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Hand Crossbow Bolt of Madness

On a successful hit from a hand crossbow, this bolt requires the victim to succeed on a DC 12 Fortitude saving throw or spend the entire next round attacking itself, dealing itself 5 of HP damage. This effect only lasts one round. It must be declared (turned in) before sliding the weapon token. Multiple hits in the same round do not stack, but the monster could be affected in consecutive rounds–assuming it continued to fail the saving throw.

Note: Attacks made with this ammunition deal a total of 0 HP damage–whether the saving throw was successful or not. However, the monster will still damage itself if it fails the saving throw.

Text On Token

DC-12 Fort save or monster does 5 pts to self next round
(One use)

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Ammunition
Ammunition Type: Hand Crossbow Bolt
Ammunition Launched by: Hand Crossbow
Damage Type: does not deal HP damage
Weapon Medium: Non-Magical, Non-Magical Ranged
Limited Use: Expendable, Single Use
Converts To*: 6 units, Enchanter's Munition

*Click here for more information on the Token Exchange Program

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