• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Large Silver Sprocket

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Large Steel Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Large Steel Spring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Large Thrall Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC

Large Throwing Axe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Compound Slashing weapon

Large Wooden Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC

Lava Beast Nugget

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2016
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Lava Seed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Law Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Equippable

If this runestone is active (turned in prior to beginning the adventure), a successful melee attack by the affected character against a monster will negate any ability–natural or magical–of the monster to regenerate. The effect on the monster lasts for the entire combat after a successful attack.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats.

Lazlo's Bag of Looting

Slot: slotless
Rarity: Artifact
Year: 2012
Source: Arcane Recipe, Exchange
Classification: none

This Artifact grants an additional free slot for any item, allowing its owner to use additional items beyond normal limits. E.g., Lazlo could equip a second necklace or a third ring or a second pair of boots or a sixth ioun stone, etc. It does not grant one extra slot for all item slots simultaneously, he must pick one per adventure. This power does not negate the rule against equipping duplicate items.

It also adds +10 Treasure Chips to the total earned each adventure by the owner.

Leather Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2005, 2007, 2008
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Leather Backpack

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Leather Brigandine

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Leather Cuirass

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2008, 2009
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

Lens of Odin's Lament

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

All Melee and Ranged attacks made by the wearer gain +1 To Hit

Lens of the Hawk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +1 To Hit with non-magical ranged weapons. It has no effect on magical ranged weapons, spells, or any weapon being used in melee. It will affect non-magical compound weapons only if they are thrown. It may not be used in conjunction with magical ammo, even if fired from a non-magical weapon. Thrown alchemical weapons are considered non-magical and are compatible with this item.

Lenses of Accuracy

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Combo-2C
Year: 2010
Source: Exchange
Classification: Equippable

Adds +1 To Hit with ranged attacks

Lenses of Agility

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)

A rogue wearing these lenses may sneak attack while wielding a bow or crossbow, but not any other Ranged weapon. An assassin (rogue sub-class) wearing these lenses may perform an assassination while wielding a bow or crossbow, but not any other Ranged weapon.

Lenses of Alert

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2014
Source: Participation
Classification: Equippable

Adds +4 to ranged AC; does not affect melee AC

Lenses of Archery

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Missile attacks made by the wearer gain +1 To Hit

Lenses of Clear Sight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Wearing these finely wrought goggles allows the character to see through or past the effects of invisibility, displacement magic, and mirror image effects.

Lenses of Close Inspection

Usable by: Rogue
Slot: Eyes
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Once per room, the wearer is able to affect a critical hit on a creature that is normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) as well as perform a sneak attack on a creature that is normally immune to being sneak attacked.

This item only overcomes a monster’s crit/sneak immunity if the wearer attacks with a Melee weapon. Other tokens that allow Ranged sneak attacks do not overcome this token’s melee-attack-only restriction.

Lenses of Common Sense

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer gains +1 Damage with missile attacks when wielding a Common rarity missile weapon

Slot Note: Each character has one Eyes Slot. Even though this item only covers one eye, it may not be equipped in conjunction with any other item occupying the Eyes slot unless you also have a token that allows you to equip more than one Eyes Slot item.

Lenses of Divine Sight

Usable by: Cleric, Druid
Slot: Eyes
Rarity: Ultra Rare
Year: 2014, 2019
Source: Standard Pack
Classification: Equippable

Healing Spells and scrolls (not spells “cast as a scroll” nor miscellaneous magic items) cast by the wearer heal +2 HP. In addition, any healing Spell or scroll cast by the wearer may be divided between two targets. The wearer may allocate the division in any way they see fit, as long as only whole numbers are used. E.g., if a cleric wearing these lenses cast cure light wounds (and passed the skill check),

Lenses of Flawsight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Melee attacks made by the wearer deal +2 Damage.

These lenses do not enable their wearer to critically hit/sneak attack monsters that otherwise cannot be critically hit/sneak attacked.

Lenses of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

Lenses of Foresight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

If party wins Initiative, melee damage inflicted on the wearer is reduced by 2 points per attack. This remains in effect until the end of that specific combat.

Lenses of Fortune

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

If a variable-effect token is being used to gain Treasure Chips, Lenses of Fortune does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Lenses of Fortune and ___ of Wonder can’t be equipped by the same character.

Lenses of Guarding

Usable by: Paladin
Slot: Eyes
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Melee damage inflicted on the wearer as the result of an attack intercepted via guard is reduced by 2 points per attack. This item does not mitigate damage if the paladin was the original target of the attack, even if the paladin is guarding another character.

Lenses of Heimdall Sight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To Hit with melee attacks and the ability to see creatures under the effects of invisibility

Lenses of Horus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Missile (physical projectile) attacks made by the wearer deal +1 damage

Lenses of Hunting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Transmuted-Enhanced (3 pt)
Year: 2022
Source: Exchange
Classification: Equippable

All Ranged attacks made by the wearer deal +2 Damage.

Lenses of Lightning

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Missile (physical projectile) attacks made by the wearer deal +2 damage as Shock

Lenses of Ra

Usable by: Ranger
Slot: Eyes
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer deal +1 damage.

If the target of the attack is Undead, the total damage bonus from this token is +2.

Lenses of Sage Sight

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Transmuted-Exalted (4 pt)
Year: 2024
Source: Exchange
Classification: Equippable

Once per room, the wearer may cast a Common scroll or an Uncommon scroll as a Free Action. The use of this token’s power does not alter the requirement that the scroll token must be turned in.

Lenses of Sage Speed

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

The wearer may cast two scrolls in one round. The second scroll consumes the wearer’s Free Action for that round. It does not allow wearers to cast a scroll as a Free Action if their Standard Action did not include casting a scroll. The wearer may choose to cast two different scrolls or the same-named scroll twice, but no matter what, the player must turn in two scroll tokens–unless the player also has a way to cast a scroll without turning in a scroll token.

Lenses of Sixth Sense

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

If the wearer is a monk, the total AC bonus from this item is +3.

Lenses of the Artificer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws)

If the wearer is a Rogue, they have a once per game perk. When attempting to make a sneak attack, the rogue has the option to use a Ranged weapon. These lenses do not in any way alter the number of times a rogue can attempt to make a sneak attack–it allows one of those attempts to be made using a Ranged weapon.

Lenses of the Fae

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2017, 2024
Source: Standard Pack
Classification: Equippable

Adds +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws) and when attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.

Lenses of the Hunter

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Missile attacks made by the wearer deal +1 Damage.

Lenses of the Navigator

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Uncommon
Year: 2014
Source: Participation
Classification: Equippable

Vision penalties caused by clouds and/or smoke are negated for the wearer

Lenses of the Owl

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Transmuted-Enhanced (3 pt)
Year: 2020
Source: Exchange
Classification: Equippable

Adds +1 to Will saving throws and Ranged attacks made by the wearer gain +1 To Hit

Lenses of the Raider

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Negates temporary blindness caused by quickly going from a low-light environment to a brightly-lit environment

Lenses of the Savant

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Once per game, wearers may recast one of their 0-level spells as a scroll. It cannot be used to cast a spell which has not already been marked off their character card.

Lenses of Vital Insight

Usable by: Rogue
Slot: Eyes
Rarity: Ultra Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Allows a rogue to make a sneak attack with a Ranged weapon

An assassin (rogue sub-class) wearing these lenses may perform a Ranged assassination.

Normally a sneak attack (or an assassination) may only be made with a Melee weapon.

Rogues wearing Lenses of Vital Insight and an item which allows them to sneak attack without the normal one round delay can make a sneak attack with a Ranged weapon during the surprise round.

Libram of Looting

Usable by: Rogue
Slot: slotless
Rarity: Ultra Rare
Year: 2011, 2017, 2024
Source: Standard Pack
Classification: Equippable, No Party Card Effect

If the Rogue Skill Test is successfully completed, this item allows the rogue to both receive the room’s clue and get a token draw. When a rogue successfully completes the Rogue Skill Test without this item, the rogue must choose either the clue or the random token.

Libram of Looting may be used in conjunction with other tokens that interact with the Rogue Skill Test, unless doing so would be nonsensical, impossible, or the other token’s TDB description specifically prohibits doing so.

Lich Finger

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2011
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Light Dune Javelin

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Light Hide Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and +1 to Reflex saving throws

Light Trident

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Lightning Bee Nest

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once, whether the attack succeeds or misses.

Lightning Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

On a successful hit with a physical ranged weapon (including thrown weapons, but not spells or wholly magical effects), the wielder deals an additional 1 damage as Shock.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.

Linkage Assembly

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Linked Shirt of Healing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Uncommon
Year: 2016, 2020
Source: Standard Pack
Classification: Equippable

When two different characters wear this shirt and one of those two casts a healing Spell on the other, the recipient of the healing Spell heals an additional 3 HP. The caster and the target of the healing Spell may not be the same person. I.e., if a healer wearing this shirt casts a self-targeting healing Spell, this shirt does not boost that spell’s healing. Like all healing effects, this item cannot be used to increase HP beyond the character’s max HP.

Linked Shirt of the Valkyrie

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in Melee and either 0/+1 Damage with Melee and thrown weapons)

If at least one other party member has also equipped a Linked Shirt of the Valkyrie, each wearer gains one additional Strength point for a total bonus of +2 Strength. (thus adding +1 To Hit in Melee and +1 Damage with Melee and thrown weapons)

Locket of the Pickpocket

Usable by: Rogue
Slot: Neck
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

As an Instant Action, once per game, the rogue may choose to automatically succeed on the rogue skill test.

This item may be used proactively or–to a certain extent–retroactively. If the rogue player chose to initially perform the skill test in the traditional manner and then fails, the player has the option to immediately invoke this item’s power. The player may not think about it for a few minutes and then come back,

Loki's Croak Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Equippable

If this token is received as treasure, you become cursed. For as long as you are under this curse, during each combat you are in, you–the real-life human person, not your in-game character–must croak like a frog twice.

This item occupies your Back slot and must be equipped until the curse is removed. If you’re able to wear more than one Back slot item, this item only occupies one of your Back slots.

Loki's Dance Pants

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Equippable

If this token is received as treasure, you become cursed. For as long as you are under this curse, you–the real-life human person, not your in-game character–must perform a brief dance move the first time you want your character to perform a Free Action. You must do this every room, but you’re not required to do so more than once per room. Though you’ll look stylin’ each time you do!

This item occupies your Legs slot and must be equipped until the curse is removed.

Loki's Glue Shoes

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Equippable

If this token is received as treasure, you become cursed. For as long as you are under this curse, you must slide last whenever you make an attack slide. You’re not required to perform an action that requires an attack slide, but if you choose to make an attack slide, you must be the last person to slide that round.

If two or more people in the party are cursed with Loki’s Glue Shoes,

Loki's Pun Gun

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Equippable, Weapon

Non-magical missile Blunt weapon

If this token is received as treasure, you become cursed. For as long as you are under this curse, you–the real-life human person, not your in-game character–must say a bad pun every time you want to attack.

If you choose to attempt a Ranged weapon attack, you must use this weapon. When you make a Melee attack, you can use whichever weapon you prefer (unless some other effect says otherwise),

Loki's Shifty Shoes

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Suffer -2 to Fortitude saving throws

May perform sneak attack without the standard 1 round delay

Loki's Sing Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2025
Source: Appreciation
Classification: Equippable

If this token is received as treasure, you become cursed. For as long as you are under this curse, every round that the bard performs bardsong, you–the real-life human person, not your in-game character–must sing something. It doesn’t have to be much, but it must be at least three seconds in duration.

Bards are subject to this curse as well, but if the player is already singing as part of their roleplaying experience,

Loki's Trickster Cap

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and suffer -2 to saving throws

Lonerock (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #20.

Long Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2005, 2006, 2007, 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Lorica Hamata

Usable by: Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +5 to AC

Lorica Squamatea

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +6 to AC

Lotus Blossom Bowls

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, No Party Card Effect

Once per game, when the owner ingests any kind of healing item (consumed via the mouth), the owner may select one other character to receive an equal amount of healing. Owners of this token may not target themselves with the bonus healing effect.

Only HP-restoring effects are duplicated. Any secondary effects–positive or negative–from the ingested item only affect the owner of the Lotus Blossom Bowls. E.g., if a Potion Creeper Stout were ingested,

Lowburr (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #21.

Lucky Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +2 to all saving throws

Lucky Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +3 to saving throws

Lucky Kilt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +3 to all saving throws

Lucky Light Mail

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +6 to AC and +1 to all saving throws

Lucky Plate Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +9 to AC and +1 to all saving throws

Lucky Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable, Shield

Adds +3 to AC and +1 to all saving throws

Luna's Greater Charm Bracelets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Transmuted-Legendary
Year: 2022
Source: Exchange
Classification: Equippable, Timeless

The wearer may equip up to four additional charms.

Lute of Free Fury

Usable by: Bard
Slot: Mainhand
Rarity: Transmuted-Relic (5 pt)
Year: 2019
Source: Exchange
Classification: Musical Instrument

When this instrument is played, bardsong grants each party member a total of +2 To Hit & +2 Damage (+3 To Hit & +3 Damage if the bard is 5th-level) with melee and ranged attacks. While performing bardsong, the bard may simultaneously perform a Standard Action (e.g., physically attack, cast spells, perform a Lore check, read scrolls, activate wands, drink potions, etc.)

Lute of Fury

Usable by: Bard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Musical Instrument

When this instrument is played, bardsong grants each party member a total of +2 To Hit & +2 Damage (+3 To Hit & +3 Damage if the bard is 5th-level) with melee and ranged attacks.

Unlike most other Ultra Rare bard instruments, the bard cannot perform other actions while using this instrument.

Lute of Muting

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Musical Instrument

When played by a bard, in addition to the standard bardsong bonuses, this instrument reduces the amount of Sonic damage dealt to all party members by 2. It does not matter if the Sonic attack is targeted at an individual or affects multiple victims, as long as the bard is performing bardsong with this instrument and the recipient of the damage is a member of the party, the Sonic damage is reduced.

Lute of the Brute

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Musical Instrument, Weapon

non-magical Melee Blunt weapon

While wielding this specific weapon, a bard may attack while performing bardsong.

Lutzwood (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #22.

Lycan Mystic Staff

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Piercing damage

Lyre of Echoes

Usable by: Bard
Slot: Mainhand
Rarity: Rare
Year: 2012, 2016, 2022
Source: Standard Pack
Classification: Musical Instrument

The bardsong effect from this instrument lasts for one round after the bard stops playing, thus the bard need only sing every other round to keep the effect up continuously. There is neither an extra benefit nor a penalty for playing this instrument every round. It grants the standard +1 To Hit and +1 Damage (or +2/+2 at 5th-level) for bardsong benefits to the party.

Bards may switch to playing a different instrument in the “off-rounds”.

Lyre of Lore

Usable by: Bard
Slot: Mainhand
Rarity: Rare
Year: 2014, 2020, 2026
Source: Standard Pack
Classification: Musical Instrument

When used by a bard, bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks.

A bard may perform a Lore check while playing this instrument, but not any other Standard Actions.

Lyre of Luck

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Musical Instrument

Adds +1 to all saving throws in addition to the standard bardsong damage bonuses.

Lyre of Rage

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Musical Instrument

Adds +1 To Hit for bardsong

Thus the party will enjoy a total of +2 To Hit and +1 Damage (or +3 To Hit & +2 Damage if the bard is 5th-level) when this instrument is used to play bardsong.

Lyre of the Siren

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Musical Instrument

This enchanted instrument allows a bard to perform bardsong underwater with the normal bardsong benefits appropriate to the level of the bard.

Note: This does not allow the bard to breathe underwater.

Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical blunt weapon

Machine Oil

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Gear

This oil does not burn, but it is an effective lubricant

Mad Evoker's Charm

Usable by: Elf Wizard, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2014, 2021
Source: Standard Pack
Classification: Equippable

The wearer has the option to double the base damage (including the extra damage from passing the planar skill check, but no other bonuses) of a cast Spell (excluding any scrolls or “as a scroll” effects), but when doing so the caster suffers 25 points of Eldritch damage. It’s only usable once per round, but other than that it may be used as often as desired. Mad Evoker’s Charm (MEC) must be activated before casting the Spell,

Mage Medallion

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2021
Source: Exchange
Classification: Equippable

In addition to all the powers granted by Mad Evoker’s Charm (double the base damage +skill check of a Spell and suffer 25 points of Eldritch damage–see the description of Mad Evoker’s Charm for details), once per round Mage Medallion allows a wizard to modify a cast Spell (excluding any scrolls or “as a scroll” effects) with one or more of the Mage Power (MP) effects listed below.

Mage Robe of the Vale

Usable by: Elf Wizard, Wizard
Slot: Torso (armor)
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Magnificent Bard's Instrument

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2012, 2018
Source: Standard Pack
Classification: Musical Instrument

Adds +2 Damage to melee and ranged attacks made by anyone on the party when a bard uses this instrument to play bardsong

Thus each party member gains a total of +1 To Hit and +3 Damage (or +2/+4 if the bard is 5th-level) when this is used to play bardsong.

This instrument differs from a Masterwork Bard’s Instrument in that the Masterwork Bard’s Instrument provides the +2 Damage to melee attacks only.

Magnifying Glass

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Gear

Nearby items viewed through it look bigger

Magus Dust

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a damage Spell (cast from the character card, not a scroll or magic item), this dust increases the damage inflicted by +2. This dust has no effect on Spells which do not inflict HP damage.

No more than 1 dust (regardless of name) may be used per Spell.

Casting a Spell with dust does not affect the casting time of the Spell.

If a Spell under the influence of Magus Dust can affect more than one target,

Major Rumor (R)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2006
Source: Standard Pack
Classification: Rumor

This token could be turned in prior to beginning your adventure to learn a rumor. This rumor represented some overheard conversation you heard as you made your way through the tavern. A rumor obtained with a Major Rumor token had a 75% chance of being correct. A Major Rumor had a high probability of being valuable to the adventure.

Major Rumor (UC)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2007
Source: Standard Pack
Classification: Rumor

This token could be turned in prior to beginning your adventure to learn a rumor. This rumor represented some overheard conversation you heard as you made your way through the tavern. A rumor obtained with a Major Rumor token had a 75% chance of being correct. A Major Rumor had a high probability of being valuable to the adventure.

Mark of Enlightenment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mark
Rarity: Paragon
Year: 2026
Source: Exchange
Classification: Equippable

Starting in 2026, Patrons can send in all four unique Path to Enlightenment Fragment tokens (2023-2026) to register for a special Patron-exclusive event at Ring Con. Early transmuters won’t take possession of their completed Mark of Enlightenment (MoE) until Ring Con-assuming we receive* their token submission before March 1, 2026. Transmuters will be able to select the power granted by their token from a set list. In addition, they will be able to personalize their token by printing a “Crafted by:” name on the token.

Mark of the 1st Tenet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mark
Rarity: Ultra Rare
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level.)

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 21
  • Page 22
  • Page 23
  • Page 24
  • Page 25
  • Interim pages omitted …
  • Page 39
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds