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Hand Crossbow Bolt of Enfeeblement

On a successful hit from a hand crossbow, this bolt requires the victim to succeed on a DC 12 Fortitude saving throw or suffer a -1 penalty to all melee damage until the end of combat. It must be declared (turned in) before sliding the weapon token.

The enfeeblement penalty from this bolt is equivalent to the spell ray of enfeeblement and the two effects share the same stack. Multiple enfeeblement effects will stack up to a maximum -4 penalty. E.g., if a monster was hit with two rays of enfeeblement and two Hand Crossbow Bolts of Enfeeblement and it failed all four saving throws, it would reach the maximum -4 to damage penalty.

Note: Attacks made with this ammunition deal a total of 0 HP damage–whether the saving throw was successful or not.

Text On Token

DC-12 Fort or -1 to melee damage (-4 max)
(One use)

Usable By: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Ammunition
Ammunition Type: Hand Crossbow Bolt
Ammunition Launched by: Hand Crossbow
Damage Type: does not deal HP damage
Weapon Medium: Non-Magical, Non-Magical Ranged
Limited Use: Expendable, Single Use
Converts To*: 3 units, Enchanter's Munition

*Click here for more information on the Token Exchange Program

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