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True Dungeon Token Database

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Charming Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Wearer gains +1 to Reflex saves for each charm the character has equipped, up to +6.

Charming Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Wearer gains +1 to Fortitude saves for each charm the character has equipped, up to +6.

Circlet of Elemental Mastery

Usable by: Elf Wizard, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

This headpiece allows the wearer to transform a damage-inflicting spell to a different elemental energy (e.g., changing a Fire attack to a Cold attack). Only spells that are memorized by the character (i.e., on the character card) are eligible. The only eligible energies are Cold, Fire, and Shock. This means a Cold spell could be transformed into Fire or Shock, Fire could be transformed into Cold or Shock, or Shock could be transformed into Cold or Fire.

Claymore

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Cloak of Alarm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

The wearer is immune to the extra damage caused by sneak attacks. The wearer is not immune to the attack itself–only the bonus damage from the sneak attack is negated.

Cloak of Blending

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

As long as the wearer takes no offensive* action, the wearer cannot be visually targeted by the monster with a melee or ranged attack.

If the wearer performs an action which negates this cloak’s effect, the cloak’s effect cannot be used again for the rest of the room.

Some creatures are capable of locating prey via non-visual means, including scent or sound. This cloak does not provide protection against non-visual detection.

Cloak of Blessed Silk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Attacks from natural insects and arachnids cannot harm the wearer.

Note: The term “natural” means it exists in the real world.

Cloak of Cancellation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Once per game, up to 3 points of melee damage inflicted on the wearer can be negated. The damage must come from a single melee attack. Neither missile nor magical damage can be negated by this cloak.

Cloak of Celebration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws

Any time the wearer rolls a natural 20 on a saving throw, the wearer heals 10 HP.

Cloak of Curses

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Equippable

When a successful attack is made against the wearer, this cloak requires the attacker to succeed on a DC 12 Fortitude save or suffer a -2 penalty to its To Hit attempts for the duration of combat. The -2 penalty applies to all attacks the victim makes, not just ones directed at the wearer of this cloak.

Cloak of Destiny

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +3 to all saving throws

Cloak of Displacement

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2005, 2006
Source: Standard Pack
Classification: Equippable

The first potentially successful melee strike directed at the wearer has a 50% chance to miss. The first time the DM succeeds on an attack that would normally hit the wearer, the DM will roll a d20. If the result is 11-20, the attack fails. This item only works once per combat and only during the first potential melee strike aimed at the wearer, regardless of whether the 50/50 roll succeeded or failed.

Cloak of Elvenkind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2007, 2011
Source: Standard Pack
Classification: Equippable

This cloak is made out of a magical fabric that camouflages the wearer when still. This effect prevents the wearer from gaining the attention of an attacking monster as long as the wearer takes no actions during combat. Thus, the wearer cannot be the target of an attack. In order to remain undetected, the wearer may not attack, move, talk, cast spells, play bardsong, or pretty much anything other than stand still &

Cloak of Gliding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

The wearer of this cloak is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.

Cloak of Hardy Luck

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws and +2 to max HP

If the wearer is a Dwarf Fighter, gain a total of +3 to max HP.

Cloak of Iron Will

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2023
Source: Participation
Classification: Equippable

Adds +4 to Will saving throws

Cloak of Many Pockets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

Cloak of Mystic Flourish

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 To Hit when attacking with a mystic staff. If the wearer is a wizard (either variety), the total To Hit bonus is +3.

Cloak of Painful Luck

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Add +3 to all saving throws and suffer 2 points of Eldritch damage every time you succeed on a saving throw.

The drawback to this cloak triggers even if its power was not responsible for the save’s success. E.g., if you needed to succeed on a DC 12 Will save and you rolled a natural 18, you would still take 2 Eldritch damage–even though you would have succeeded on the roll if you were not wearing this cloak.

Cloak of Retribution

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Grants 10 points of Retribution Damage.

Cloak of Ricochet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Damage from Ranged attacks is reduced by 1 point per attack/effect.

Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).

Cloak of Shadowskin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2014, 2019
Source: Standard Pack
Classification: Equippable

Wearer gains +2 to all saving throws. In addition, once per game the wearer may negate either one Missile (a physical ranged attack, not a spell or wholly magical effect) or one Melee attack that targeted the wearer. The wearer chooses when to invoke the attack-negation power.

Cloak of Sneaking

Usable by: Rogue
Slot: Back
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to Reflex saving throws. This bonus is always in effect.

Once per game, the wearer may perform a sneak attack without the standard prep round.

Cloak of Swift Sneak

Usable by: Rogue
Slot: Back
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Wearer may sneak attack without the standard 1 round delay

Cloak of the Accursed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +4 to Dexterity (thus adding +2 To Hit with Ranged attacks, +2 to AC, and +2 to Reflex saving throws) and the wearer suffers –2 to Will saving throws

Cloak of the Bat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

The wearer of this cloak is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.

Cloak of the Cacti

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +2 Retribution Damage

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction), RD does not trigger.

Cloak of the Cub

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to Fortitude saving throws

Cloak of the Dancing Silk

Usable by: Monk
Slot: Back
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +1 To Hit with flurry of blows attacks. Has no effect on non-flurry of blows attacks.

Cloak of the Deeperdark

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Fire damage inflicted upon the wearer is reduced by 1 point per attack/effect

Cloak of the Devil Ray

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

This cloak allows the wearer to attempt a melee attack in the first round of combat while the character is underwater. (Normally, melee attacks cannot be made the first round of underwater combat.)

Cloak of the Elm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level). Wearer also suffers a -1 AC penalty, unless the wearer is a ranger.

Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back. Gold-back versions have a 2020 stamp on the back.

Cloak of the Footpad

Usable by: Rogue
Slot: Back
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Successful sneak attacks performed by the wearer deal +2 Damage

If the rogue scores a critical hit on the sneak attack, the extra damage from this cloak will be also be doubled.

Note: The +15/+20 bonus damage from the sneak attack itself is not doubled, unless the rogue is wielding Nightshade’s +2 Short Sword.

Cloak of the Frog

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +3 to Reflex saving throws

Cloak of the Mage

Usable by: Elf Wizard, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2007, 2008
Source: Standard Pack
Classification: Equippable

Adds +3 to AC and +2 to all saving throws

Cloak of the Nomad

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to Reflex saving throws

Cloak of the Order

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Adds +2 to all saving throws and the wearer cannot become affected by the Blighted condition.

Blighted: Unique to Cravenwood, this condition represents some evil magic that infests a being. Lycanthropy is one such Blight, but it could be something like “Rooted Legs” or “Black Tongue” which could effect a stricken character.

Cloak of the Phalanx

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws and the wearer is immune to fear effects

Cloak of the Scoundrel

Usable by: Fighter
Slot: Back
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 To Hit with melee attacks made by the wearer

Cloak of the Tavern

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +1 to Fortitude saving throws

Cloak of the Third Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Imbues wearer with Psychic Power

Cloak of the Vale

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

If outdoors, this cloak camouflages the wearer when still. This effect prevents the wearer from gaining the attention of an attacking monster as long as the wearer takes no actions during combat. Thus, the wearer cannot be the target of an attack. In order to remain undetected, the wearer may not attack, move, talk, cast spells, play bardsong, or pretty much anything other than stand still & breathe.

This cloak works equally well on submerged or surfaced characters provided the surfaced wearer does nothing other than tread water in place–provided the water is outdoors.

Cloak of the Wind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws and Shock damage inflicted upon the wearer is reduced by 5

Cloak of Wealguard

Usable by: Elf Wizard
Slot: Back
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

When casting the instant safeguard Spell, the wearer’s AC is set to 18. The wearer chooses when to activate this cloak’s power and may only do so once per adventure.

Cloak with Unicorn Clasp (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Mink / Silver / Ruby

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical blunt weapon

Club of the Quartermaster

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Blunt weapon

Commander's Holy Symbol

Usable by: Cleric
Slot: slotless
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Holy Symbol

Adds +2 to the damage normally caused when turning undead, but only when turning corporeal Undead (those with a physical body.)

Commander's Lorica Segmenta

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +7 to melee AC
Adds a total of +9  to ranged AC

Conch Horn of Courage

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Musical Instrument

When this instrument is used to play bardsong, the standard bardsong bonus gains +2 Damage with melee attacks and immunity to fear.

Cook's Hat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to character level

Note: +level effects do not stack

This item occupies the head slot as well as two ioun stone slots.

Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back. Gold-back versions have a 2020 stamp on the back.

Copper Torc

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: GP Value

Equivalent to 20 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Coronet of the Arch-Druid

Usable by: Druid
Slot: Head
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

This crown allows druids to sacrifice (give up) two 2nd-level spells to transform into a dire bear. The transformation from human(oid) to dire bear, or vice versa, is instantaneous. The druid may attack the same round the transformation occurred, assuming the druid has not used up their Standard Action for that round. The polymorph effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room,

Corpsewood (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #03.

Corsair Cap

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and suffer -1 to Fortitude saving throws

Corsair Cuirass

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

The wearer takes -1 damage from blunder weapon attacks made by others. This armor does not mitigate blunder weapon misfires made by the wearer.

Corsair Cutlass

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Corsair Eye Patch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer deal -1 damage.

Melee attacks made by the wearer deal +1 damage.

Slot Note: Each character has one Eyes Slot. Even though this item only covers one eye, it may not be equipped in conjunction with any other item occupying the Eyes slot unless you also have a token that allows you to equip more than one Eyes Slot item.

Cowl of Darkness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

The wearer’s face remains hidden in all lighting conditions other than full sunlight.

Cowl of Dwarvenlore

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To Hit when wielding a Dwarven-made weapon

Cowl of Warming

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Cold damage inflicted on the wearer is reduced by 2 points per attack/effect

Cranston's Helpful Hat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 Damage to Ranged attacks.

Craven Barbed Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Grants 2 points of Retribution Damage.

Craven Crossbow

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

The damage wheel includes 2 points of Poison damage which will be deducted if the victim of the attack is immune to Poison damage.

Craven Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and and the wearer suffers –2 to Will saving throws

Craven Spike Suit

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and grants 3 points of Retribution Damage

Craven Tyrant Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds 5 to AC and the wearer suffers -2 to Will saving throws

Craven's Cursed Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2026
Source: Participation
Classification: Equippable

The user gains the Vampire Spawn sub-type, granting a connection to Craven’s undead essence. This allows the wearer to heal 3 points of damage upon a monster’s death, subject to a recovery limit of one trigger per room. However, the wearer automatically fails all saving throws against Undead Charm and touch effects.

* we reserve the right to tweak the exact power of this token once we get community feedback.

Craven's Vampire Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Legendary
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

Melee attacks made by the wearer deal +5 damage.

Once per room, the wearer may heal 5 hp after successfully hitting and damaging an enemy with a Melee attack.

Crazed Evoker's Amulet

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Once per room, the wearer has the option of adding +3 to the base damage of a spell cast from their character card (not a scroll or item), but when doing so the wizard suffers 2 points of Eldritch damage.

Crazed Evoker’s Amulet must be consciously activated when casting the spell. The wizard will take the 2 Eldritch damage whether the spell is successful or not. Activating this item requires neither a Free nor Standard Action.

Creeper Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Creeper Blade

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical slashing weapon

Creeper Chitin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

Creeper Claw

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2023
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Creeper Cowl

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer becomes immune to olfactory attacks. E.g., a troglodyte’s stench would not affect the wearer. (Sadly, does not protect against gamer stink.)

Creeper Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer can understand the Deeperdark language when it’s being spoken, as long as the wearer can hear the speaker.

Does not bestow the ability to read or speak Deeperdark.

Creeper Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Creeper Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer cannot be detected by scent

Creeper Thorn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2009
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Crocodile Skin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Crown of Allure

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2018
Source: Treasure Chest Only
Classification: Equippable

Wearer may equip up to 2 Figurines of Power.

Crown of Charisma

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

+4 to (Will) saving throws vs. Charm and +4 to Charisma

If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.

Crown of Dire Ivy

Usable by: Druid
Slot: Head
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

When using spell surge on a damage-inflicting Spell, add +5 to the total damage done. The bonus provided by this item cannot be modified and is added after all other bonuses and calculations are totaled.

This item cannot affect healing Spells.

Crown of Elemental Mastery

Usable by: Druid, Elf Wizard, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

This headpiece allows the wearer to transform a damage-inflicting spell to a different elemental energy (e.g., changing a Fire attack to a Cold attack). Only spells that are memorized by the character (i.e., on the character card) are eligible. The only eligible energies are Cold, Fire, and Shock. This means a Cold spell could be transformed into Fire or Shock, Fire could be transformed into Cold or Shock, or Shock could be transformed into Cold or Fire.

Crown of Evocation

Usable by: Wizard
Slot: Head
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to Intelligence and +2 To Hit with Spells (not scrolls or items) that require a slide.

Crown of Expertise

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Once per game, wearer may use one Special Power or Spell on their character card without marking its use off of the character card. It does not matter whether or not the box has already been checked. This item does not affect abilities which do not have a checkbox on the character card.

Crown of Expertise does not in any way alter the Action (Standard, Free, etc.) required for a spell to be cast or a power to be used.

Crown of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Head
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

Crown of Holly

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +2 to Will saving throws vs. dominate

Crown of Iron Will

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +4 to Will saving throws

Crown of Might

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2009, 2012
Source: Standard Pack
Classification: Equippable

Adds +1 To Hit and +1 Damage to melee attacks made by the wearer. It has no effect on ranged attacks or spells.

Crown of Psychic Power

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2024
Source: Participation
Classification: Equippable

Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.

Crown of the Crude

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), but wearer may not equip any Figurine(s).

Items which increase the number of Figurine slots cannot bypass this crown’s restriction, neither can a high Charisma.

Crown of the Magus

Usable by: Elf Wizard
Slot: Head
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

All Spell (not scroll or miscellaneous magic item) attacks made by the wearer deal +1 damage

Note: This is one of very few items that can only be equipped by one of the wizard classes–in this case, only elf wizards can use this item.

Crown of the Tavern

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Transmuted-Enhanced (3 pt)
Year: 2025
Source: Exchange
Classification: Equippable

The wearer is immune to any drawbacks related to consuming a healing item, be it food or beverage.

Crown of Thoth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Crown of Treasure Finding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

If a variable-effect token is being used to gain Treasure Chips, Crown of Treasure Finding does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Crown of Treasure Finding and ___ of Wonder can’t be equipped by the same character.

Crude Iron Rod

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Fae or Fey.

Crystal Decanter

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: GP Value

Equivalent to 20 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted. On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Crystal Vial

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Cudgel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

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