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True Dungeon Token Database

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Dire Turtle Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and allows the wearer to attack in the first round while underwater. (Normally, melee attacks cannot be made the first round of underwater combat.)

Dire Viper Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2024
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Dire Werewolf Fang

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Direwood Thorn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2013
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Dirk

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dirtdazzy's Boots of Skipping

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Damage from any melee attack against the wearer is reduced by 3

If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, these boots will negate both the physical damage and secondary effect(s). However, if even 1 HP of damage is not negated, the secondary effect(s) will affect the wearer.

Divine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Dungeon Only
Classification: Truecraft

Used to participate in one of three mini-games in 2012.

Divine Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +1 to Fortitude saving throws

Divine Echo Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

If an ally is healed by a single-target scroll (no benefit is conferred if a healing scroll is cast by an enemy nor from a multi-target scroll cast by an ally), the wearer of this charm also heals that same amount, up to a maximum of 4 HP restored. E.g., if the cleric casts Scroll Cure Moderate Wounds (10 HP) on Akar while Bruda is wearing this charm, Akar regains 10 HP and Bruda regains 4 HP.

Divine Favor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Dungeon Only
Classification: Truecraft

Used to participate in one of three mini-games in 2012.

Divine Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

While attacking with a Common Ranged weapon or an Uncommon Ranged weapon, the user’s attacks deal +1 damage as Sacred. No other Ranged weapon rarities gain any benefit from this token. Melee weapons, regardless of rarity, do not gain any benefit from this runestone.

Divine Water

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Enhanced (3 pt)
Year: 2026
Source: Exchange
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals up to 14 points of damage–but only to Undead and Accursed monsters. Though it is not stated on the token, the thrower need only hit AC 15 or higher. If the attack misses (hits AC 14 or lower) or if the target is not Undead or Accursed, Divine Water deals no damage. It is usable only once,

Divining Rod

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Dungeon Only
Classification: Truecraft

Used to participate in one of three mini-games in 2012.

Djinni Blood

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2024
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Double Barrel Blunder Cannon

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

If the attack would have hit the intended target and the 💣 is closest to the damage dot on the combat board, this weapon misfires and deals 2 points of damage to the wielder. Misfires deal zero damage to the intended target. Misfire damage is not altered by ability scores, special abilities (including barbarian DR), or items that modify (+ or –) damage.

If the attack misses the intended target and the 💣 is closest to the damage dot on the combat board,

Dougal's Cloak of the Stars

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +3 to all saving throws

Draccus Scale

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2017
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Draco-Lich Claw

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Draco-Lich Claw Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Transmuted-Relic (5 pt)
Year: 2012
Source: Exchange
Classification: Equippable

Melee attacks, missile attacks, and damage-inflicting spells deal +2 damage as Darkrift.

Dragon Ring (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Gold and Ruby

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Dragon Tooth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2010
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Dragon Tooth Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Combo-4C
Year: 2010
Source: Exchange
Classification: Equippable

Grants a 50% chance to avoid combat damage cast from spells, spell-like abilities, scrolls, or wands. If the resistance check succeeds, no damage is dealt. Combat Magic Resistance does not stack with anything else–either the magic works or it doesn’t. That said, if the Combat Magic Resistance check fails and the spell works, any other damage-mitigating effects the wearer may have would still apply.

It does not protect against spells which do not physically damage such as sleep,

Dragonbane Surcoat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Combo-Trade
Year: 2010
Source: Exchange
Classification: Equippable

Grants 10 points of Retribution Damage, but only when the wearer of this item takes melee damage from a dragon. No other creature types trigger this item.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g.,

Dragonhide Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +6 to AC

This item is part of the Dragonhide Trio.
When at least three items are equipped, the character gains +3 to all saving throws and will automatically succeed on saving throws vs. dragon breath weapons. It’s possible to wear more than three Dragonhide items, but no additional set bonuses are gained by wearing more than three items from this set. (Don’t confuse Dragonhide with Dragonscale–they are not interchangeable. However,

Dragonhide Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Rare
Year: 2010
Source: Volunteer Recognition
Classification: Equippable

When making a melee attack against a dragon, adds +4 To Hit and +4 Damage. This belt has no effect on ranged attacks or spells.

Dragonhide Boots

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2009
Source: Volunteer Recognition
Classification: Equippable

Adds +4 to AC vs. attacks made by dragons

Dragonhide Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Rare
Year: 2012
Source: Volunteer Recognition
Classification: Equippable

When attacking a dragon, adds +4 To Hit to all ranged attacks (physical as well as spells cast from the character card which require an attack slide) and +4 Damage to all ranged attacks made with physical weapons.

When attacking a dragon, these bracers grant a To Hit bonus to spells cast from the character card which require an attack slide, but not scrolls or magic with a missile-like effect.

Dragonhide Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2009
Source: Volunteer Recognition
Classification: Equippable

Adds +4 to Reflex saving throws vs. dragon breath weapons

Dragonhide Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2011
Source: Volunteer Recognition
Classification: Equippable

Damage from any melee attack against the wearer by a dragon is reduced by 4

Dragonscale Armor

Usable by: Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2007
Source: Standard Pack
Classification: Equippable

Adds +8 to AC and Fire damage inflicted upon the wearer is reduced by 1

This item is part of the Dragonscale Set.
When all three items are equipped, all Fire damage inflicted upon the character is reduced by 10. This bonus supersedes the bonuses granted by the individual items in this set. (Don’t confuse Dragonscale with Dragonhide –they are not interchangeable. However, if a character is able to equip three items from each set,

Dragonscale Helmet

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Ultra Rare
Year: 2008
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and Fire damage inflicted upon the wearer is reduced by 1

This item is part of the Dragonscale Set.
When all three items are equipped, all Fire damage inflicted upon the character is reduced by 10. This bonus supersedes the bonuses granted by the individual items in this set. (Don’t confuse Dragonscale with Dragonhide –they are not interchangeable. However, if a character is able to equip three items from each set,

Dragonscale Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Ultra Rare
Year: 2006, 2009
Source: Standard Pack
Classification: Equippable, Shield

Adds +3 to AC and Fire damage inflicted upon the wearer is reduced by 1

Dragonward Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2018
Source: Treasure Chest Only
Classification: Equippable

Wearer is immune to breath weapon effects which do not deal HP damage. If the breath weapon deals both HP-damage and some other effect, this item will negate the non-HP component of the breath weapon’s effects, but it will not mitigate the HP damage.

Drake's +5 Staff of Focus

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2015
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM adds +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Adds +5 to Focus

Drake's Draught

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2026
Source: Appreciation
Classification: Liquid

Melee and Ranged attacks made by the consumer deal +2 Damage as Fire.

Dread Spider Mandible

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2015
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Dream Dust

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a damage-inflicting spell (cast from the character card, not a scroll or magic item), this dust increases the damage of the spell by +1. This dust has no effect on spells which do not inflict HP damage.

No more than 1 dust (regardless of name) may be used per spell.

Casting a spell with Dream Dust does not affect the casting time of the spell.

Drinking Hat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

All healing Potions consumed by the wearer heal +1 HP. This item does not affect non-Potions, even non-Potions that restore HP.

Drinking Horn of Bliss

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable, No Party Card Effect

Once per room, any non-healing potion consumed by the wearer heals the wearer 1 HP.

Drow Assassin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and grants immunity to the darkness spell

Drow Blood

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2015
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Drow Blood Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.

Drow Blood Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

Any time the wielder of this weapon successfully hits and damages an enemy with this weapon, the wielder heals 1 HP.

Drow Broadsword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Drow Commander Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and grants immunity to the silence spell/effect

Drow Commander's Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2015
Source: Participation
Classification: Equippable

While wearing these gloves, successful melee weapon attacks deal +2 damage as Darkrift

Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.

Due to a factory error, a few of these tokens were accidentally shipped in condensed packs which shipped prior to Gen Con 2015.

Drow Darkspike

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Drow Darkthorn

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Drow Dart

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Weapon

non-magical weapon

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one token) per combat round, but it does not count as a flurry of blows attack.

These items may be retrieved at the end of combat, but each specific token can only be used once per combat.

Drow Death Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and rogues gain +1 To Hit when making a sneak attack

Drow Hand Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

This small crossbow fires smaller bolts than normal crossbows and does not require the use of both hands to use.

Like all ranged weapons, it comes with an infinite supply of mundane ammunition. If the player wants to use specialized ammunition, the bolt token must specify “hand crossbow” as other bolts are too big to be fired from this weapon.

Drow Heavy Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane, magical, Drow, etc.) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty. Thus, carrying multiple heavy crossbows will have no net benefit (besides being realistically unfeasible).

Drow Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Drow Leather Armor

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Drow Lieutenant's Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Uncommon
Year: 2015
Source: Participation
Classification: Equippable

While wearing these gloves, successful melee weapon attacks deal +1 damage as Darkrift.

Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.

Drow Lt. Crossbow

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

This weapon fires standard-size bolts (it cannot be used to fire hand crossbow bolts)

Drow Raider Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Drow Raider Necklace

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Reduces Darkrift, Fire, Poison, and/or Sacred damage inflicted upon the character by 2.

Drow Rations

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Food

Heals 5 HP of damage, but the consumer is stunned on the round following the round this food was consumed. E.g., if a character ate this on round 2, that character will be stunned for all of round 3.

In almost all cases, eating one of these rations out of combat (either in a puzzle room or after the monster has been defeated) has no negative consequence since rounds are generally not tracked out of combat.

Drow Sap

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Drow Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Drow Spider Medallion (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Adamantite

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Drow Sting Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +1 To Hit when attacking with any kind of crossbow

Drue's +5 Baton of Focus

Usable by: Cleric, Druid
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2016
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Adds +5 to Focus

Druegar's Death Die

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2013, 2023
Source: Standard Pack
Classification: Equippable, No Party Card Effect

If the owner of this item dies while in combat, that character’s player may immediately (the same round) roll a d20. Consult the table below to determine the exact effect:

Druegar's Sacred Necklace

Usable by: Cleric
Slot: Neck
Rarity: Transmuted-Legendary
Year: 2021
Source: Exchange
Classification: Equippable, Timeless

Whenever the wearer casts 1st-level Spells or 2nd-level Spells from their class card, the cleric may, if desired, channel the casting of those Spells through the necklace. The result of this channeling allows the necklace to cast those Spells by proxy and as Free Actions. The Spells still get marked off the player’s class card, but since the necklace is doing the work of casting, the cleric’s hands are free to do other things (e.g.,

Druid's Sacred Vestments

Usable by: Druid
Slot: Shirt
Rarity: Uncommon
Year: 2011, 2022
Source: Standard Pack
Classification: Equippable

Healing Spells (not scrolls or items) the wearer casts heal +2 points of damage if the player passes the druid skill test. If the Spell does not have a skill test (e.g., cure minor wounds, a 0-level spell), it cannot benefit from this item.

If a Spell under the influence of Druid’s Sacred Vestments can affect more than one target, the druid gets a pool of 2 extra healing points to allocate among the party.

Druid's Wild Vestments

Usable by: Druid
Slot: Shirt
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Wearer may speak and cast spells from their character card while polymorphed, but not use scrolls or miscellaneous magic items

This shirt does not grant the ability to instantaneously quaff a potion. Therefore, if the character gains the animal form via drinking a potion, that character may not attack the same round the potion was consumed, unless the character was also able to consume the potion as a Free Action.

No character may polymorph into more than one creature type per room.

Dryad Circlet (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Silver and Emerald

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Dryad Hair

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Dryder Silk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2006
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Dubious Slime

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Dungeon Only
Classification: Truecraft

Used to participate in one of three mini-games in 2012.

Dune Beast Tooth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2024
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Dune Club

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dune Raider Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dune Rat Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical missile Piercing weapon

Dune Rat Dart

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Weapon

non-magical thrown Piercing weapon

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage.

This item may be retrieved at the end of combat, but each specific token can only be used once per combat. Multiple dart tokens can be used during a single combat encounter.

Dune Rat Firepot

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Dune Rat Light Mace

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Blunt weapon

Dune Rat Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Dune Rat Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Dune Scimitar

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dune Stalker Javelin

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dune Stalker Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Dune Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dust Devil Sand

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2024
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Dust of Appearance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2014
Source: Standard Pack
Classification: Dust

This fine silvery powder reveals all invisible people, monsters, and items within a room. The use of this item requires a Standard Action.

Dust of Deflection

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Dust

After taking a Standard Action to sprinkle this dust on oneself, the user will not be attacked by monsters unless they perform an offensive* action. You can only use this dust on yourself.

Dust of Disappearance

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Dust

After taking a Standard Action to sprinkle this dust on oneself, the user will not be attacked by monsters unless they perform an action. In order to remain undetected, the user may not attack, move, talk, cast spells, play bardsong, use a Special Power, or do pretty much anything other than stand still & breathe. You can only use this dust on yourself.

This item does not prevent the monster from affecting the wearer with an attack or effect that affects multiple targets.

Dust of Distraction

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Dust

After taking a Standard Action to sprinkle this dust on oneself, the user gains +2 to AC. You can only use this dust on yourself.

Dust of Mending

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a healing spell (cast from the character card, not a scroll or magic item), this dust increases the amount healed by +3. This dust has no effect on spells which do not restore HP damage.

No more than 1 dust (regardless of name) may be used per spell.

Dust of Revealing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Dust

The user of this dust may see one invisible creature. Only the user’s vision is affected. This dust does not reveal invisible objects.

Dust of Sacred Sight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Dust

As a Standard Action, the user reveals all Invisible Undead creatures to the entire party. This revelation lasts until the end of the room.

Dust of the Ancestors

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Dust

User gains +1 to all saving throws for the rest of the room. The owner of this dust may only use it on themself.

This item requires a Standard Action to use.

The effect from this dust does not stack with itself. I.e., one may not use multiple Dust of the Ancestors on themself more than once per room, even of the player has more than one Dust of the Ancestors token.

Dust of the Elders

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Dust

All of the user’s spells or scrolls which require an attack slide gain +4 to hit. This dust has no effect on spells/scrolls which do not require an attack slide.

This item requires a Standard Action to use.

No more than 1 dust (regardless of name) may be used per spell.

Dust of the Elders does not affect the casting time of the spells or scrolls under its effect.

Dust of the Wood Fae

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a damage-inflicting Spell (cast from the character card, not a scroll or magic item), this dust increases the damage of the Spell by +1. This dust has no effect on Spells which do not inflict HP damage.

No more than 1 dust (regardless of name) may be used per Spell.

Casting a Spell with Dust of the Wood Fae does not affect the casting time of the Spell.

Dust of Wealtouch

Usable by: Bard, Cleric, Druid
Slot: slotless
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a healing spell (cast from the character card, not a scroll or magic item), this dust increases the amount healed by +2. This dust has no effect on spells which do not restore HP damage.

No more than 1 dust (regardless of name) may be used per spell.

Dwarven Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Ammunition

This arrow grants a +1 To Hit bonus vs. all monsters when fired from a bow. On a successful hit against a Giant, it will deal 1 additional point of damage. The use of this token must be declared (turned in) before sliding the bow token.

If this arrow is fired from a dwarven made bow at a Giant, the +3 damage bonus to Giants from the bow stacks with the +1 to hit/damage bonus from this arrow.

Dwarven Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable, Weapon

This weapon will deal an additional 3 damage when it’s used to score a hit against a Giant.

Dwarven Beard Ring (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Gold

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

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