CURSED Chair of Sloth
If this token is received as treasure, you become cursed. For as long as you are under this curse, you lug this chair around with you everywhere you go–including while adventuring*. This chair occupies both of your ranged offhand slots, thus, you may not make any kind of missile attack. During the second round of combat, your character sits and rests in this cursed chair and you may not take any kind of Action–not even purely mental actions–during that round.
This chair does not affect spellcasting, except on the 2nd round of combat when all your character may do is rest.
It is possible to suffer the effects of more than one curse at the same time. E.g., if you pulled this token and a CURSED Simian Claws of Wishing, you would be under the effects of both curses. However, if you pull the same cursed token more than once, the effects of the duplicated curse do not stack.
This curse can be removed by any token that removes curses. See each token’s description to see if it removes all current curses or just one.
Once you remove a curse, you may keep the token as a keepsake. The Sloth Curse, whether removed or not, expired at the end of Gamehole Con 2022. As a result, this token may not be used in an adventure–in any capacity.
For information on CURSED tokens, visit truedungeon.com/curse.
*Unless you have a legitimate medical reason to do so, do not literally bring a chair into your in-person TD adventures.
Text On Token
You lug chair into adventure, which used both Ranged slots. You may not take any actions on 2nd round of combat
*Click here for more information on the Token Exchange Program