• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Dwarven Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Ammunition

This bolt grants a +1 To Hit bonus vs. all monsters when fired from a full-size (i.e., not hand-size) crossbow. On a successful hit against a Giant, it will deal 1 additional point of damage. The use of this token must be declared (turned in) before sliding the crossbow token.

If this bolt is fired from a dwarven made crossbow at a Giant, the +3 damage bonus to Giants from the Giant stacks with the +1 to hit/damage bonus from this bolt.

Dwarven Brewer's Vest

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Once per room, any healing potion the wearer drinks heals +1 HP

Dwarven Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per room, on the round immediately after a round in which the wearer drank a healing potion, the wearer may belch to heal 1 additional HP. This belch requires a Standard Action to perform.

Dwarven Dart

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage.

This item may be retrieved at the end of combat, but each specific token can only be used once per combat. Multiple dart tokens can be used during a single combat encounter.

Dwarven Death Axe

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

Dwarven Dirk

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Drinking Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per room, wearer heals 2 HP of damage after drinking an Uncommon or Rare potion. The +2 healing from these gloves is in addition to whatever the potion itself does.

Dwarven Glaive

Usable by: Barbarian, Dwarf Fighter, Fighter, Monk, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Half Plate

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and +2 to Fortitude saving throws

Dwarven Hand Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Heavy Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Hurled Insult

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

Dwarven Long Blade

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

Dwarven Lt. Crossbow

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Lt. Hammer

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Rations

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2007
Source: Standard Pack
Classification: Food

When consumed, these Rations will heal the player 1 HP if their current HP total is below 10. In addition, the Rations increase the player’s Fortitude saving throws by +1. The Fortitude effect lasts for the entire room and will persist (until the end of the room) even if the character’s HP total rises above 9.

As long as the character’s current HP level is 9 or less, the character may consume additional Dwarven Rations and heal 1 HP each time until their current HP total reaches 10.

Dwarven Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Dwarven Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Side Sticker

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

Dwarven Sling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Sling of Smarts

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This Dwarven-made weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

Dwarven Slingbow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 Damage when it’s used to score a hit against a Giant.

This weapon fires sling bullets/stones, not crossbow bolts.

For nearly all purposes, this weapon counts as a both a crossbow and a sling. Other than crossbow bolts, if a token or effect can affect crossbows and/or slings, this weapon can be affected by it.

Dwarven Steel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2008, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 Common weapons

Dwarven Steel Spring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Dwarven Stout Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Throwing Hammer

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.

Eagle Crown (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Gold and six Rubies

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Eagle Scepter (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Pearl

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Eagle Totem Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Eagletown (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #06.

Earcuff of Abjuration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2012
Source: Participation
Classification: Equippable

This ear adornment grants the wearer immunity to damage from heavy objects that fall on the victim, be they from traps, rock slides, or falling rocks. It does not mitigate damage incurred if the victim falls and takes damage from said fall.

Earcuff of Alarm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Adds +1 to max HP

Earcuff of Aset

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Once per room, when the wearer consumes a healing item (any food or beverage that restores lost HP by entering the digestive system–whether or not the item has a secondary effect), the wearer heals an additional +3 damage.

Earcuff of Bravery

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

When the wearer can hear bardsong being performed, the wearer is immune to charm and fear effects. This item does not function if the wearer is unable to hear the bard play (e.g., if the wearer was in a zone of magical silence.)

Earcuff of Crenellations

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2016
Source: Participation
Classification: Equippable

When bardsong is in effect, wearers take -2 Damage from all physical missile attacks which hit them. This item has no effect on melee attacks nor attacks which are wholly magical in nature.

This item’s benefit immediately ceases when the bardsong effect ceases. In most cases the bardsong effect ends when the bard stops playing, but if the party’s bard was using Lyre of Echoes,

Earcuff of Divination

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2012
Source: Participation
Classification: Equippable

The wearer of this ear decoration cannot be Surprised while underground. It has no effect aboveground.

Earcuff of Druidbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Fire and/or Shock damage inflicted upon the wearer is reduced by 1 point per attack/effect.

Earcuff of Enchantment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2012
Source: Participation
Classification: Equippable

Non-magical weapons wielded by the wearer of this item are treated as +1 only for the purpose of overcoming an enemy’s Damage Reduction (DR). This earcuff does not actually grant a To Hit or Damage bonus, it allows a non-magical weapon to affect a creature with DR +1.

This earcuff will not increase the “+” of a magical weapon. E.g., it will not turn a +1 weapon into a +2 weapon for the purpose of overcoming an enemy’s DR.

Earcuff of Encouragement

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2020
Source: Participation
Classification: Equippable

Adds +2 to Will saving throws

Earcuff of Endurance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +3 to Fortitude saving throws

Earcuff of Energy

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Ear
Rarity: Ultra Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

This decorative ear piece allows a spell caster to recast a 1st-level spell (1st-level only, not any other level of spell) on the very next round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way) and must be cast on the very next round in order to use the effect. This can be used once per room.

Earcuff of Enlightenment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2020
Source: Participation
Classification: Equippable

Adds +3 to Will saving throws

Earcuff of Freedom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Transmuted-Enhanced (3 pt)
Year: 2018
Source: Exchange
Classification: Equippable

When the wearer can hear bardsong being performed, the wearer gains Free Movement. This item does not function if the wearer is unable to hear the bard play (e.g., if the wearer was in a zone of magical silence.)

Earcuff of Greater Glory

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Transmuted-Relic (5 pt)
Year: 2026
Source: Exchange
Classification: Equippable

This earcuff allows the wearer to equip up to four rings instead of the normal maximum of two.

The effect from this item will not stack with other __ of Glory items.

Earcuff of Holy Whispers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Wearer is immune to Possession by an Evil Outsider. This item does not prevent Possession from any other creature type.

Earcuff of Inspiration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

This token has been rendered obsolete by a rule change. As of September, 2020, bardsong affects all ranged damage, which includes damage-inflicting spells–not scrolls, wands, or items.

Earcuff of Intellect

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Earcuff of Minor Orbits

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2021
Source: Participation
Classification: Equippable

Wearer may equip one additional ioun stone.

This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.

Earcuff of Muting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable

Sonic damage inflicted upon the wearer is reduced by 2

Earcuff of Orbits

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Ultra Rare
Year: 2015, 2023
Source: Standard Pack
Classification: Equippable

Wearer may equip up to two additional ioun stones.

This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.

Earcuff of Ramparts

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2016
Source: Participation
Classification: Equippable

When bardsong is in effect, wearers take –2 Damage from all melee attacks which hit them. This item has no effect on ranged attacks nor attacks which are wholly magical in nature

This item’s benefit immediately ceases when the bardsong effect ceases. In most cases the bardsong effect ends when the bard stops playing, but if the party’s bard was using Lyre of Echoes,

Earcuff of Reflexes

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +3 to Reflex saving throws

Earcuff of Retort

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Wearer is immune to Charm and/or Possession by an Evil Outsider. This item does not prevent Possession from any other creature type, but prevents Charm from any source.

Earcuff of Sage Spite

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

All Ranged attacks made by the wearer gain +3 To Hit

Earcuff of Salvation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Wearing this decorative earpiece protects the character from becoming an undead monster in the event of character death during an adventure. It does not prevent the wearer from dying.

Earcuff of Sonic Splendor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

All damage-spells (not scrolls or items) cast by the wearer deal +1 damage as Sonic.

Earcuff of the Accursed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level) and the wearer suffers –2 to Will saving throws

Earcuff of the Bliss

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +1 to Fortitude saving throws

Earcuff of the Cabal

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Ear
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

When the wearer attacks with a Mystic Staff or casts a scroll, they get bonus damage/healing depending on how many Earcuffs of the Cabal are equipped in the party, as seen below:

Earcuff of the Light

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Darkrift damage inflicted on the wearer is reduced by 2 points per attack/effect.

Earcuff of the Phalanx

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Each wearer gains additional AC based on the number of Earcuff of the Phalanx equipped in the party, as shown below:

Earcuff of the Ravager

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Melee attacks made by the wearer gain +3 To Hit

Earcuff of the Sacred

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Wearer gains +2 to their maximum HP and Darkrift damage inflicted on the wearer is reduced by 2 points per attack.

Earcuff of the Sailor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

While the wearer is under the influence of bardsong, melee damage inflicted on the wearer is reduced by 1 point per attack.

Earcuff of the Shanty

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

When bardsong is in effect, all the wearer’s melee attacks deal +2 damage as Sonic.

Earcuff of the Siren

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +3 to Will saves vs. Charm made by a marine monster

Earcuff of the Thrush

Usable by: Bard
Slot: Ear
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

While performing bardsong, the wearer takes -1 damage from melee attacks.

This item only benefits the wearer. It does not in any way alter the party’s bardsong bonuses.

Earcuff of the Vale

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable

The wearer may speak and read the Fey language

Earcuff of the Valkyrie

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

All Melee attacks made by the wearer gain +1 To Hit

Earcuff of the Wild

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to Will saving throws vs. Charm and Charm-like effects

Earcuff of the Wind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

The wearer cannot be surprised

Earcuff of Thor's Bliss

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Transmuted-Enhanced (3 pt)
Year: 2025
Source: Exchange
Classification: Equippable

Shock and/or Sonic damage inflicted on the wearer is reduced by 2 points per attack/effect. If an attack deals both Shock and Sonic, reduce each by 2. E.g., if the wearer is hit with a thunderclap spell that deals a total of 10 damage comprised of 5 Shock and 5 Sonic, the wearer only suffers 6 damage.

Earcuff of Understanding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer can understand any language being spoken as long as the wearer can hear the speaker. It does not grant the ability to speak or read any language.

Earcuff of Vitality

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2015, 2020
Source: Standard Pack
Classification: Equippable

Adds +2 to maximum HP

Earcuff of Woeful Blessings

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

While under the effects of bardsong, the wearer takes -2 damage resulting from a failed saving throw. This item does not reduce damage if the saving throw was successful.

Ectoplasm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2007
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Eel Skin Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Combo-Trade
Year: 2011
Source: Exchange
Classification: Equippable

On a successful hit with metal melee weapon, the wearer deals an additional 2 damage as Shock.

Note: If performing a flurry of blows attack, a monk may only use these gloves while wielding a hand-held metallic weapon–including “punch-daggers”, such as a Viper Strike Fangs. Monks may not use these gloves in combination with bracer-weapons or with bare-handed attacks.

Eelskin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and allows the wearer to breathe underwater

Eelward Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

Adds +1 to all saving throws and Shock damage inflicted on the wearer is reduced by 2 points per attack/effect

Ektdar's Tinkering Tool

Usable by: Rogue
Slot: slotless
Rarity: Ultra Rare
Year: 2008, 2014
Source: Standard Pack
Classification: Equippable, No Party Card Effect

Use of this amazing item will allow a rogue to start a Rogue Skill Test from the midway point through the challenge instead of at the start. This may only be used once per room. It cannot be used simultaneously with Masterwork Thieves’ Tools. However, it is possible for rogues to use their Masterwork Thieves’ Tools after using the Ektdar’s Tinkering Tool. This second chance would start at the beginning of the skill challenge.

Elder Orb Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2016
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Elder Orb of Dragonkind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2022
Source: Exchange
Classification: Equippable

The user gains the Dragonkin sub-type, thus granting:

  • +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
  • Dragon Breath damage inflicted on the owner is reduced by 20 points per attack

Eldest Orb of Dragonkind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2022
Source: Exchange
Classification: Equippable

The user gains the Dragonkin sub-type, thus granting:

  • +2 to either Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma (pick one during coaching)
  • Dragon Breath damage inflicted on the owner is reduced by 20 points per attack

In addition to the sub-type ability, at the time their Eldest Orb of Dragonkind was transmuted, the transmuter was also given a Spirit Pet Red Dragon.

Eldritch Dust

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: GP Value

Equivalent to 250 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Eldritch Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Transmuted-Exalted (4 pt)
Year: 2012, 2025
Source: Exchange
Classification: Equippable

This token’s effect is different each year. Inquire with your coach at the beginning of the adventure for the current effect.

Elixir of Life (R)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004, 2005, 2006
Source: Standard Pack
Classification: Liquid

Restores a dead character to life. The character is resurrected with full hit points. The resurrected character will not gain back any expended spells or limited use special abilities. This must be used in the room where the death occurred.

It can also be used by a living character to restore full hit points.

Note: When used to bring a dead character back to life, this elixir must be administered by another (living) character.

Elixir of Life (UR)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2007
Source: Standard Pack
Classification: Liquid

Restores a dead character to life. The character is resurrected with full hit points. The resurrected character will not gain back any expended spells or limited use special abilities. This must be used in the room where the death occurred.

It can also be used by a living character to restore full hit points.

Note: When used to bring a dead character back to life, this potion must be administered by another (living) character.

Elixir of Vitality

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Combo-1C
Year: 2010
Source: Exchange
Classification: Liquid

Adds +1 to maximum HP

This potion must turned in to the coach prior to starting an adventure. Only one of these potions may be used per person per adventure.

Ella's Electric Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Damage-inflicting Spells (not scrolls or items) cast by the wearer deal +2 damage as Shock.

Elmwood (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #07.

Elven Armband (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Gold and Tanzanite

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Elven Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Ammunition

This arrow grants a +1 To Hit bonus vs. all monsters when fired from a bow. On a successful hit against an Orc, it will deal 1 additional point of damage. The use of this token must be declared (turned in) before sliding the bow token.

Elven Bismuth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2008, 2017
Source: Exchange
Classification: Timeless, Trade 2

exchanged for 25 Uncommon weapons

Elven Brooch (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Silver

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Elven Chainmail

Usable by: Bard, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2006, 2007, 2008
Source: Standard Pack
Classification: Equippable

Adds +5 to AC

Elven Coif

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +1 to AC or adds +2 to AC attacks made by Orcs

Elven Cudgel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.

Elven Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.

Elven Falchion

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against an Orc.

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 13
  • Page 14
  • Page 15
  • Page 16
  • Page 17
  • Interim pages omitted …
  • Page 39
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds