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Darkrift Runestone

On a successful hit with a physical ranged weapon (including thrown weapons, but not spells or wholly magical effects), the wielder deals an additional 1 damage as Darkrift.

Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice. Attaching the R/UR runestone still requires the player to turn in the R/UR runestone token, but the Runestone Fitting Base token is not turned in.

Text On Token

+1 Darkrift damage to missiles
(1 use, redeem at start)

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable
Damage Type: Darkrift
Damage Bonus: Missile, Thrown
Limited Use: Expendable, Single Use, Turn-in at start
Ingredient For: Draco-Lich Claw Charm
Converts To*: 6 units, Darkwood Plank

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