Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.
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Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.
Like all +1 weapons, the DM will add +1 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
Deals an additional 3 Damage when it’s used to score a hit against Undead.
Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.
When fired from a sling, the attack slide gains +2 To Hit and +2 damage as Blunt and can crit on a natural 19-20. Its use must be declared (turned in to the DM) prior to making the attack slide.
This stone is not subject to further effect from Oil of Smiting. However, if some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider.
Like all +4 weapons, the DM adds +4 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
This item may not be equipped if the resulting melee To Hit, or melee Damage bonus on the party card would exceed 10.
Q1) If my melee To Hit and Damage bonuses are 10 or less before I equip this weapon but equipping it pushes at least one of those bonuses over the cap,
Equivalent to 100 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Treasure Chips are rewarded for completing an adventure. This token counts as ten Treasure Chips and may be exchanged for exactly ten randomly drawn tokens from a treasure generator or possibly redeemed for True Dungeon swag.
Treasure Chips (of any denomination) may be redeemed in person at official True Dungeon events. Only current-calendar-year Treasure Chips are redeemable.
Equivalent to 150 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Treasure Chips are rewarded for completing an adventure. This token counts as three Treasure Chips and may be exchanged for exactly three randomly drawn tokens from a treasure generator or possibly redeemed for True Dungeon swag.
Treasure Chips (of any denomination) may be redeemed in person at official True Dungeon events. Only current-calendar-year Treasure Chips are redeemable.