Gloves of Dampening
Ranged damage inflicted on the wearer is reduced by 2 points per attack/effect.
Gloves of Deflection
Grants immunity to physical ranged attacks but not melee attacks, spells, or wholly magical effects.
If the wearer is a monk, the attack will be redirected back at the attacker. Only ranged attacks directed at the monk are reflected. It does not matter if the attack would have scored a hit against the monk or missed, as long as the monk was the target the missile will be reflected. The damage from the reflected attack is automatic (i.e.,
Gloves of Dexterity
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
This token could have been exchanged for Gloves of the Cutpurse until December 1st, 2017.
Gloves of Dwarvenlore
Wearer gains +1 Damage when wielding a Dwarven-made weapon
Gloves of Elven Lords
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Gloves of Elvenkind
Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)
Gloves of Fae Turning
Clerics wearing these gloves may use their turn undead ability on Fae creatures. The skill check still applies and functions the same way–a bonus for success, no penalty for failure. These gloves may be used in conjunction with a special holy symbol and the bonus afforded functions the same way. (E.g., a Greater Holy Symbol of Pelor would double the damage or a Commander’s Holy Symbol would deal +2 damage as long as the Fae was corporeal)
This item does not grant any additional uses of turn undead (Fae) beyond the standard 1/room,
Gloves of Flameward
Fire damage inflicted on the wearer is reduced by 2 points per attack/effect.
Gloves of Focus
Adds +1 to Focus
Gloves of Glory
These gloves allow the wearer equip up to three rings instead of the normal maximum of two.
The effect from this item does not stack with other __ of Glory items.
Gloves of Greater Archery
Adds +4 to Damage with physical ranged weapons. It has no effect on spells or melee attacks.
Gloves of Healing
Any healing spell cast (from the character card, not from scrolls or items) by the wearer will heal 1 additional HP. This power may be activated every round, if desired, but eventually the character will run out of spells.
Healing spells which affect multiple targets get a total of +1 HP healed, not +1 HP per recipient–the caster selects the target to receive the extra healing.
Note: This item may not be used more than once per round,
Gloves of Infamy
Adds +2 To Hit and +2 Damage to Melee attacks made by the wearer.
Gloves of Linked Fury
Adds +2 to Damage with 2-handed melee weapons. It has no effect on spells, ranged attacks, or 1-handed weapons of any kind.
Gloves of Quickness
Adds +3 to Reflex saving throws
Gloves of Repulsion
Adds +4 to ranged AC; does not affect melee AC
Gloves of Retrieval
These gloves allow the wearer to retrieve and drink one potion as a Free Action once per combat.
Gloves of Rope Climbing
When climbing a vertical rope, the wearer’s climb speed is doubled.
Gloves of Spell Negation
Once per room, these gloves can negate the effect of a 3rd-level or lower cast spell (not a scroll, magic item, or anything not emanating directly from the caster) if the wearer is the sole target. The player (not necessarily the character) has the option to allow a spell to take effect (e.g., a healing spell or a buff), but if the player chooses to allow the first targeted spell to take effect (whether the spell would have caused weal or woe),
Gloves of Stabbing
Sneak attacks made by the wearer gain +2 To Hit. These gloves to not affect non-sneak attack attacks.
Gloves of the Brute
Adds +5 to Strength (thus, depending on prior Strength score, adding either +2/+3 To Hit in melee and +2/+3 Damage with melee and thrown weapons) and -2 to Dexterity (-1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)
Gloves of the Bull
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)
Gloves of the Cabal
Wearer may affect one additional target with a single-target scroll. Only single-target scrolls are affected by these gloves. Scrolls that inherently affect more than one target do not benefit from this item, even if there is only one eligible target. All eligible scrolls the wearer casts are affected. The rarity of the scroll that can be affected is based on the total number of GotC equipped in the party, as shown on the table below.
Gloves of the Cutpurse
Adds +5 to Dexterity (thus, depending on prior Dexterity score, adding either +2/+3 To Hit with ranged attacks, either +2/+3 to AC, and either +2/+3 to Reflex saving throws) and -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons)
Gloves of the Dark Gnome
Adds +2 to Constitution (+1 to max HP per character level and +1 to Fortitude saving throws) and –2 to Dexterity (–1 To Hit with ranged attacks, –1 to AC, and –1 to Reflex saving throws)
Gloves of the Deadshot
All the wearer’s Ranged attacks gain a +3 To Hit bonus.
Gloves of the Flying Fists
Monks wearing these gloves may make flurry of blows (and by extension, dazing/stunning fist) attacks against ranged targets. These attacks are made using the monk’s melee modifiers on the party card and whichever melee token(s) the player is using. Do not place this token in the slider because it has no damage wheel.
Gloves of the Footpad
Rogues wearing these gloves gain +1 To Hit when making sneak attacks.
Gloves of the Gladiator
While attacking with a 2-handed weapon, that weapon deals +5 damage.
Gloves of the Inferno
Melee attacks made by the wearer deal +2 damage as Fire.
Gloves of the Order
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and the wearer is immune to Retribution Damage against attacks from Accursed monsters.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g.,
Gloves of the Raider
If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.
If a variable-effect token is being used to gain Treasure Chips, Gloves of the Raider does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Gloves of the Raider and ___ of Wonder can’t be equipped by the same character.
Gloves of the Ravager
All attacks made by the wearer while wielding a Ravager weapon deal +1 damage.
Gloves of Valor
All the wearer’s Melee weapon attacks gain +1 To Hit, and all Ranged attacks made by the wearer suffer -1 To Hit.
Gloves of Weapon Finesse
Melee weapon and flurry of blows attacks gain +3 To Hit
Gloves of Wrath
Adds +1 to Damage when casting a damage-inflicting spell from your character card. These gloves do not affect spells cast from scrolls or items.
Gnome Medallion (Artisan)
Fashioned out of Platinum and Opal
In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.
Gnomish Alloy Spring
One of 40 tinkering components used to make a special Legendary token
Gnomish Breastplate
Adds +4 to AC and Shock damage inflicted on the wearer is reduced by 2 points per attack/effect
Gnomish Cannon
Once per room, this missile weapon may be used to make a ranged attack.
This damage from this weapon may optionally be enhanced with slug ammo.
Gnomish Fizzy Lifting Pack
As a Free Action once per combat, the wearer may use a melee weapon (using melee combat modifiers) to attack flying or levitating monsters. The monster must be in the air, not just at range.
This item does not confer the ability to fly/levitate, it allows the wearer to leap up, attack, and land safely back in the same spot from which they took off. This item neither impairs nor improves the wearer’s ability to perform normal attacks or Spell castings.
Gnomish Guard Armor
Adds +3 to AC.
Darkrift damage inflicted on the wearer is reduced by 1 point per attack/effect.
Gnomish Hide Armor
Adds +3 to AC.
Shock damage inflicted on the wearer is reduced by 1 point per attack/effect.
Gnomish Leather Armor
Adds +3 to AC
Gnomish Leather Jerkin
Adds +2 to AC
Sling or slingbow attacks made by the wearer deal +1 Damage.
Gnomish Lt. Hammer
This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
Gnomish Shield
Adds +1 to AC
Gnomish Throwing Hammer
This weapon deals an additional 3 damage when it’s used to score a hit against a Construct.
If thrown (used as a ranged attack), this weapon does not automatically return to the character’s hand.
Goblet of Healing
Pouring two flasks of Faerie Water (i.e., turn in two tokens) into a Goblet of Healing and consuming the liquid from the goblet will heal the imbiber 3 HP. The pouring and drinking process can be completed as a single Standard Action.
If you have also equipped a Greater Alchemist Pouch, it will bestow its healing bonus on you when you drink two Faerie Waters out of this goblet.
Goblet of Saintly Surge
Once per room, the amount of healing is doubled when the wearer drinks a potion. If the potion has non-HP-restoring effects, the HP healed is still doubled, but the side-effects are not doubled.
Goblet of Toasting
While in the coaching room, two or more owners of this token may clink their Goblet of Toasting (GoT) tokens together to gain a bonus to one ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma) of their choice. Each person may choose whichever Ability Score they prefer. E.g., if one person picks Dexterity, that does not compel anyone else to pick Dexterity nor does it prevent another person from also selecting Dexterity.
Goblin Club
non-magical blunt weapon
Goblin Helm
Adds +1 to AC and suffer -1 to Will saving throws
Goblin Long Sword
non-magical slashing weapon
Goblin Maul
non-magical blunt weapon
Goblin Shaman Wand
Deals 3 damage as Fire to the target. There is no saving throw to mitigate damage.
Because all wands require a command word to function, this item cannot be activated if the wielder is magically Silenced.
General Wand Errata: Chargeless wands debuted in 2018. Although we loved seeing more wands being used, we felt that unlimited-use wands were not the ideal path going forward. Starting at Origins 2019, all wands became consumable,
Goblin Shield
Adds +2 to AC; if the user is currently wielding a Goblin-made weapon, the AC bonus becomes +3 instead of +2
Goblin Sickle
non-magical slashing weapon
Goblin Weapon Oil
Attacks made with a Goblin-made weapon (it has no effect on non-Goblin weapons) coated by this oil deal +5 Damage as Acid.
Goggles of Anticipation
Melee attacks made by the wearer gain +1 To Hit and adds +2 to Reflex saving throws.
Goggles of Ethereal Vision
When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
Goggles of Greenvision
Wearer cannot be Surprised by a monster hiding in natural terrain
Goggles of Instant Analysis
All the wearer’s melee attacks gain +2 To Hit
Goggles of Seeing
Allows the wearer to see in non-magical darkness
Note: These goggles do not have any effect in magical darkness.
Goggles of Seeking
When the wearer attacks with a sling, gain +2 To Hit. It does not affect any form of attack other than slings. It affects Sling Staff attacks, but only when used to make a missile attack.
Goggles of Serpent Sight
Wearer cannot be Surprised
Goggles of Striking
All the wearer’s Ranged attacks gain +1 To Hit (if an attack slide is required) and deal +1 Damage.
Remember: “Ranged” is an umbrella term that covers both missiles (physical items propelled through the air) and Spells cast from the class card (not scrolls, items, or “cast as a scroll” effects).
Goggles of the Bliss
When wearing these goggles, the ranger’s favored enemies are expanded to also include Evil Outsiders and Giants.
Goggles of the Deadshot
All the wearer’s Ranged attacks gain a +3 To Hit bonus.
Gold Ankh
Equivalent to 50 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Gold Blessing Rod
Equivalent to 25 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Gold Candelabra
Equivalent to 50 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Gold Chalice
Equivalent to 50 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Gold Diamond Scorpion
Equivalent to 250 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Gold Earring
Equivalent to 15 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Gold Ruby Ankh
Equivalent to 200 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Gold Ruby Saluki
Equivalent to 150 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Gold Ruby Serpent
Equivalent to 200 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Gold Scorpion
Equivalent to 60 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Gold Serpent
Equivalent to 70 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Golden Apple of Eris
This Artifact grants the power of an Amulet of Wonder to its owner and his entire party. In addition, if the current power of the Amulet of Wonder has a random effect, all the party members may roll (or flip, or whatever is used to generate the random effect) twice and select the result they like best between the two.
Side Effect: Any time the possessor rolls a 1 on a saving throw,
Golden Apple of Salvation
After taking a Standard Action to consume, damage from the next melee attack to hit the user will be reduced by up to 16 points. Once any amount of damage has been mitigated, the effect fades–even if less than 16 points of damage was negated. The effect from this item affects only one successful melee attack against the consumer, even if the attacker can make more than one attack per round. The effect from this item dissipates when the consumer moves into the next room–even if the consumer was not struck by a melee attack.
Golden Fleece
exchanged for any combination of any 10 Monster Trophies (they need not be 10 unique trophies, though that is also acceptable)
Golden Goblet
Equivalent to 150 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Golden Plate
Equivalent to 50 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Golden Ticket
Every year, a very few number of Golden Ticket tokens are randomly inserted into token packs sold prior to Gen Con. The lucky recipient of a Golden Ticket is eligible to go on a special dungeon run at that year’s Gen Con or Gamehole Con. There are many surprises for those fortunate players which may include über token bags, a unique room in the adventure, or a special challenge. Fortunately, no one has been turned into a blueberry…
Golden Toadstool
Heals 6 HP when eaten
Golem 1st Finger
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem 1st Thumb
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem 2nd Finger
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem 2nd Thumb
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem 3rd Finger
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem 4th Finger
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem 5th Finger
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem 6th Finger
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem 7th Finger
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem 8th Finger
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Bolt (2023)
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Golem Bolt (2026)
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Golem Brain
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.

































































































