Sets
Core Mechanics
- Effect Activation: Set effect numbers indicate the minimum number of unique items required to unlock that tier's effect.
- Hand-Held Locking: Hand-held items (weapons, shields, etc.) tie their specific effects to your current combat mode (melee/ranged). Swapping items removes their individual stats, but preserves the set tier bonus.
- The Rarity Rule: Duplicate Ultra Rares (and lower) count as a single item. Duplicate Relics (★) or Legendaries count individually.
(of the) Accursed Set
Required Tokens
Set Effects
(3) Gain +6 to Will saving throws.
(of the) Ancients Set
Eligible Tokens
Set Effects
(3) Become 5th level.
(5) Gain +5 maximum HP.
Arcane Set
Eligible Tokens
Set Effects
(3) May cast the wearer's first 0- to 2nd-level spell of the game without a resource cost.
Arcanum Set
Eligible Tokens
Set Effects
Unlock non-cumulative bonuses:
| Tier | Level | Slot Bonus | HP | AC | Saves |
|---|---|---|---|---|---|
| (2) | 5th | +1 Figurine of Power | +4 | +1 | +1 |
| (3) | 5th | +1 Figurine of Power | +6 | +2 | +2 |
| (4) | 5th | +1 Figurine of Power | +8 | +3 | +3 |
| (5) | 5th | +1 Figurine of Power | +10 | +4 | +4 |
Set Effects
(3) May cast two spells in a single round, once per room.
Set Effects
(3) Gain immunity to melee and mental attacks from evil outsiders.
Charming Set
Eligible Tokens
Set Effects
(3) Become 5th level.
Set Effects
(3) May re-roll a missed saving throw, once per game.
Cultist Set
Eligible Tokens
Set Effects
(3) Gain +1 To-Hit with Melee attacks.
(5) Gain +1 To-Hit with Melee attacks (set total +2).
Set Effects
(3) Gain +2 Retribution Damage as Piercing.
Dawn Set
Eligible Tokens
- +1 Dawn Battle Axe
- +1 Dawn Great Sword
- Dawn Battle Axe
- Dawn Belt
- Dawn Boots
- Dawn Boots of Lore
- Dawn Bow
- Dawn Earcuff
- Dawn Escort Armor
- Dawn Gloves
- Dawn Greaves
- Dawn Guard Armor
- Dawn Hammer
- Dawn Hardy Earcuff
- Dawn Helm
- Dawn Initiate Gloves
- Dawn Leather Armor
- Dawn Long Sword
- Dawn Mace
- Dawn Order Pants
- Dawn Pilgrim Armor
- Dawn Ritual Robe
- Dawn Runestone
- Dawn Shield
- Dawn Shirt
- Dawn Short Sword
- Dawn Staff of Focus
- Dawn Strike Sword
- Dawn Sturdy Leather
- Dawn War Club
Set Effects
(3) Gain +1 to all saving throws.
(5) Gain +1 to all saving throws (set total +2).
Set Effects
(3) Become 5th level.
Death Knight Set
Eligible Tokens
Set Effects
(3) Gain +4 Retribution Damage as Darkrift.
(4) Gain +2 Retribution Damage as Darkrift (set total +6).
(5) Gain +2 Retribution Damage as Darkrift (set total +8).
Set Effects
(3) Gain +1 AC and Free Movement.
(4) Gain +2 maximum HP.
Dragonhide Set
Eligible Tokens
Set Effects
(3) Gain +3 to all saving throws and auto-succeed on saving throws vs. breath weapons.
Set Effects
(3) Gain +7 Fire Damage Resistance.
Elemental Eldritch Set
Eligible Tokens
Set Effects
Unlock non-cumulative bonuses:
| Tier | Level | Healing | Damage |
|---|---|---|---|
| (2) | 5th | +4 | +1 |
| (3) | 5th | +6 | +2 |
| (4) | 5th | +8 | +3 |
| (5) | 5th | +10 | +4 |
Multiple Targets: For both multi-target attacks and healing, the bonus is a shared pool divided among all targets as you choose.
Healing Eligibility: Applies only to your healing spells. Excludes scrolls, wands, special powers, and healing cast on you by others.
Damage Eligibility: Applies to physical attacks (melee/missile), alchemical weapons, and spells. Excludes special powers, scrolls, and wands.
Healing Eligibility: Applies only to your healing spells. Excludes scrolls, wands, special powers, and healing cast on you by others.
Damage Eligibility: Applies to physical attacks (melee/missile), alchemical weapons, and spells. Excludes special powers, scrolls, and wands.
Set Effects
(3) Gain +2 AC and +1 Cold Damage Resistance.
Lucky Set
Eligible Tokens
Set Effects
(2) Gain +5 maximum HP.
Might Set
Eligible Tokens
Set Effects
(3) Become 5th level.
(4) Deal +2 Damage with Melee attacks.
(5) Deal +2 Damage with Melee attacks (set total +4).
Mithral Set
Eligible Tokens
Set Effects
(3) Take half damage from breath weapons.
(5) Gain Deadbane: +10 Retribution Damage vs. Undead monsters.
(6) Gain Dragon Kill: A natural 20 with the +1 Mithral Long Sword instantly kills a dragon, provided the base damage is an 8 or 9.
Set Effects
(3) Gain +1 Cold Damage Resistance.
Redoubt Set
Eligible Tokens
Set Effects
(3) Gain +2 Strength and +5 maximum HP.
Sea Raider Set
Eligible Tokens
- +1 Sea Raider Battle Bow
- +1 Sea Raider Battle Club
- +1 Sea Raider War Spear
- Sea Raider Axe
- Sea Raider Badger Armor
- Sea Raider Battle Axe
- Sea Raider Battle Bow
- Sea Raider Battle Club
- Sea Raider Bear Armor
- Sea Raider Belt
- Sea Raider Boar Armor
- Sea Raider Boots of Fury
- Sea Raider Bow
- Sea Raider Bracers
- Sea Raider Cleaver
- Sea Raider Club
- Sea Raider Cudgel
- Sea Raider Earcuff
- Sea Raider Fox Armor
- Sea Raider Gloves
- Sea Raider Great Axe
- Sea Raider Greaves
- Sea Raider Lynx Armor
- Sea Raider Mace
- Sea Raider Otter Helm
- Sea Raider Ring
- Sea Raider Shield
- Sea Raider Shirt
- Sea Raider Small Axe
- Sea Raider Small Shield
- Sea Raider Stag Armor
- Sea Raider Throwing Axe
- Sea Raider War Club
- Sea Raider War Oar
- Sea Raider Wolf Armor
Set Effects
Unlock non-cumulative bonuses based on filled slots:
| Unique Slots Filled | Max HP Bonus |
|---|---|
| 2-3 Slots | +1 Max HP |
| 4-5 Slots | +2 Max HP |
| 6-7 Slots | +3 Max HP |
| 8-9 Slots | +4 Max HP |
| 10-11 Slots | +5 Max HP |
| 12 Slots | +6 Max HP |
Equipped weapons contribute at most 1 slot to this total.
Silver Elf Set
Eligible Tokens
Set Effects
(3) Gain immunity to underwater hindrances.
Snake Priest Set
Required Tokens
Set Effects
(3) Deal +1 Poison Damage with all attacks.
Set Effects
(3) Regenerate 3 Hit Points upon entering any room.
Triad Set
Required Tokens
Set Effects
(3) Become 5th level and gain Free Movement.
Set Effects
(3) Reduce initial combat damage in each room by 1 point.
Viper Strike Set
Eligible Tokens
Set Effects
(3) Gain +2 To-Hit on all attack/spell slides.
Class-specific bonuses with Viper Strike weapons:
- Monk: Critical hits add +5 Poison damage to the total before crit multiplication.
- Rogue: Sneak Attack critical hits apply the crit multiplier to the bonus damage as well.
Set Effects
(3) Gain the feather fall effect and immunity to non-magical missiles.
Zealot Set
Eligible Tokens
Set Effects
(3) Gain +1 Darkrift Damage Resistance.