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True Dungeon Token Database

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Mark of the 2nd Tenet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mark
Rarity: Ultra Rare
Year: 2025
Source: Appreciation
Classification: Equippable

Adds +3 to Charisma (If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.)

Mark of the 3rd Tenet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mark
Rarity: Ultra Rare
Year: 2024
Source: Appreciation
Classification: Equippable

Adds +3 to Wisdom

Mark of the Tenets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mark
Rarity: Transmuted-Relic (5 pt)
Year: 2026
Source: Exchange
Classification: Equippable

Wearer gains +2 to all saving throws.

When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance. This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.

Marking Chalk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Martinsburg (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #23.

Mask of Mayhem

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2019
Source: Appreciation
Classification: Equippable

Wearer is immune to Gaze attacks. In addition, wearer is immune to Possession by an Evil Outsider. This item does not prevent Possession from any other creature type, but will prevent Gaze attacks from any source.

This mask occupies the head slot on the wearer.

Master Ale Drinker's Bead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Transmuted-Exalted (4 pt)
Year: 2021
Source: Exchange
Classification: Equippable

Adds +3 to Constitution (thus, depending on prior Constitution score, either +1/+2 to Fortitude saving throws and either +1/+2 to max HP per character level)

Master Drinker's Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Transmuted-Exalted (4 pt)
Year: 2021
Source: Exchange
Classification: Equippable

Once per room, when the wearer drinks a non-Exalted healing potion, the amount of healing is doubled; if the potion has non-HP-restoring effects, the HP healed is still doubled, but the side-effects are not doubled.

Masterwork Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2006, 2007, 2009, 2014, 2018, 2020
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit with a bow. It must be declared (turned in) before sliding the weapon token.

Masterwork Bard's Instrument

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Musical Instrument

Adds +2 Damage to melee (not missile or spell) attacks made when a bard uses this instrument to play bardsong

Masterwork Blowgun Needle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Ammunition

Adds +1 damage when fired from a blowgun. Its use must be declared (turned in to the DM) prior to making the attack slide.

Masterwork Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2006, 2008, 2010
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit when fired from a full-size (i.e., not hand-size) crossbow. It must be declared (turned in) before sliding the weapon token.

Masterwork Hand Crossbow Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2010, 2015
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit with a hand crossbow. It must be declared (turned in) before sliding the weapon token.

Masterwork Holy Symbol

Usable by: Cleric
Slot: slotless
Rarity: Uncommon
Year: 2005, 2006, 2007, 2008, 2013
Source: Standard Pack
Classification: Holy Symbol

Adds +1 to the damage normally caused when a cleric turns undead.

Masterwork Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical piercing weapon

Masterwork Shuriken

Usable by: Dwarf Fighter, Fighter, Monk, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2009, 2020
Source: Standard Pack
Classification: Weapon

non-magical weapon

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.

These items may be retrieved at the end of combat, but each specific token can only be used once per combat.

Masterwork Silver Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Combo-1C
Year: 2006
Source: Exchange
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Masterwork Sling Bullet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008, 2010, 2016
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit with a sling. It must be declared (turned in) before sliding the weapon token.

Masterwork Slug

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Ammunition

Adds +1 damage when fired from a blunder weapon

Masterwork Spear

Usable by: Barbarian, Druid, Dwarf Fighter, Fighter, Monk, Paladin
Slot: Mainhand
Rarity: Combo-1C
Year: 2006
Source: Exchange
Classification: Equippable, Weapon

non-magical weapon

Masterwork Thieves' Tools

Usable by: Rogue
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2008, 2011, 2014, 2018, 2023
Source: Standard Pack
Classification: Equippable, No Party Card Effect

This superior set of picks, files, and other fine instruments allows the player to re-try the Rogue Skill Test if it has been triggered during one’s first attempt. This item only allows one such re-try per game and must be shown to the DM to use. A rogue may only carry one set of these tools. This item is permanent and is not surrendered to the DM when used.

Maul

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Maul of the Titans

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Requires a 24 Strength or higher to use. When a token requires a minimum stat to use, the stat in question must be raised by permanent means. I.e., if you want to use a token that has a stat prerequisite, you must equip other tokens which raise that stat for the entire adventure. Temporary effects (e.g., potions) which last only a single room or round cannot be used to meet the minimum stat requirement.

Mead Master Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Equippable

Adds +3 to maximum HP but suffer -2 to Dexterity (thus -1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)

Medallion of Charmed Life

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to max HP. If the wearer has exactly one (no more, no less) Charm equipped, the max HP bonus becomes +3 instead of +2.

Medallion of Energy

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

Once per room, the wearer may recast a 1st-level spell (1st-level only, not any other level of spell.) The bonus spell is “cast as a scroll” which means it can not:

  • Benefit from a skill test
  • Be duplicated
  • Be cast as a Free/Instant Action
  • Modified in any way

Medallion of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Neck
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

Medallion of Furious Attack

Usable by: Barbarian
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2020
Source: Exchange
Classification: Equippable

The wearer gains the following effects:

  • +6 Damage with 2-handed melee weapons
  • May use rage or greater rage one additional time
  • May invoke fury 1/game

Medallion of Greyhawk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Combo-4C
Year: 2008
Source: Exchange
Classification: Equippable

Adds +2 to maximum HP, grants immunity to poison, grants immunity to the side-effects of Undead Touch Attacks (e.g., Paralysis, Poison, curse, etc.), and immunity to petrification.

Medallion of Heroism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +1 level to character but the wearer may not equip a ring (or rings)

Items or effects which grant additional ring slots (e.g., Gloves of Glory or Hand of Glory) do not bypass this item’s ring prohibition.

Note: +level effects do not stack

Medallion of Inner Faith

Usable by: Cleric
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per game, as a Free Action, the wearer may heal all allies 4 HP.

Medallion of Keenness

Usable by: Dwarf Fighter, Fighter
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

When the wearer attacks with a 1-handed weapon (melee or missile) and wields a shield, the wearer’s attacks crit on a natural 19-20. If the wearer’s attack already crits on 19-20, this token does not affect their crit range.

Medallion of Magick

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per game, the wearer may recast a 1st-level or 2nd-level Spell on the very next round. This next-round bonus Spell is cast as a Free Action. The bonus Spell may be modified and must be cast on the round immediately following the source Spell.

Medallion of Meditation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Medallion of Mystic Mouth

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Once per round, wearers may swap out whatever is in their main hand (e.g., weapon, wand) with a wand, use that wand, and stow the wand–all as a single Free Action. The item swapped out must be the same item that’s swapped back in.

This item does not allow the same wand to be cast twice in a single round because no swap would occur. If you want to use the same wand effect twice in a round,

Medallion of Nobility

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2007
Source: Appreciation
Classification: Timeless

This medallion has no in-game effect. Rather, it is a symbol of the awarding of nobility by the High Council of Greyhawk to your person. Every player (not character) who attains the 5th level of experience may order one of these tokens.

This token cannot be equipped. The token itself does not bestow any benefit. The purpose of this token is to show physical proof that the player has achieved 5th level. Even though some character manager software may allow you to “equip”

Medallion of Renewal

Usable by: Cleric
Slot: Neck
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

Wearer may use restore spell one additional time, but this use may only be used to restore a 1st-level Spell.

Medallion of the Sweetwoods

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level) and +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws).

Medallion of the Third Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Imbues wearer with Psychic Power

Medallion of Valhalla

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons) and +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level)

Medium Gear Assembly

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Medium Gold Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Medium Gold Sprocket

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Medium Rumor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2004
Source: Standard Pack
Classification: Rumor

This token could be turned in prior to beginning your adventure to learn a rumor. This rumor represented some overheard conversation you heard as you made your way through the tavern. A rumor obtained with a Minor Rumor token had a 60% chance of being correct. A Medium Rumor had a greater chance of being valuable to the adventure than a Minor Rumor.

Medium Silver Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Medium Silver Sprocket

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Medium Steel Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Medium Steel Spring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Medusa Poison

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2014
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Melonbrant Concentrate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Participation
Classification: Monster Trophy

In addition to being a component of the Ring of the Ioun transmute, this token can also be included as a wild card in the upcoming “4C” recipe. Specifics will be available when that recipe is revealed.

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Mermaid Beaded Necklace (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Silver and Amethyst

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Mersnake Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2023
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Mighty Sling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2010, 2015, 2020
Source: Standard Pack
Classification: Equippable, Weapon

This weapon’s damage is augmented by the wielder’s Strength bonus. For every two points of Strength above 10, add +1 to the damage dealt. (E.g., 12 STR = +1 Damage, 14 STR = +2 Damage, 16 STR = +3 Damage, etc.) If you’d prefer that expressed as a formula, use this:
(S-10)/2=B
S=total Strength; B=Strength Bonus.
Don’t forget to round down.

Strength does not affect this weapon’s To Hit bonus,

Millward (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #24.

Mimic Slime

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2009
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Mind Flayer Ooze

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2008
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Minor Orb of Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Minor Ring of Fortitude

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +2 to Fortitude saving throws

Minor Ring of Reflexes

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +2 to Reflex saving throws

Minor Ring of Will

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +2 to Will saving throws

Minor Rumor (C)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2004, 2007
Source: Standard Pack
Classification: Rumor

This token could be turned in prior to beginning your adventure to learn a rumor. This rumor represented some overheard conversation you heard as you made your way through the tavern. A rumor obtained with a Minor Rumor token had a 50% chance of being correct. Whether the rumor was valuable to the adventure was another matter.

Minor Rumor (UC)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2006
Source: Standard Pack
Classification: Rumor

This token could be turned in prior to beginning your adventure to learn a rumor. This rumor represented some overheard conversation you heard as you made your way through the tavern. A rumor obtained with a Minor Rumor token had a 50% chance of being correct. Whether the rumor was valuable to the adventure was another matter.

Minotaur Hide

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2008, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 of any Common armor

Minotaur Hide Gasket

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Minotaur Horn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2010
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Minotaur Horn of Alert

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Combo-2C
Year: 2011
Source: Exchange
Classification: Equippable, No Party Card Effect

Sounding this roughly shod instrument dispels the effects of natural or magically induced sleep and allows the other members of the party to immediately engage in combat, cast spells, or perform any Standard Action. Activating this magic item is a Standard Action, so the person blowing this horn may not attack, cast, or perform any other Standard Action the same round it’s used. This is a permanent item.

Mirrored Archer's Buckler

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Offhand
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable, Gear, Shield

Adds +1 to AC when used with a 2-handed Ranged weapon. It may not be used with any melee weapon nor with a 1-handed Ranged weapon. Its polished surface also functions as a mirror.

Mirthwood Bliss Blossom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Participation
Classification: Monster Trophy

In addition to being a component of the Ring of the Ioun transmute, this token can also be included as a wild card in the upcoming “4C” recipe. Specifics will be available when that recipe is revealed.

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Mithral Boots

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +3 to Dexterity (thus depending on prior Dexterity score, adding either +1/+2 To Hit with ranged attacks, +1/+2 to AC, and +1/+2 to Reflex saving throws)

Mithral Cap

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Head
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and grants immunity to mind control attempts from undead monsters

Mithral Chainmail

Usable by: Bard, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2007
Source: Standard Pack
Classification: Equippable

Adds +6 to AC

Mithral Cluster

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: GP Value

Equivalent to 200 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Mithral Coin of Fate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2012
Source: Dungeon Only
Classification: none

The owner of this token may exchange it for any other token printed in 2007 or later (subject to availability), if the token you desire is one of the following rarities:

  • Common
  • Uncommon
  • Rare
  • Ultra Rare
  • Combo (1C, 2C, 3C, 4C, Trade)
  • Lore
  • Trade
  • Transmuted-Enhanced (3 point star)
  • Transmuted-Exalted (4 point star)
  • Premium

Mithral Coin of Luck

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2012
Source: Volunteer Recognition
Classification: Equippable, No Party Card Effect

If this token is turned in immediately after a failing a saving throw, that saving throw may be re-rolled. The re-rolled saving throw gains a +10 bonus.

Mithral Gauntlets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +4 to Strength (thus adding +2 To Hit in melee and +2 Damage with melee and thrown weapons)

Mithral Geode

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: GP Value

Equivalent to 25 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Mithral Nugget

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Dungeon Only
Classification: Truecraft

Used to participate in one of three mini-games in 2012.

Mithral Spring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Modegan Longbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

non-magical ranged weapon

Mongo's Miracle Bead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

The wearer gains a bonus to all saving throws, based on the number of Mongo’s Miracle Beads equipped in the party, as shown below:

Monk's Belt

Usable by: Monk
Slot: Waist
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +5 to AC

Monk's Belt of the Fist

Usable by: Monk
Slot: Waist
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Equippable

Once per game, dazing fist/stunning fist can trigger twice in one combat. The wearer may choose to not utilize the effect, if desired.

Monk's Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

For all classes except monk, damage inflicted on the wearer from non-magical missiles is reduced by 3 points per attack.

If the wearer is a monk, damage from magical missiles is reduced by 3 points per attack instead.

Monk's Green Belt

Usable by: Monk
Slot: Waist
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Monk's Red Belt

Usable by: Monk
Slot: Waist
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Monk's Spiked Belt

Usable by: Monk
Slot: Waist
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and grants 3 points of Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,

Monk's Yellow Belt

Usable by: Monk
Slot: Waist
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Moon Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical* compound Sacred weapon

This is not a shuriken. A monk may only throw one of these per round.

Unless modified by some other token/effect, this weapon does not deal any Blunt, Piercing, or Slashing damage.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature,

Moon Fate Card

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable

The wearer takes -1 damage resulting from a Ranged attack.

This token must be turned in before its effect can be used. It can only be activated in the 2026 season.

Moon Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Negates all special attacks that might be directed against the wearer’s weapon. (E.g., a rust monster’s corrosion ability or sundering attacks from SeyLah’s +2 Sundering Cestus)

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.

Moonhide Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +5 to Dexterity (thus, depending on prior Dexterity score, either +2/+3 To Hit with ranged attacks, either +2/+3 to AC, and either +2/+3 to Reflex saving throws)

Morning Star

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Combo-1C
Year: 2009
Source: Exchange
Classification: Equippable, Weapon

non-magical weapon

Mortar & Pestle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2007, 2013
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Mountain Dwarf Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Mountain Dwarf Boots

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +2 to Reflex saving throws vs. slips and/or falls

Mountain Dwarf Mitts

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Grants immunity to the weapon drop chance caused by fighting in a Cold Climate

Mug of Beauty

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2005
Source: Promotional
Classification: none

All members of the appropriate gender gain +1 Charisma per mug’s worth of beverage consumed.

Mug of Courage

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2005
Source: Promotional
Classification: none

The drinker gains +1 to Will saves vs. fear for every mug’s worth of beverage consumed.

Mug of Wisdom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2005
Source: Promotional
Classification: none

Drinker gains +1 to perceived Wisdom for every mug’s worth of beverage consumed.

Muk's Greater Ring of Havoc

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Legendary
Year: 2022
Source: Exchange
Classification: Equippable, Timeless

Before the start of their adventure, the wearer gains either +6 Damage with melee attacks or +6 Damage with ranged attacks.

The wearer of this ring may not equip any other ring with the word “Havoc” in its name.

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