• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Mummy Heart

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2024
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Mummy Scarab

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: GP Value

Equivalent to 200 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Mystic Mushroom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Food

When placed in the mouth of a dead comrade, this item restores the character to life with 1 HP. Characters do not regain previously used spells, powers, or abilities. This item must be administered in the same room the character died. “Feeding” a character this item requires a Standard Action.

This mushroom has no effect when eaten by a living character.

This item’s restorative power is not modified by magic items which increase the effectiveness of heals.

Mystic Silk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2011, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 units of any Belts, Bracers*, Cloaks, clothing, Girdles, or Gloves

Mystic Staff of Fire

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Fire damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

Mystic Staff of Frost

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Cold damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

Mystic Staff of Shock

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Shock damage

Mystic Staff of Shouts

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Sonic damage

Mystic Staff of the Asp

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Poison damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever Ranged damage bonuses the character may possess, but not Spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

Mystic Staff of the Sun

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Sacred damage

Mystic Staff of the Viper

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Poison damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever Ranged damage bonuses the character may possess, but not Spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

Mystic Staff of Thor

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Shock damage

Mystic Staff of Ymir

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Cold damage

Mythic Bead of Defiance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Transmuted-Mythic
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

Character gains +8 to one Stat or Ability Score of the player’s choosing. This is a +8 bonus to the Stat itself, not +8 to that Stat or Ability Score’s bonus. The Stat’s bonus will increase by 4 as a result of this item. The choice cannot be altered once the character has left the Coaching Room. In addition, during Mythic DR runs, this token will allow characters a saving throw against any Mythic monster special effects.

Mythic Charm of Fate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Transmuted-Mythic
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

Adds +8 to all saving throws. In addition, during Mythic DR runs, this token will allow a character to use damage reduction or saving throws to help mitigate a Mythic monster’s Special Auto-Attack.

Mythic Coin of Wealth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Mythic
Year: 2027
Source: Exchange
Classification: Equippable, Timeless

The wearer gains +20 additional Treasure Chips at the end of the adventure.

Mythic Ettin Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Mythic
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

This ring allows the wearer to equip up to two neck slot items instead of the normal maximum of one. Normal rules that prevent equipping two items of the same name apply. The wearer may not equip both their character’s class legendary and associated relic.

Mythic Ioun Stone of Judgment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Transmuted-Mythic
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

Adds +8 to any base damage result (adds +8 to number facing damage dot on a combat board or adds +8 to the Spell damage shown on the character card). It does not affect other damage results like Retribution damage or Scroll damage. In addition, during Mythic DR runs, this token will allow a character to overcome a Mythic monster’s Special Defense.

Mythic Transmuter

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2026
Source: Exchange
Classification: Timeless

Used in the creation of Mythic tokens

Necklace of Biting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

Grants 1 point of Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),

Necklace of Eir

Usable by: Cleric
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Healing Spells (not scrolls, wands, or items) cast by the wearer heal +1 HP.

If the Spell can affect more than one target, the caster gets a pool of 1 healing to allocate on an eligible target.

Necklace of Fireballs

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2005
Source: Standard Pack
Classification: Equippable

This arcane necklace allows any character to cast a swarm of fireballs that will affect every monster in the room. This spell automatically hits and deals 8 points of damage. Every monster must make a DC 15 Reflex saving throw. If the saving throw succeeds, that monster takes half damage.

Necklace of Freyja

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Damage Spells (not scrolls, staves, wands, or items) cast by the wearer deal +2 damage.

If the Spell can affect more than one target, the caster gets a pool of 2 damage to allocate among eligible targets–not +2 damage per target.

Necklace of Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to max HP

Necklace of Natural Armor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Necklace of Shadows

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +2 to AC, but only while in the Underdark

Necklace of the Ash

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2010
Source: Participation
Classification: Equippable

Negates all special attacks that might be directed against the wearer’s armor or weapons. (E.g., a rust monster’s corrosion ability or sundering attacks from SeyLah’s +2 Sundering Cestus)

Necklace of the Bay

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Grants the ability to breathe underwater. It does not grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.

Necklace of the Birch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)

Necklace of the Elm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2010
Source: Participation
Classification: Equippable

Adds +2 to ranged AC; does not affect melee AC

Necklace of the Norns

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Neck
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Allows a spell caster to recast a 1st-level spell (1st-level only, not any other level of spell) on the very next round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way) and must be cast on the very next round in order to use the effect. This can be used once per room.

Necklace of the Oak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2009
Source: Dungeon Only
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)

Necklace of the Sneak

Usable by: Rogue
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2019
Source: Exchange
Classification: Equippable

The wearer’s sneak attacks can crit on 19-20* (assuming the target is capable of being critically hit) and all of the wearer’s sneak attacks may be performed without the standard one round of prep.

*If some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack, they overlap.

Twice per game, the wearer may attempt a sneak attack the same monster twice in the same room–neither instance requires a prep round.

Necklace of the Songbird

Usable by: Bard
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Allows the bard to perform a Monster Lore Skill✓ as a Free Action.

In addition to the standard bardsong bonuses, this item gives the entire party a +1 bonus to all saving throws.

This item is not a musical instrument.

Necklace of the Spirit Drake

Usable by: Monk
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2020
Source: Exchange
Classification: Equippable

The wearer gains the following effects:

Necklace of the Woodlands

Usable by: Ranger
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Pick one of these options before the game starts:

  • +3 Damage with ranged attacks
  • +2 Damage with melee attacks

Necklace of the Zephyr

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

The wearer may cast a Spell (not a scroll, wand, or item) as a Free Action. This Spell is “cast as a scroll” and may not be modified by skill tests or other enhancements which normally apply to Spells, nor may it be duplicated by other items/effects.

Necklace of Warming

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Cold damage inflicted on the wearer is reduced by 2 points per attack/effect

Nether Brute Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)

Nether Dire Flail

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.

Nether Fate Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and adds +1 to all saving throws

Nether Flail

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.

Nether Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Nether Knocker

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.

Nether Shield

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC or adds a total of +4 to AC vs. Evil Outsiders and/or Aberrations

Nether Short Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.

Nether Spite Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and adds +2 to maximum HP

Nether Stout Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +5 to AC and adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Nether Stout Helm

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Night Javelin

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

magical compound Piercing weapon

Deals +2 Damage to Undead targets

Night Stick

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

magical melee Blunt weapon

Deals +2 Damage to Undead targets

Nightbane Armor

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +3 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.

Nightbane Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Melee attacks made on the wearer by Undead monsters deal -1 damage.

Nightbane Coat

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.

This item equips in the Torso (armor) slot.

Nightbane Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.

Nightshade's +2 Short Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2007
Source: Standard Pack
Classification: Equippable, Weapon

This special weapon, created at the request of the Thieves’ Guild Master Nightshade, has unique properties in the hands of a rogue when attempting a sneak attack. If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Short Sword deals 10 damage over and above the usual sneak attack bonus.

Nightshade's +2 Throwing Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This special weapon, created at the request of the Thieves’ Guild Master Nightshade, has unique properties in the hands of a rogue when attempting a sneak attack.

If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Throwing Dagger deals 10 damage.

Nightshade's Grim Gloves

Usable by: Rogue
Slot: Hands
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Once per combat, if the wearer scores a critical hit while making a Melee sneak attack, the crit multiplier becomes ×3 instead of ×2.

This item has no effect on non-sneak attacks or non-critical hits. Even if the rogue has the means to make a Ranged sneak attack (e.g., Lenses of Vital Insight or Seth’s Ring of Shadows), this item cannot effect a Ranged sneak attack.

Nil Crystal

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Participation
Classification: Monster Trophy

In addition to being a component of the Ring of the Ioun transmute, this token can also be included as a wild card in the upcoming “4C” recipe. Specifics will be available when that recipe is revealed.

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Nimble Slippers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Ninehill (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #23.

Nixie Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Negates a total of 1 point of Cold damage per room

Nixie Leather Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +3 to AC on dry land or adds +4 to AC while underwater

Nixie Lt. Crossbow

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Nixie Necklace

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: GP Value

Equivalent to 50 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Nixie Shield

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC and adds +1 to Reflex saving throws

Nixie Vest

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Nomad Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +4 AC and +1 to Reflex saving throws

Nomad Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 AC and +1 to Reflex saving throws

Nova Sunshot Pellet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Ammunition

Adds +5 damage as Force when fired from a Sunshot weapon.

This bonus Force damage affects all monsters in the room, but the rest of the damage only affects the initial target.

Nymph Earrings (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Pearl

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Oak Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

If a character under this effect hits a monster with a Melee weapon, that monster may not fly for one round. Multiple Oak Runestone effects made in the same round do not stack, but if the monster is hit with the Oak Runestone effect every round, the monster continues to stay grounded for as long as the character(s) can continue to hit it with the Oak Runestone effect. If the monster is in flight while hit by the Oak Runestone effect,

Oakskin Medallion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +3 to AC but penalizes all saving throws by -1

Oakspirit Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +7 to AC

Oasis Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

When wielding a melee weapon with the word “Oasis” in its name, the wearer deals +1 damage

Oasis Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Blunt weapon

Oasis Long Bow

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical missile Piercing weapon

Oasis Long Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Oasis Mace

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Blunt weapon

Oasis Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC and suffer -2 to Fortitude saving throws

Obsidian Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon which breaks (must be turned into the DM) at the conclusion of combat

Obsidian Dirk

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

Odin's Eye Patch

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Transmuted-Legendary
Year: 2025
Source: Exchange
Classification: Equippable, Timeless

Adds +5 to Focus

Ogre Tusk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2009
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Oil of Deadly Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Enhanced (3 pt)
Year: 2014
Source: Exchange
Classification: Liquid

When applied to a weapon, that weapon deals +5 Damage as Poison.

Oil of Destruction

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Liquid

When applied to a weapon, attacks made with that specific weapon are able to affect critical hits on creatures that are normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) If the wielder of the coated weapon is a rogue, attacks made with that specific weapon can be used to perform a sneak attack on creatures that are normally immune to being sneak attacked.

Oil takes one round to apply to a weapon.

Oil of Enchantment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2008, 2017
Source: Exchange
Classification: Timeless, Trade 2

exchanged for 25 of any Uncommon armor

Oil of Ghost Touch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2007, 2008
Source: Standard Pack
Classification: Liquid

Attacks against an Incorporeal creature made with a weapon coated by this oil do not suffer the 50% miss chance.

This oil neither increases nor reduces the amount of damage the weapon deals if the weapon hits.

This oil does not grant the ability to critically hit or sneak attack Incorporeal creatures.

This oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

Oil of Holiness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2007, 2008, 2016
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage on successful attacks vs. Evil monsters.

Oil of Odin's Blessing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Liquid

When applied to a Melee weapon, that Melee weapon deals +2 Damage and may be used to score a critical hit against an Undead monster. (When attacking a non-Undead monster, the +2 Damage bonus is still in effect.)

Oil of Sacred Sinew

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage as Sacred.

Oil of Sacred Touch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Liquid

When applied to a melee weapon, that weapon deals +1 Damage as Sacred.

Unlike most weapon oils, Oils of Sacred Touch cannot be applied to a missile weapon. It could be applied to a compound weapon, but the bonus Sacred damage only triggers when that compound weapon is used in a melee attack.

Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

Oil of Smiting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Liquid

When applied to a blunt weapon, the critical range of that weapon increases to 19-20. Thus, the player can score a critical hit if the attack result is a natural 19 or 20. This oil has no effect on edged weapons nor blunt weapons which already have an expanded crit range.

This oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

Oil of the Salamander

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage as Fire.

Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.

Oil of the Tinkerer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Liquid

When applied to a weapon, attacks made with that specific weapon are able to affect critical hits on Constructs. If the wielder of the coated weapon is a rogue, attacks made with that specific weapon can be used to perform a sneak attack on a Construct. (Constructs have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.) This oil does not enable the coated weapon to crit/sneak attack any other creature type that is normally immune to crits/sneak attacks.

Oil of the Will O' Wisp

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage as Shock.

Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.

Oil of the Yeti

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage as Cold.

Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.

Oil of Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage as Poison.

Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.

Old Holly Sprig

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2017
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Omni Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2024
Source: Exchange
Classification: Timeless, Trade 5

May be used in a Legendary recipe in place of one Relic token. If you need a substitute for a lower rarity token, use an Omni Orb instead.

If desired, you may use more than one Omni token in a recipe. However, each Omni token can only be used as a replacement for one token in that recipe.

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 23
  • Page 24
  • Page 25
  • Page 26
  • Page 27
  • Interim pages omitted …
  • Page 39
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds