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True Dungeon Token Database

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Holly Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and +1 to Will saving throws vs. dominate

Holly Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2017
Source: Participation
Classification: Equippable

Successful missile attacks (physical ranged attacks, not spells or wholly magical effects) made by the wearer deal +1 damage as Sacred

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.

Holy Lager

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals up to 8 points of damage–but only to undead monsters. Though it is not stated on the token, the thrower need only hit AC 15 or higher. If the attack misses (hits AC 14 or lower) or if the target is not undead, Holy Lager deals no damage. It is usable only once, whether the attack succeeds or misses.

Holy Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Common and/or Uncommon melee weapons wielded by the user deal +1 damage as Sacred.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. One runestone may be used per adventure.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature,

Holy Sling Stone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Ammunition

Adds +1 damage when fired from a sling. If the target of the attack is Undead, this item deals +3 damage instead of +1 damage. Its use must be declared (turned in to the DM) prior to making the attack slide.

This item does not deal Sacred damage.

Holy Symbol of Aset

Usable by: Cleric
Slot: slotless
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Holy Symbol

When the cleric who’s equipped this token successfully completes the turn undead skill test, the cleric regains 2 HP. Healing gained from this effect only affects the cleric–the cleric cannot use that healing on another character.

Your cleric character may not benefit from more than one holy symbol per adventure–even if you, as a player, own more than one. (The gods don’t care for competition.) When applicable, you may use the same holy symbol multiple times.

Holy Symbol of Pelor

Usable by: Cleric
Slot: slotless
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Holy Symbol

Adds +2 to the damage normally caused when a cleric turns undead.

Holy Symbol of Thor

Usable by: Cleric
Slot: slotless
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Holy Symbol

All the cleric’s Melee attacks deal +1 damage as Shock

Turn undead may be used as a Free Action.

Holy Water

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2003, 2004, 2005, 2006, 2007, 2008, 2020, 2026
Source: Standard Pack
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals up to 6 points of damage–but only to Undead monsters. Though it is not stated on the token, the thrower need only hit AC 15 or higher. If the attack misses (hits AC 14 or lower) or if the target is not Undead, Holy Water deals no damage. It is usable only once, whether the attack succeeds or misses.

Holy Water Sprinkler

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against Undead.

Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.

Hood of Elvenkind

Usable by: Rogue
Slot: Head
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

This hood allows the rogue wearing it to perform a sneak attack without the normal one round delay. (The sneak attack attempt does not necessarily need to be done on the first round of combat.) Rogues without this hood must take one round to slowly move into position before attempting a sneak attack.

Hood of Reflection

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2021
Source: Participation
Classification: Equippable

Wearer gains immunity to petrification and blinding from attacks that hit the wearer. This item does not mitigate HP damage.

Hood of Shadows

Usable by: Ranger, Rogue
Slot: Head
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +1 to AC (for both classes) and rogues may perform sneak attack without the standard 1 round delay

Horn of Blasting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2012
Source: Participation
Classification: Equippable, No Party Card Effect

Sounding this finely wrought horn as your action during combat will cause two 2 points of Force damage to all monsters in the room. This damage is not subject to any kind of damage bonus the user may possess. A Horn of Blasting may be used once per round per person. Thus, if four people in the party each used a Horn of Blasting, they would deal a combined total of 8 points of Force damage to each monster in the room.

Horn of Calling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Equippable, No Party Card Effect

Once per game, after using a Standard Action to activate, this item negates confusion and/or maze (including lesser maze) effects on one target.

When used to negate maze on an ally, one can’t exactly “target” their ally because they’re on a different plane of existence. But the way the horn works in that circumstance is the user “mentally targets” their ally and when the horn is blown,

Horn of Plenty

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2007
Source: Standard Pack
Classification: Equippable

Even if a player can equip two Neck slot items, this token may not be equipped at the same time as the Amulet of Treasure Finding. Doing so might create situations that abuse the amount of treasure a player receives.

Erratum: As of 2015, this amulet grants the player six extra Treasure Chips at the end of their adventure. It does not affect the reward gained by succeeding on a rogue skill test or other caches of loot found within the adventure.

Horn of Rally

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable, No Party Card Effect

Once per game, after using a Standard Action to activate, this item will negate fear and/or charm effects on one target. It does not prevent the target from being affected by those effects in the future.

This item does not function in areas of magical silence.

Horn of the Blessed Ox

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Enhanced (3 pt)
Year: 2018
Source: Exchange
Classification: Equippable, No Party Card Effect

Once per game, after using a Standard Action to activate, user heals themself 2 points of damage. This item cannot be used to heal another character.

This item does not function in areas of magical silence.

Horn of the Valkyrie

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, No Party Card Effect

Once per game, after taking a Standard Action to summon the ghostly protector, the owner may negate up to 16 points of combat damage the user would have otherwise taken. The combat protection can be used against a single attack or multiple attacks, but it will never absorb more than a total of 16 points of damage. The ghost (and its protective qualities) vanishes when the user moves into the next room, even if less than 16 points of combat damage was mitigated.

Hourglass of Answers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004
Source: Standard Pack
Classification: Equippable, No Party Card Effect

Summons Oracle of Muti to help with puzzle. Once used, the Hourglass vanishes and the token is collected by the DM.

Muti is pronounced “MEW-tie” (rhymes with VIEW bye)

Hourglass of Imprisonment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2008
Source: Standard Pack
Classification: Equippable, No Party Card Effect

When activated, this item entraps a monster in an extra-dimensional space for three rounds. There is no saving throw to resist the effect. Once used, the Hourglass will vanish.

During those three rounds, the party is free to act however they want. They could explore the room, heal, buff, or whatever strikes their fancy. At the end of the three rounds, the monster will reappear exactly where it was before being shunted to the extra-dimensional space.

Humble Cup

Usable by: Cleric
Slot: slotless
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

All healing Spells (not scrolls or items) cast by the owner heal +1 damage, but only if the owner has equipped nothing but Common, Uncommon, Rare, Enhanced, and/or Exalted tokens.

This rarity restriction also applies to slotless items. E.g., a cleric could not benefit from both a Greater Holy Symbol of Pelor and a Humble Cup.

Hungry Hero's Feast

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Food

Heals 4 points of damage when eaten

Hunter Crossbow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

The weapon deals an additional 5 Damage when it’s used to score a hit against Undead or Were-kind.

Hunter's Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Successful bow (not crossbow) attacks made by the wearer deal +1 Damage

Hunter's Leather Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and +1 Damage with missile attacks

Hunter's Lenses

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

All bow (not crossbow) attacks made by the wearer gain +1 To Hit

Ice Demon Tongue

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2010
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Ice Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Your weapons (not necessarily you) are immune to being damaged by Fire. The weapons themselves are not harmed by attacking extremely hot targets and weapons protected by this runestone do not deal Fire damage to their wielder. However, it does not reduce the damage the wielder might take from being attacked by Fire, nor from being near very hot items/creatures–unless the damage was inflicted via the weapon you’re wielding.

Runestones are single use items that are turned in to the coach prior to starting an adventure.

Ice Wyrm Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2025
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Icecrag Hero's Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Transmuted-Relic (5 pt)
Year: 2015
Source: Exchange
Classification: Equippable

Cold damage inflicted upon the wearer is reduced by 5 HP, +2 to Constitution (thus +1 to max HP per character level and +1 to Fortitude saving throws), and Regenerate 1 HP at the beginning of every room. Regeneration only functions on a living character–it cannot restore life to a dead character.

Idol Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Iktomi's Shaper Necklace

Usable by: Druid
Slot: Neck
Rarity: Transmuted-Legendary
Year: 2019
Source: Exchange
Classification: Equippable, Timeless

As an Instant Action (does not use up either the wearer’s Free or Standard Action for the round), the wearer may polymorph into one of four types of Elemental. While polymorphed into an elemental, the character may cast Spells (but not scrolls), speak, and gains the following abilities, based on the type of Elemental chosen:

Incense of Focus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2026
Source: Exchange
Classification: Equippable

Adds +1 Focus

Incense of Might

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2026
Source: Exchange
Classification: Equippable

Adds +1 To Hit and +1 Damage with Melee attacks

Incense of Power

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Enhanced (3 pt)
Year: 2026
Source: Exchange
Classification: Equippable

Melee attacks made by the wearer deal +1 damage.

Incense of the Magi

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Enhanced (3 pt)
Year: 2026
Source: Exchange
Classification: Equippable

Ranged attacks made by the wearer deal +1 damage.

Indigo (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #17.

Indigo Bifrost Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

2-handed Missile weapon attacks made by the wearer deal +2 damage as Cold

Infernal Despair Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +5 to AC and grants immunity to fear, but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.

Infernal Hate Plate

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter
Slot: Torso (armor)
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +6 to AC and grants immunity to charm, but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.

Infernal Shoes

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws), but the wearer may only be healed by Spells (not scrolls, items, nor Special Powers) cast by another character.

Innkeeper's Club

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Invitation to Celebration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2008
Source: Participation
Classification: none

Given to all players on the completion of their adventure in 2008, this token could be turned in for free admission to the True Dungeon Tavern that year.

Note: Though this token’s title was printed in blue and it bears a cauldron symbol, it’s not actually a Combo token because it did not require any tokens to be turned in.

Io's +4 Ultra Keen Slayer Bow

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2014
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +4 weapons, the DM adds +4 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

This bow is permanently imbued with the ultra keen edge spell. This means that when used in combat, a critical hit can be scored if the player slides a natural 18, 19, or 20. This weapon is not subject to further effect from a keen edge spell.

Ioun Stone Agate Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

When healed by a Spell or a Scroll (not Special Powers nor magic items), the user of this item heals 1 additional HP–even if the user and the caster are the same person.

Ioun Stone Agate Ovoid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

User is immune to olfactory effects emanating from Undead monsters.

Ioun Stone Amber Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Poison damage inflicted on the user is reduced by 3 points per attack/effect

Ioun Stone Amber Sphere

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Poison damage inflicted on the user is reduced by 1 point per attack/effect

Ioun Stone Amethyst Ovoid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Wearer is immune to psychic blast and gains the ability to manifest Psychic Powers.

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach will note on the party card when a character has Psychic Potential. Each player–not the coach–will then add up the number of Teeth of Cavadar (ToC) tokens they have equipped.

Ioun Stone Amethyst Prism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +2 to Focus

Ioun Stone Banshee Prism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

All Ranged (missile and spell) attacks made by the wearer deal +2 damage as Sonic

Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back. Gold-back versions have a 2020 stamp on the back.

Ioun Stone Beryl Prism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2010, 2013, 2017, 2021, 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws

Ioun Stone Black Pearl

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Negates most magical To Hit bonuses that an opponent may have when attacking the owner. The following To Hit bonuses are not affected by this item:

  • Natural Strength for melee attacks
  • Natural Dexterity for missile attacks
  • Effects of bardsong
  • Special abilities specified on the character card (e.g., a fighter’s weapon focus)

Ioun Stone Charming Cabochon

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Wearer gains +1 to maximum HP for each charm the character has equipped, up to +6.

Ioun Stone Charoite Cuboid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2021
Source: Volunteer Recognition
Classification: Equippable

Adds +5 to max HP

Ioun Stone Citrine Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws resulting from Undead attacks

Ioun Stone Copper Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable

Shock damage inflicted upon the user is reduced by 1

Ioun Stone Coral Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Grants the ability to activate magic items or cast scrolls without speaking while underwater. This does not allow the character to cast a memorized spell (cast from the character card) or perform bardsong.

Note: This item does not function on dry land.

Ioun Stone Coral Sphere

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Protects scrolls from non-magical water damage while the scroll spell is being cast underwater. However, it does not grant the ability to speak or utter verbal command words necessary to release the magic stored in a scroll.

Note: This item does not function on dry land.

Ioun Stone Elfstone Shard

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Transmuted-Relic (5 pt)
Year: 2021
Source: Exchange
Classification: Equippable

Adds +10 to max HP

Ioun Stone Emerald Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

If outdoors, the wearer gains Free Movement.

Free Movement: Immunity to hold, paralyze, and slow Spells or effects, as well as a spider’s webbing or similar sticky substances. It also negates underwater movement penalties. It does not prevent the character from being constricted or swallowed. Free Movement used to be called Free Action, but it was changed to avoid having the same term mean two different things.

Ioun Stone Emerald Prism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Allows the use of slashing, blunt, ranged, or thrown weapons while underwater. It does not remove the Hindered penalty.

Hindered: When underwater, creatures not native to water (including player characters) are very slow to propel themselves. In melee combat, only characters with Free Movement may attack the first round. In addition, without magical aid anything requiring movement or a Move Action is not possible during the first round of combat.

Ioun Stone Emerald Pyramid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2013
Source: Participation
Classification: Equippable

Adds +4 to Fortitude saving throws vs. poison from Plant creatures

This does not affect saving throws for poison derived from plants (e.g., hemlock or oleander), it only helps with poison delivered by plant monsters.

Does not affect AC vs. plant creatures

Ioun Stone Faceted Amber

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2008, 2015
Source: Standard Pack
Classification: Equippable

Subtracts 2 points of damage from any Ranged attack that hits the owner.

Ioun Stone Fluorite Cube

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

All damage-inflicting wands used by the owner deal +2 Damage. The type of damage is not altered.

Ioun Stone Fluorite Ovoid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2021
Source: Volunteer Recognition
Classification: Equippable

The instant the wearer enters the final room of the adventure, the wearer heals 10 points of damage. The healing cannot be “banked” for later in the room.

This item cannot restore a dead character to life. E.g., if a wearer dies in room 6 and the party drags the wearer’s corpse into room 7 (the final room), that character is still dead. However, if the wearer dies in room 6 and is resurrected before the party departs room 6,

Ioun Stone Fluorite Sphere

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Healing Spells (not scrolls or items) cast by the user heal +2 damage per Spell. Healing Spells (not scrolls or items) cast on the user heal +2 damage per Spell.

If the user of this item targets themself with a healing Spell, this item grants a total of +4 healing.

Ioun Stone Garnet Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2015
Source: Volunteer Recognition
Classification: Equippable

Adds +2 to Constitution (+1 to max HP per character level and +1 to Fortitude saving throws)

Ioun Stone Garnet Prism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +4 to Reflex saving throws vs. being entangled in a web. This item does not provide any benefit for non-web entanglements.

Ioun Stone Garnet Sphere

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2015
Source: Volunteer Recognition
Classification: Equippable

Adds +1 to Constitution (depending on initial Constitution score, either 0/+1 to max HP per character level and 0/+1 to Fortitude saving throws)

Ioun Stone Glass Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable

Acid damage inflicted upon the target is reduced by 3 points per attack

Ioun Stone Glass Sphere

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Equippable

Acid damage inflicted upon the target is reduced by 1 point per attack

Ioun Stone Gold Nugget

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Player receives 2 additional Treasure Chips at the end of the adventure

Ioun Stone Granite Ovoid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +1 to max HP

Ioun Stone Graphite Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

Sonic damage inflicted on the wearer is reduced by 1 point per attack/effect

Ioun Stone Herald's Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Darkrift damage inflicted on the wearer is reduced by 3 points per attack/effect

Ioun Stone Infernal Fire Prism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

User’s melee weapon attacks (including monk open hand) deal +2 Damage as Fire

Ioun Stone Iridescent Sphere

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable

Bestows immunity to toxic gas

Unlike Ioun Stone Iridescent Spindle, Ioun Stone Iridescent Sphere does not negate the need to breathe and is effectively useless underwater.

Ioun Stone Iridescent Spindle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2007, 2008, 2011, 2016, 2023
Source: Standard Pack
Classification: Equippable

Sustains the character without air. It doesn’t actually allow the character to breathe in a hostile environment, it negates the need to breathe. It can be used underwater to avoid drowning, in water to avoid ingestion of toxic fluids, and on dry land to avoid inhaling toxic gas–though it has no effect on toxins which are absorbed through the skin or injected.

Ioun Stone Jade Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and -3 to Will saving throws

Ioun Stone Jade Sphere

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and -3 to Will saves

Ioun Stone Jasper Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +3 to max HP

Ioun Stone Jasper Ellipsoid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2020
Source: Participation
Classification: Equippable

Melee attacks made by the user deal +2 Damage

Ioun Stone Jasper Prism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2020
Source: Participation
Classification: Equippable

Melee attacks made by the user deal +1 Damage

Ioun Stone Jasper Spheroid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2021
Source: Volunteer Recognition
Classification: Equippable

Adds +3 to max HP

Ioun Stone Kraken Coral Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2022
Source: Participation
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -1 to AC

Ioun Stone Kyanite Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the user deal +2 damage as Cold. Cold damage inflicted on the wearer is reduced by 2 points per attack/effect.

Ioun Stone Lavender Ellipsoid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2007, 2012
Source: Standard Pack
Classification: Equippable

Grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not mitigate HP damage caused by Undead Touch Attacks or spells that deal HP damage.

Ioun Stone Lodestone Sphere

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable

When affected by a maze spell, if the user succeeds on a DC 15 Will save, the user will not be affected by the maze spell. (Under normal circumstances, maze does not allow a saving throw to resist the effect.)

Ioun Stone Malachite Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Damage inflicted on the wearer from melee attacks made by Undead is reduced by 2 points per attack.

Does not mitigate Undead Touch Attack effects, even if the HP damage is reduced to 0.

Ioun Stone Marble Sphere

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +1 to Fortitude saving throws but user may not equip any other ioun stone

Ioun Stone Merfolk Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Rare
Year: 2022
Source: Participation
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and -1 to AC

Ioun Stone Mithral Pyramid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +2 to saving throws vs. the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.) This item does not mitigate HP damage caused by Undead Touch Attacks.

This item is not part of the Mithral Set.

Ioun Stone Moon Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to max HP

Ioun Stone Moonstone Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Grants 5 points of Retribution Damage. If the attacker is an Accursed monster, the total Retribution Damage granted is +10.

Ioun Stone Mystic Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2021
Source: Appreciation
Classification: Equippable

Adds +2 to all saving throws. If the user of this ioun stone has also equipped a Skull of Cavadar, the bonus is +3 to all saving throws instead of +2.

Ioun Stone Norse Opal

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +1 to the user’s maximum HP

Ioun Stone Obsidian Shard

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Transmuted-Exalted (4 pt)
Year: 2026
Source: Exchange
Classification: Equippable

Ranged attacks made by the wearer deal +2 damage per attack/effect

Ioun Stone of Champion's Choice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Ultra Rare
Year: 2022
Source: Volunteer Recognition
Classification: Equippable

Before beginning their adventure, the user adds either +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) or +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)–not both.

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