Sets

Core Mechanics

Set Effects

(3) Gain +6 to Will saving throws.

Set Effects

(3) Become 5th level.
(5) Gain +5 maximum HP.

Set Effects

(3) May cast the wearer's first 0- to 2nd-level spell of the game without a resource cost.

Set Effects

Unlock non-cumulative bonuses:

Tier Level Slot Bonus HP AC Saves
(2) 5th +1 Figurine of Power +4 +1 +1
(3) 5th +1 Figurine of Power +6 +2 +2
(4) 5th +1 Figurine of Power +8 +3 +3
(5) 5th +1 Figurine of Power +10 +4 +4

Set Effects

(3) May cast two spells in a single round, once per room.

Set Effects

(3) Gain immunity to melee and mental attacks from evil outsiders.

Set Effects

(3) Become 5th level.

Set Effects

(3) May re-roll a missed saving throw, once per game.

Set Effects

(3) Gain +1 To-Hit with Melee attacks.
(5) Gain +1 To-Hit with Melee attacks (set total +2).

Darkthorn Set

Required Tokens

Set Effects

(3) Gain +2 Retribution Damage as Piercing.

Set Effects

(3) Gain +1 to all saving throws.
(5) Gain +1 to all saving throws (set total +2).

Set Effects

(3) Become 5th level.

Set Effects

(3) Gain +4 Retribution Damage as Darkrift.
(4) Gain +2 Retribution Damage as Darkrift (set total +6).
(5) Gain +2 Retribution Damage as Darkrift (set total +8).

Set Effects

(3) Gain +1 AC and Free Movement.
(4) Gain +2 maximum HP.

Set Effects

(3) Gain +3 to all saving throws and auto-succeed on saving throws vs. breath weapons.

Dragonscale Set

Required Tokens

Set Effects

(3) Gain +7 Fire Damage Resistance.

Set Effects

Unlock non-cumulative bonuses:

Tier Level Healing Damage
(2) 5th +4 +1
(3) 5th +6 +2
(4) 5th +8 +3
(5) 5th +10 +4
Multiple Targets: For both multi-target attacks and healing, the bonus is a shared pool divided among all targets as you choose.
Healing Eligibility: Applies only to your healing spells. Excludes scrolls, wands, special powers, and healing cast on you by others.
Damage Eligibility: Applies to physical attacks (melee/missile), alchemical weapons, and spells. Excludes special powers, scrolls, and wands.

Set Effects

(3) Gain +2 AC and +1 Cold Damage Resistance.

Set Effects

(2) Gain +5 maximum HP.

Set Effects

(3) Become 5th level.
(4) Deal +2 Damage with Melee attacks.
(5) Deal +2 Damage with Melee attacks (set total +4).

Set Effects

(3) Take half damage from breath weapons.
(5) Gain Deadbane: +10 Retribution Damage vs. Undead monsters.
(6) Gain Dragon Kill: A natural 20 with the +1 Mithral Long Sword instantly kills a dragon, provided the base damage is an 8 or 9.

Set Effects

(3) Gain +1 Cold Damage Resistance.

Set Effects

(3) Gain +2 Strength and +5 maximum HP.

Set Effects

Unlock non-cumulative bonuses based on filled slots:

Unique Slots Filled Max HP Bonus
2-3 Slots+1 Max HP
4-5 Slots+2 Max HP
6-7 Slots+3 Max HP
8-9 Slots+4 Max HP
10-11 Slots+5 Max HP
12 Slots+6 Max HP
Equipped weapons contribute at most 1 slot to this total.

Set Effects

(3) Gain immunity to underwater hindrances.

Set Effects

(3) Deal +1 Poison Damage with all attacks.

Templar Set

Required Tokens

Set Effects

(3) Regenerate 3 Hit Points upon entering any room.

Set Effects

(3) Become 5th level and gain Free Movement.

Undeath Set

Required Tokens

Set Effects

(3) Reduce initial combat damage in each room by 1 point.

Set Effects

(3) Gain +2 To-Hit on all attack/spell slides.

Class-specific bonuses with Viper Strike weapons:

  • Monk: Critical hits add +5 Poison damage to the total before crit multiplication.
  • Rogue: Sneak Attack critical hits apply the crit multiplier to the bonus damage as well.

Set Effects

(3) Gain the feather fall effect and immunity to non-magical missiles.

Set Effects

(3) Gain +1 Darkrift Damage Resistance.