Golem Chest
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Heart
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Ankle
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Arm
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Ear
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Eye
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Foot
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Knee
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Palm
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Shin
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Shoulder
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Thigh
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Left Wrist
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Mouth
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Neck
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Nose
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Power Cell
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Ankle
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Arm
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Ear
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Eye
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Foot
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Knee
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Palm
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Shin
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Shoulder
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Thigh
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Right Wrist
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Golem Spring
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Golem Thorax
This is one of 40 “Treasure-only” tokens (found only in post-event treasure) needed to make a special Legendary token.
Good Fruit
Heals 3 HP of damage when consumed and cures all diseases affecting the consumer
Only one Good Fruit may be consumed per person per room.
Good Runestone
Adds +1 HP healed from any healing spell received if the spell was cast by a character but not from scrolls or items.
Note: The bonus healing is applied when healing spells are cast upon the character utilizing this runestone. When healer classes utilize this runestone, healing spells they cast upon others are not boosted.
Runestones are single use items that are turned in to the coach prior to starting an adventure.
Gorgonbane Goggles
Adds +6 to saving throws vs. Gaze attacks
Grappling Hook
As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.
Grave Fate Card
The wearer takes -1 damage resulting from a Melee attack.
This token must be turned in before its effect can be used. It can only be activated in the 2026 season.
Grave Hunter Gloves
When attacking an Undead target, the wearer’s melee attacks deal +1 Damage.
Grave Hunter Goggles
Undead monsters cannot Surprise the wearer. These goggles have no effect on Surprise generated by magical effects, traps, or anything other than an Undead monster.
Grave Hunter Pendant
Adds +1 to all saving throws
Grave Hunter Reinforced Coat
Adds +4 to AC and melee attacks made on the wearer by Undead monsters deal -1 damage per attack.
This item equips in the Torso (armor) slot.
Grave Hunter Shield
Adds +2 to AC and suffer a -2 penalty to Reflex saves
Grave Hunter Shirt
Wearer is immune to Paralysis inflicted by Undead Touch attacks.
Grave Hunter Swarm Armor
Adds +9 to AC and suffer a -1 penalty to Reflex saves
Great Axe
non-magical weapon
Great Club
non-magical weapon
Great Sword
non-magical weapon
Greater Alchemist Pouch
All potions carried by the character are protected from damage. In addition, whenever the owner eats or drinks an item that restores HP, 1 additional HP is restored. The bonus healing effect from this item is not triggered by cast-spells, nor by healing items not orally consumed. E.g., a healing salve would not receive the bonus healing because a salve is rubbed on the skin, not eaten or drunk. The bonus healing from this item stacks with Girdle of Wealful Health.
Greater Arcane Scroll Tube
All scrolls carried by the possessor of this tube are protected from damage as long as the scrolls remain in the tube. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.
When the possessor of this tube casts a healing scroll, that scroll gains +2 to the amount healed. When the possessor of this tube casts a damage-inflicting scroll,
Greater Bead Bracelets
This item allows up to 3 additional Beads to be equipped.
Greater Bead of Whispers
Adds +3 to all saving throws
The wearer of this bead may not equip Boaz’s Bead of Whispers.
Greater Charm Bracelets
The wearer may equip up to three additional charms.
Greater Cloak of Destiny
Adds +4 to all saving throws
Greater Eye Patch of the Aesir
Adds +3 to Focus
Greater Fae Blowgun
non-magical ranged weapon
Greater Garnet Charm
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
Greater Gloves of the Gladiator
While attacking with a 2-handed weapon, that weapon deals +6 damage.
Greater Holly Ring
Successful melee attacks made by the wearer deal +1 damage as Sacred.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.
Greater Holy Symbol
Adds +2 to the damage normally caused when a cleric turns undead.
Greater Holy Symbol of Pelor
This item doubles the damage normally caused when a cleric turns undead.
Greater Mistletoe
Adds +1 Damage to all successful damage-inflicting spells cast by druids. This is a permanent item. Multiple copies do not stack.
If a spell under the influence of Greater Mistletoe can affect more than one target, only one victim gets the extra damage. E.g., if the druid casts a spell that deals 2 damage to all monsters, only one of the monsters would take an extra point of damage. The druid chooses the recipient of the extra point of damage.
Greater Oasis Mace
non-magical melee Blunt weapon
Greater Onyx Charm
Adds +2 to Strength (thus +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Greater Quicksilver Charm
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Greater Ring of Havoc
Before the start of their adventure, the wearer gains either +4 Damage with melee attacks or +4 Damage with ranged attacks.
The wearer of this ring may not equip any other ring with the word “Havoc” in its name.
Greater Ring of Reflexes
Adds +6 to Reflex saving throws
Greater Scimitar
non-magical weapon
Greaves of Absorption
Acid, Cold, Fire, Darkrift, Poison, and Shock damage inflicted on the wearer is reduced by 2 points per damage type per attack/effect. Thus, if a single attack dealt a combination of at least two points each of Acid, Cold, Darkrift, Fire, Poison, AND Shock damage, these greaves would absorb 12 points of damage.
This token is a key ingredient for a multi-year transmute.
Greaves of Deflection
Missile damage inflicted on the wearer is reduced by 3 points per attack/effect
Greaves of Diffusion
Damage inflicted upon the wearer from effects that require a saving throw are reduced by 3 points per effect.
Greaves of Firewalk
Fire damage inflicted upon the wearer is reduced by 1 point per attack
Greaves of Frost Resistance
Cold damage inflicted on the wearer is reduced by 1 point per attack/effect
Greaves of Grounding
Shock damage inflicted on the wearer is reduced by 2 per attack/effect
Greaves of Healing
Any time the wearer scores a natural 20 on an attack slide, the wearer heals 2 HP.
Note: This is one of very few items that can only be equipped by one of the fighter classes–in this case, dwarf fighters cannot use this item.
Greaves of Heimdall
Melee damage inflicted on the wearer is reduced by 1 point per attack/effect
Greaves of Ice Resistance
Cold damage inflicted on the wearer is reduced by 2 points per attack/effect
Greaves of Insulation
Shock damage inflicted on the wearer is reduced by 1 per attack/effect
Greaves of the Growler
Adds +3 to Fortitude saving throws.
When equipped by a Druid, adds an extra +1 to Fortitude saving throws.
Greaves of the Stalwart
Melee damage inflicted on the wearer is reduced by 2 points per attack/effect
Greaves of the Viper
Poison damage inflicted on the wearer is reduced by 1 point per attack/effect.
Green Bifrost Charm
1-handed Missile weapon attacks made by the wearer deal +2 damage as Sacred
Greenbrye (Lore)
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #12.
Greentowne (Lore)
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #13.
Greenward Cloak
Wearer is immune to damage from natural plant thorns
Natural: Exists in the real world. Roses are natural plants with thorns because they exist in the real world. A shambling mound is a plant monster that does not exist in the real world and is therefore not considered natural.
Greenward Robe
Adds +1 to AC
Gregor's Gladiator Gloves
While attacking with a 2-handed weapon, that weapon deals +8 damage.
Gregor's Tome of Focus
Adds +2 to Focus
Grenado
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Blunt damage to the monster. It is usable only once, whether the attack succeeds or misses.
Greywood (Lore)
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #14.
Ground Unicorn Horn
Used to participate in one of three mini-games in 2012.
Grunnel's +2 Pointy Stick
Like all +2 weapons, the DM adds +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.
As a Standard Action, the owner may use this stick to restore a dead character back to life. When restored in this manner, the revived character has one HP. Using this stick to revive a dead character consumes the stick and this token must be turned into the DM.
Grunnel's Funnel
Once per room, this slotless item allows its user to retrieve and use one healing potion as a Free Action. The healing potion may be consumed by the owner of the Funnel or by an ally.
Grunnel's Hexed Fruitcake
For one game only, adds +2 to max HP after you give this token to an unsuspecting player–not an unsuspecting character.
This token is unique in that you only gain its effect when you give it away. Furthermore, the player you give it to cannot be aware you’re giving it to them. There is no limit to the number of times* this token can be passed along, but to enjoy its effect, all of the following must be true:
- The new owner must not be aware they have received this token.
Grunnel's Stocking
Once per game, this item allows the owner to retrieve and drink one healing potion as a Free Action.
If a potion has more than one effect, as long as at least one of those effects heals, that potion is compatible with Grunnel’s Stocking.
Potion tokens typically start with the word “Potion” but some do not.
This item only works for its owner.
Guardian's Large Shield
Adds +2 to AC and suffer -2 to Reflex saving throws
Guild of Ale Drinkers
Given to all players on the completion of their adventure in 2007, this token could be turned in for free admission to the True Dungeon Tavern that year.
Note: Though this token’s title was printed in blue and it bears a cauldron symbol, it’s not actually a Combo token because it did not require any tokens to be turned in.
Guild Training Boots
Wearer may sneak attack without the standard 1 round delay, but if the sneak attack attempt fails, the rogue is Dazed for 1 round.
Dazed: Victim cannot move or take any actions, but AC is not altered.
Halberd
non-magical weapon
Half Plate Armor
Adds +7 to AC
Half Plate of Life
Adds +7 to AC and +2 to maximum HP



































































































