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True Dungeon Token Database

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Half-Orc Death Talisman (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Bone

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Half-Plate of the Deft

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and +2 to Reflex saving throws

Halfling Toe-Ring (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Platinum

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Halfraft (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #15.

Hammer and Spike

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Hand Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2006, 2007
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Hand Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2010, 2011
Source: Standard Pack
Classification: Equippable, Weapon

This small crossbow fires smaller bolts than normal crossbows and does not require the use of both hands to use.

Like all ranged weapons, it comes with an infinite supply of mundane ammunition. If the player wants to use specialized ammunition, the bolt token must specify “hand crossbow” as other bolts are too big to be fired from this weapon.

Hand Crossbow Bolt of Enfeeblement

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Ammunition

On a successful hit from a hand crossbow, this bolt requires the victim to succeed on a DC 12 Fortitude saving throw or suffer a -1 penalty to all melee damage until the end of combat. It must be declared (turned in) before sliding the weapon token.

The enfeeblement penalty from this bolt is equivalent to the spell ray of enfeeblement and the two effects share the same stack.

Hand Crossbow Bolt of Idiocy

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Ammunition

On a successful hit with a hand crossbow, in addition to dealing damage, the target must succeed on DC 12 Will saving throw or be unable to cast spells. If the target is not a spellcaster, this bolt has no effect. It must be declared (turned in) before sliding the weapon token.

Note: Attacks made with this ammunition deal a total of 0 HP damage–whether the saving throw was successful or not.

Hand Crossbow Bolt of Madness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Ammunition

On a successful hit from a hand crossbow, this bolt requires the victim to succeed on a DC 12 Fortitude saving throw or spend the entire next round attacking itself, dealing itself 5 of HP damage. This effect only lasts one round. It must be declared (turned in) before sliding the weapon token. Multiple hits in the same round do not stack, but the monster could be affected in consecutive rounds–assuming it continued to fail the saving throw.

Hand of Glory

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2006, 2009
Source: Standard Pack
Classification: Equippable

This necklace allows the wearer equip up to three rings instead of the normal maximum of two.

The effect from this item does not stack with other __ of Glory items.

Handy Holy Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

This belt allows the wearer to retrieve and drink one potion as a Free Action once per combat.

Harlax's Helpful Lamp

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

The user’s max HP increases depending on how many of Harlax’s Helpful Lamp tokens are equipped in the party,

Harp of the Angels

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Musical Instrument

When played by a bard, in addition to the standard bardsong bonuses, this instrument reduces the amount of Darkrift damage dealt to all party members by 2. It does not matter if the Darkrift attack is targeted at an individual or affects multiple victims, as long as the bard is performing bardsong with this instrument and the recipient of the damage is a member of the party, the Darkrift damage is reduced.

Harpy Claw Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2009
Source: Dungeon Only
Classification: Equippable

Grants immunity to any magical disease

Harpy Feather

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2021
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Harpy Talon

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2009
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Hat of Critical Thinking

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

The wearer’s Melee and Ranged attacks deal +2 damage.

In addition, the wearer is able to affect critical hits on creatures that are normally immune to critical hits (e.g., constructs, oozes, plants, undead, etc.) It also allows rogues to perform a sneak attack on creatures that are normally immune to being sneak attacked.

Hat of Escape

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

To attack the wearer, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the player is attacked normally–otherwise, the monster will chose another target. Similar to the sanctuary spell, the effect only works if there is more than one party member left. If the wearer is the only character left alive the monster will attack normally. In addition, if the wearer performs an offensive action* against the monster,

Hat of Hate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +3 to Will saving throws vs. Charm. It does not affect any other kind of Will saving throw.

Hat of Healing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

If the wearer scores a natural 20 on any kind of attack slide, the wearer will heal 5 HP. Characters that can attack twice in the same round (most likely a monk or ranger) could heal 10 HP if both attacks landed on the 20.

If a spell or scroll requires an attack slide, that slide counts as an attack, but slides that are not attacks do not trigger this item’s effect. Similarly,

Hat of Intellect

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer gains +2 To Hit with spells cast from the character card (not scrolls or items) and +4 to Intelligence.

Hat of Minor Retrieval

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2020
Source: Participation
Classification: Equippable

This hat allows the wearer to retrieve and drink one potion as a Free Action once per game.

Hat of Muffling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2018
Source: Participation
Classification: Equippable

Sonic damage inflicted upon the wearer is reduced by 2 points per attack/effect

Hat of Readiness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +1 to Reflex saving throws vs. traps

Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap” for flavor purposes, but their damage is not mitigated by this item.

Hat of Shade

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Wearer is immune to negative effects resulting from exposure to the sun

Hat of Sighting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer gain +1 To Hit. Wearer’s Reflex saving throws suffer a -1 penalty.

Hat of the Hellway

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Hat of the Humble Servant

Usable by: Paladin
Slot: Head
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

The wearer’s lay on hands HP pool is increased by 8. E.g., a 4th-level paladin’s lay on hands healing pool normally consists of 12 points of healing to distribute. With this item equipped, a 4th-level paladin has a lay on hands healing pool of 20 points to distribute. The extra 8 points do not have to be used on a single application.

Once the extra 8 points of healing afforded by this hat are used,

Hat of the Lucky Pirate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Transmuted-Enhanced (3 pt)
Year: 2023
Source: Exchange
Classification: Equippable

Adds +1 to all saving throws

Haven (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #16.

Haven Clash Mace

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

Haven Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and suffer -1 to Reflex saving throws

Haven Hide Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Haven Holy Symbol

Usable by: Cleric
Slot: slotless
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Holy Symbol

The cleric’s turn undead ability is expanded to affect Evil Outsiders and Aberrations, in addition to Undead.

Hawk-Kin Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +7 to AC

Hawk-Kin Feather

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2014
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Hawk-Kin Light Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Healing Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 HP healed from any healing spell received if the spell was cast by a character, not from scrolls or items.

Note: The bonus healing is applied when healing spells are cast upon the character utilizing this runestone. When healer classes utilize this runestone, healing spells they cast upon others are not boosted.

Heart of Fafnir

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable, No Party Card Effect

Once per game, the character may use their equipped Spirit Pet to attack twice in a single room.

Heartwood Armor

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +5 to AC and grants immunity to charm effects from Fey creatures

Heavy Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Heavy Brass Spring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Heavy Claymore

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical Slashing weapon

Heavy Crossbow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2005, 2006, 2008, 2010
Source: Standard Pack
Classification: Equippable, Weapon

A heavy crossbow takes one combat round to load after being fired. Therefore, a player using any type of heavy crossbow (mundane, magical, Dwarven, etc.) will only be able to attack every other round. Even if a player has multiple heavy crossbow tokens, the cumbersome nature of this weapon–changing from heavy crossbow to heavy crossbow–will still incur a combat round penalty. Thus, carrying multiple heavy crossbows will have no net benefit (besides being realistically unfeasible).

Heavy Holy Water Sprinkler

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against Undead.

Note: This token is named for something it resembles, not for its function. It does not literally sprinkle Holy Water.

Heavy Iron Club

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional +3 damage when it’s used to score a hit against a Fae.

Heavy Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Heavy Repeating Crossbow

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Rare
Year: 2005, 2006, 2008, 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Unlike a standard heavy crossbow, heavy repeating crossbows do not have the reload time penalty and can be fired every round.

Hefty Oasis Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

This magical melee Slashing weapon deals an additional 3 damage when it’s used to score a hit against a target that is size large or greater.

Heimdall's Pendant

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +2 to Melee AC

If the wearer is a monk, in addition to the +2 to Melee AC, the wearer also gets +2 to Ranged AC

Helbane Cloak

Usable by: Bard, Cleric, Druid, Paladin, Ranger
Slot: Back
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

When the wearer uses a healing Spell or healing Special Power (not a scroll or magic item) on another person, the wearer of this cloak heals 1 point of damage. This item does not affect heals when the wearer targets themself.

This item is usable only once per room.

Helkyrie Ichor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2018
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Helm of Abjured Shelter

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Dungeon Only
Classification: Truecraft

Used to participate in one of three mini-games in 2012.

Helm of Clear Thought

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Rare
Year: 2007
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and +4 to saving throws vs. charm effects

Helm of Dark Visage

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and +4 to saving throws vs. Gaze attacks

Helm of Prediction

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +1 to AC but suffer a -1 penalty to Will saving throws

Helm of Retribution

Usable by: Ranger
Slot: Head
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and +2 Damage when making attacks against the ranger’s favored enemy

Helm of the Boar

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +2 to melee damage but penalizes Reflex saving throws by -4

Helm of the Eagle

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and adds +1 To Hit when making ranged attacks with physical weapons (not spells)

Helm of the Wise

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and +3 to Will saving throws

Helmet of Fortitude

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and adds +3 to Fortitude saving throws

Hematite Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: GP Value

Equivalent to 15 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Herald's Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

+1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws), and +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Herald's Bead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

The wearer cannot become affected by the Blighted condition.

Blighted: Unique to Cravenwood, this condition represents some evil magic that infests a being. Lycanthropy is one such Blight, but it could be something like “Rooted Legs” or “Black Tongue” which could affect a stricken character.

Herald's Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) and an additional +1 to max HP.

Herald's Boots

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

The wearer gains Free Movement.

Herald's Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either +0/+1 To Hit with Ranged attacks, either +0/+1 to AC, and either +1/+2 to Reflex saving throws) and all the wearer’s Ranged attacks deal +1 damage as Fire.

Herald's Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Wearer cannot be Surprised

Herald's Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Adds +3 to Will saving throws and +3 to Fortitude saving throws

Herald's Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Adds +1 to AC and +2 to Reflex saving throws

Herald's Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Melee attacks made by the wearer deal +2 damage as Sonic.

Herald's Greaves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shins
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Adds +3 to Will saving throws

Herald's Hat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Adds +3 to Reflex saving throws and +2 to max HP.

Herald's Horn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable, No Party Card Effect

Once per game, using this horn as a standard action will cause 3 points of Sonic damage to all monsters in the room.

This item does not work in areas of magical silence.

Herald's Kilt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Once per combat, this kilt allows the wearer to retrieve and drink one potion as a Free Action.

Herald's Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

All attacks made by the wearer deal +1 Damage as Sonic.

Herald's Ring of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2026
Source: Exchange
Classification: Equippable

Adds +3 Focus

Herald's Ring of Wrath

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2026
Source: Exchange
Classification: Equippable

Before the start of their adventure, the wearer gains either +4 to hit with melee attacks or +4 to hit with ranged attacks.

Herald's Spectacles

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.

This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.

Herald's Vestments

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Rare
Year: 2026
Source: Treasure Chest Only
Classification: Equippable

Adds +2 to AC and reduces Darkrift damage inflicted upon the character by 1

Hide Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Hill Dwarf Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Hireling Archer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hireling
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Equippable, Timeless

All Ranged attacks made by the equipper of this token deal +2 damage.

Hireling Baker

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hireling
Rarity: Safehold
Year: 2024
Source: Appreciation
Classification: Equippable

Once per game, when the baker’s trainee (owner of this token) consumes a healing item (any food or beverage that restores lost HP by entering the digestive system), the trainee heals an additional +5 HP. This token’s power can only be activated while consuming a healing item.

It does not necessarily need to be the first ingested healing item the token’s owner consumes. E.g., if you consume a healing item in the early part of an adventure,

Hireling Brewmaster

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hireling
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Equippable, Timeless

The equipper of this token gains +4 to Fortitude saving throws.

Hireling Champion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hireling
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Equippable, Timeless

All melee attacks made by the equipper of this token deal +2 damage.

Hireling Duelist

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hireling
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Equippable, Timeless

All melee attacks made by the equipper of this token gain +1 To Hit.

Hireling Fletcher

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hireling
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Equippable, Timeless

All Ranged attacks made by the equipper of this token gain +1 To Hit.

Hireling Martial Artist

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hireling
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Equippable, Timeless

The equipper of this token gains +4 to Reflex saving throws.

Hireling Oracle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hireling
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Equippable, Timeless

The equipper of this token gains +2 to all saving throws.

Hireling Scribe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hireling
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Equippable, Timeless

The equipper of this token gains +4 to Will saving throws.

Hireling Steward

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2024
Source: Exchange
Classification: Timeless

Used in the creation of Hireling tokens

Hitchhiking Ghost: Bog

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Treasure Chest Only
Classification: Equippable

The user may equip one additional Rare eye slot item. There is no rarity-restriction on the initial eye slot item.

This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.

Hitchhiking Ghost: Flog

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Treasure Chest Only
Classification: Equippable

The user may equip one additional Rare feet slot item. There is no rarity-restriction on the initial feet slot item.

This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.

Hitchhiking Ghost: Gog

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Treasure Chest Only
Classification: Equippable

The user may equip one additional Rare leg slot item. There is no rarity-restriction on the initial leg slot item.

This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.

Hitchhiking Ghost: Mog

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Treasure Chest Only
Classification: Equippable

The user may equip one additional Rare shirt slot item. There is no rarity-restriction on the initial shirt slot item.

This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.

Hitchhiking Ghost: Shog

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Appreciation
Classification: Equippable

The user may equip one additional Rare waist slot item. There is no rarity-restriction on the initial waist slot item.

This is a one-use item that is turned in to the coach prior to starting an adventure. The effects get added to your overall stats.

Hoar Beast Fang

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2025
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Hodor's Necklace

Usable by: Ranger
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Once per room, the wearer may use one ammo token without having to turn the ammo token in. Any additional ammo tokens must be turned in.

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