage as Acid. It must be declared (turned in) before sliding the weapon token.

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