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True Dungeon Token Database

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Cup of Conversion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Once per room, the owner of this cup may convert any non-Common potion (a potion of any rarity other than Common) to a beverage that restores 2 hp. The beverage must be consumed immediately–it cannot be “banked” for later use. The converted potion must be in the cup owner’s possession and the healing beverage can only be consumed by the cup’s owner.

All effects the potion once had are completely negated when converted to a healing beverage.

CURSED Candlestick of Anger

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable, Weapon

If this token is received as treasure, you become cursed. For as long as you are under this curse, you must equip this candlestick in your mainhand melee slot. You may make ranged attacks with other weapons, but any time you perform a melee attack, it must be with this weapon.

This candlestick does not bestow any combat penalties–beyond being a lousy weapon. The wielder still gains any relevant To Hit or Damage modifiers for melee attacks that they would otherwise get.

CURSED Chair of Sloth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

If this token is received as treasure, you become cursed. For as long as you are under this curse, you lug this chair around with you everywhere you go–including while adventuring*. This chair occupies both of your ranged offhand slots, thus, you may not make any kind of missile attack. During the second round of combat, your character sits and rests in this cursed chair and you may not take any kind of Action–not even purely mental actions–during that round.

CURSED Fork of Glutony

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable, No Party Card Effect

If this token is received as treasure, you become cursed. For as long as you are under this curse, to receive the effect of a potion, two potions of the exact same name must be consumed. You only gain the effect once. This affects ALL potions, including but not limited to polymorph and healing potions.

Only consumed liquids that have “Potion” in their name are affected by this curse. E.g., you could apply a weapon oil and have it buff your weapon without needing to apply two coats of the oil.

CURSED Lenses of Envy

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

If this token is received as treasure, you become cursed. For as long as you are under this curse, you must always equip this item in your eyes slot, thus preventing any other eye-slot items from being equipped. Until this curse is removed, you may not perform any kind of missile attack. Spellcasting is not a missile attack–not even the Spell magic missile–and is unaffected by this prohibition.

CURSED Lute of Lust

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable, No Party Card Effect

If this token is received as treasure, you get cursed. For as long as you are under this curse, you become enraptured by every monster you encounter. As a consequence, you spend the first round of every combat singing love songs to the monster(s). While singing, you may not perform any other Actions–not even purely mental ones. Starting on round 2 of combat, the cursed character regains their free will and acts according to the player’s wishes.

CURSED Mirror of Pride

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Offhand
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

If this token is received as treasure, you become cursed. For as long as you are under this curse, you become compelled to constantly view yourself in this mirror. Consequently, you must always equip this item in your melee offhand slot.

Monks and rangers are not immune to this curse, but they will not attack with the mirror out of fear of marring its reflective surface. While under the effects of this curse,

CURSED Scale of Greed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable, No Party Card Effect

If this token is received as treasure, you become cursed. For as long as you are under this curse, you cannot benefit from any synergy bonuses. However, unless they are also cursed by their own Scale of Greed, other party members can gain synergy from the synergistic tokens you have equipped. E.g., if all 10 party members have equipped a Charm of Synergy, but you are the only one cursed by Scale of Greed,

Cutlass

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Cyborg Spittle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dagger of Arcane Luck

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

After sliding this weapon token, the player immediately (before another player performs an attack slide) slides another unused* puck. With a bit of sliding skill, this secondary puck can be used to bump another combat slider into a higher AC zone. The secondary puck does not count as either a hit or miss and does not deal any damage.

In Virtual True Dungeon, instead of sliding a second puck, the wizard player attacking with this weapon may give one other player (not themself) who has not yet attacked that round a +5 To Hit bonus on their next attack roll.

Dagger of Throwing

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Combo-1C
Year: 2007
Source: Exchange
Classification: Equippable, Weapon

This double-bladed weapon returns to the attacker after being thrown. This means the character could throw it again on the next round. (Normally, thrown weapons cannot be retrieved until combat is over.) This weapon may also be used to make melee attacks.

Note: The character gains neither two attacks nor deals double damage (unless the player makes a critical hit) from the double-bladed nature of the weapon.

Dandy Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws

Dark Disciple's Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Wearer is imbued with Psychic Power. Furthermore, once per game the wearer may manifest a second Psychic Power. However, the second Psychic Power may not be the same as the first one manifested. I.e., it does not allow the wearer to manifest the same power twice.

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure.

Dark Gnome Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Dark Gnome Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dark Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC

Darkglen (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #04.

Darkguard Greaves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shins
Rarity: Rare
Year: 2017
Source: Treasure Chest Only
Classification: Equippable

Darkrift damage inflicted upon the wearer is reduced by 2 points per attack/effect

This is the first token to occupy the new shins slot. Barring the use of extremely high-powered tokens, only one shins token per person may be equipped.

Darkhold Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws. Against Will saving throws vs. Insanity, the bonus becomes +4 instead of +1.

Darkling Club

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Darkling Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to Reflex saving throws

Darkling Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Darkling Shade Armor

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Darkling Shadow Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +1 to Reflex saving throws

Darkling Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC and +1 to Reflex saving throws

Darkling Void Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +2 to Reflex saving throws

Darkmail

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +7 to AC

Darkrift Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow deals an additional 2 damage as Darkrift. It must be declared (turned in) before sliding the weapon token.

Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.

Darkrift Ingot

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2020
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Darkrift Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

On a successful hit with a physical ranged weapon (including thrown weapons, but not spells or wholly magical effects), the wielder deals an additional 1 damage as Darkrift.

Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats.

Darkthorn Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

This item is part of the Darkthorn Set.
When all three Darkthorn items are equipped, wearer gains 2 points of Piercing-based Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Neither ranged nor spell attacks will trigger RD. If an attack would have caused damage but is completely negated (e.g.,

Darkthorn Helmet

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

This item is part of the Darkthorn Set.
When all three Darkthorn items are equipped, wearer gains 2 points of Piercing-based Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Neither ranged nor spell attacks will trigger RD. If an attack would have caused damage but is completely negated (e.g.,

Darkthorn Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC

This item is part of the Darkthorn Set.
When all three Darkthorn items are equipped, wearer gains 2 points of Piercing-based Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Neither ranged nor spell attacks will trigger RD. If an attack would have caused damage but is completely negated (e.g.,

Darkwood Acorn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: GP Value

Equivalent to 200 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted. On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Darkwood Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Darkwood Longbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Darkwood Plank

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2009, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 units of any Gear or miscellaneous item

Darkwood Shillelagh

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Darkwood Shortbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Darkwood Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dasher's Necklace

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to Reflex saves

Dawn Battle Axe

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.

Dawn Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

The wearer of this belt deals +5 damage with Holy Water and Divine Water.

Dawn Boots

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Wearer deals +1 Damage when wielding a Dawn weapon

Dawn Boots of Lore

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Feet
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Wearer automatically passes the skill check when casting 0th-level and 1st-level spells.

Dawn Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.

Dawn Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Dawn Escort Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +1 to Reflex saving throws

Dawn Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To hit and +1 to damage when wielding a Dawn weapon

Dawn Greaves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shins
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Darkrift damage inflicted on the wearer is reduced by 1 point per attack/effect

Dawn Guard Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +5 to AC and Darkrift damage inflicted on the wearer is reduced by 1 point per attack/effect

Dawn Hammer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.

Dawn Hardy Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level).

If the wearer is a Barbarian or a Monk, add a total of +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)

Dawn Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Dawn Initiate Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To Hit when wielding a Dawn weapon.

Dawn Leather Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Dawn Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.

Dawn Mace

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.

Dawn Order Pants

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Melee damage inflicted upon the wearer from Accursed monsters is reduced by 3 points per attack.

This token’s effect is only available during the 2026 season.

Dawn Pilgrim Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and +1 to Will saving throws

Dawn Ritual Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Dawn Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

When turned in, this runestone counts as two pieces of the Dawn Mega-Set.

Dawn Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Dawn Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +3 to Will saving throws.

If the wearer is a Cleric, the total bonus to Will saving throws is +4.

Dawn Short Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.

Dawn Staff of Focus

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

Adds +1 to Focus

Dawn Strike Sword

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.

Dawn Sturdy Leather

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

+4 to AC

Dawn War Club

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Accursed monster.

Deadward Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2021
Source: Treasure Chest Only
Classification: Equippable

+1 to all saving throws

Wearer is immune to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not mitigate HP damage caused by Undead Touch Attacks.

Death Cloak Fabric

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2020
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Death Head Fang

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2023
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Death Knight Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +9 to AC and +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)

Death Knight Boots

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons).

Death Knight Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +2 to all saving throws

Once per room, the wearer may use a melee weapon (using melee stats) to attack monsters that may only be hit by ranged attacks.

Death Knight Gauntlets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +4 to Strength (thus adding +2 To Hit in melee and +2 Damage with melee and thrown weapons).

Death Knight Helm

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in Melee and either +1/+2 Damage with Melee and thrown weapons)

Death Knight Mail

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +5 to AC and +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)

Death Knight Shield

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons)

Death Squire Armor

Usable by: Cleric, Dwarf Fighter, Fighter
Slot: Torso (armor)
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +7 to AC

HP damage inflicted on the wearer by Corporeal Undead is reduced by 3 points per attack/effect. This armor does not mitigate the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.), no matter what the corporeal status of the Undead attacker happens to be.

Deathward Greaves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shins
Rarity: Transmuted-Arcanum Relic
Year: 2026
Source: Exchange
Classification: Equippable

All damage (except for Push and Eldritch) inflicted upon the wearer is reduced by 3 per attack/effect.

Decay Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

On a successful hit with a melee weapon, the wielder deals an additional 1 damage as Acid.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.

Defender Greaves

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Shins
Rarity: Rare
Year: 2025
Source: Volunteer Recognition
Classification: Equippable

Adds +1 to AC and +1 to all saving throws

Defender Helm

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Rare
Year: 2012, 2017, 2025
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and +1 to all saving throws

Defender Platemail

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2012, 2017, 2025
Source: Standard Pack
Classification: Equippable

Adds +8 to AC

Defender Shield

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Rare
Year: 2012, 2017, 2025
Source: Standard Pack
Classification: Equippable, Shield

Adds +3 to AC

Desert Hide Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Devil Ant Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item will deal double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear,

Devil Asp Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Poison damage inflicted on the wearer is reduced by 1 point per attack/effect

Devil Crab Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +3 to AC and allows the wearer to attack in the first round while underwater. (Normally, melee attacks cannot be made the first round of underwater combat.)

Devil Drake Claw

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2018
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Devil Wasp Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Devilward Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2019
Source: Treasure Chest Only
Classification: Equippable

Wearer gains +1 to all saving throws and immunity to Possession by an Evil Outsider. This item does not prevent Possession from any other creature type.

Diamond Jewel Bearing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: GP Value

Equivalent to 250 GP

Counts as a “gem” for all purposes

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Dimglen (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #05.

Dire Beetle Armor

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and suffer -1 to Will saving throws

Dire Spider Hide Armor

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +5 to AC and the wearer may move freely within webbing extruded by monstrous spiders. This armor does not provide immunity to webs cast by spells.

Dire Squid Ink

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2011
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

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