Scarab Shield
Adds +2 to AC and +1 to all saving throws
Scepter of Seth
magical melee Blunt weapon
This weapon deals an additional 2 damage when it’s wielded in a desert.
Scepter of the Dead
This holy item allows all players of dead characters in the party to speak for one room. These “ghost” players may not physically interact with the party or anything in the room, but can verbally assist in strategy and puzzle solving. Be warned, however, use of this item comes with a price. Each time the scepter is activated, it will deal 5 damage to the cleric for breaching the veil between the living and dead.
Scimitar
non-magical weapon
Scorpion Chitin Armor
Adds +4 to AC and grants 1 point of Poison-based Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,
Scoundrel Sword
non-magical melee Slashing weapon
Scrael Claw
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Scribe's Spectacles
Single-target damage-scrolls (not Spells, Spells “cast as a scroll”, nor non-Scroll items) cast by the wearer deal +3 Damage.
These spectacles have no effect on scrolls that do not deal HP damage.
These spectacles have no effect on scrolls that as written can affect more than one target, even if there is only one eligible target. I.e., if the scroll says it can affect more than one target, this item doesn’t affect it.
Scroll Abyssal Gift
Deals 4 damage as Darkrift to all monsters and Stuns the caster for one round after casting. There is no saving throw to mitigate damage, nor to resist the Stun.
Stunned: Victim drops whatever is in its hands; cannot attack, cast spells, or play bardsong; and suffers a -2 AC penalty.
Scroll Acid Burst
Inflicts 10 points of Acid damage on a single target. If there are other eligible targets in the room, they each suffer 5 points of Acid damage. The victim gets no saving throw to mitigate the damage, but if the victim is resistant/immune to Acid that will be factored in.
Scroll Acid Rain
Deals 4 damage as Acid to all monsters. There is no saving throw to mitigate damage.
Scroll Acid Spray
Deals 5 damage as Acid if AC 15 is hit
Scroll Arcane Decay
Deals 6 damage as Acid to the target. There is no saving throw to mitigate damage.
Scroll Arcane Destruction
Deals 10 damage as Acid to the target. There is no saving throw to mitigate damage.
Scroll Arcane Rust
Deals 3 damage as Acid to the target. There is no saving throw to mitigate damage.
Scroll Avenging Asp
Grants 3 points of Retribution Damage to the caster.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
Scroll Baldur's Courage
The entire party gains +2 to Will saving throws
Scroll Ball of Lightning
Deals 4 damage as Shock if AC 15 is hit
Scroll Bane
Target must succeed on a DC 12 Fortitude save or suffer a -2 penalty to its To Hit attempts for the duration of combat. The -2 To Hit penalty applies to all attacks the victim makes, not just ones directed at the caster of this spell.
This effect does not stack. Therefore, the bane effect is not augmented by multiple castings. The effect from this spell does not stack with the effect from a Cloak of Curses.
Scroll Banshee Wail
Deals 4 damage as Sonic to all monsters, no To Hit slide is required, no saving throw is allowed to mitigate damage.
Scroll Barkskin
Adds +3 to AC to target willing ally or the caster
This effect lasts for the rest of the room, however the recipient of this effect is incapacitated the round after this scroll is cast while their skin becomes incredibly tough like the bark of a stout tree. The recipient benefits from the +3 AC bonus during the round of incapacitation.
Scroll Bless
Adds +1 To Hit on all attacks (melee, ranged, and spells cast from the character card which require an attack slide, but not scrolls) and adds +1 to Will saving throws vs. fear effects
Multiple castings of this scroll do not stack with each other. Furthermore, this scroll does not stack with the spell bless (cast from a character card.)
This scroll bestows its effects on the entire party,
Scroll Blink
The caster is constantly teleported a few feet in a random location every few seconds, making the caster harder to hit in combat. Before making an attack roll, would be attackers must roll a d20 to determine if they can hit the caster. If the result of that roll is 1-10, that attack roll can be made. If the result was 11-20, the caster cannot be hit that round.
This effect operates much like the spell mirror image.
Scroll Blur
Adds +2 to the caster’s AC
Cannot be cast on other targets
Scroll Bolster Allies
All party members gain +2 to Fort saving throws
Scroll Burning Hands
Deals 5 damage as Fire to all monsters, no To Hit slide is required, no saving throw is allowed to mitigate damage.
Scroll Call Lightning
Deals 8 damage as Shock to target. There is no saving throw to mitigate damage.
Scroll Chain Lightning
Deals 12 damage as Shock to all monsters. On a successful DC 15 Reflex saving throw, reduce the damage by half.
Scroll Chill Touch
Deals 6 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
Scroll Cold Blast
Deals 6 damage as Cold to the target. There is no saving throw to mitigate damage.
Scroll Color Spray
Target suffers -2 to all saving throws until the end of combat. Multiple castings on the same target do not stack. There is no saving throw to avoid the effect.
Scroll Comprehend Languages
Allows the caster to understand any spoken or written language
Note: Older versions of this token were only usable by bard, elf wizard, and wizard. The class displayed on the token being turned in stands. Cleric, druid, paladin, and ranger may only use the newer version.
Scroll Corpse Combustion
Target monster corpse is completely disintegrated and all remaining monsters take 2 points of damage as Fire. This scroll may be cast on a defeated Undead’s “corpse” as long as the Undead monster was “killed” before casting.
Note: This scroll cannot be cast on a player character’s corpse.
Scroll Corpse Conflagration
Target monster corpse is completely disintegrated and all remaining monsters take 4 points of damage as Fire. This scroll may be cast on a defeated Undead’s “corpse” as long as the Undead monster was “killed” before casting.
Note: This scroll cannot be cast on a player character’s corpse.
Scroll Corpse Conversion
Target monster corpse is completely disintegrated and all living party members heal 3 points of damage. This scroll may be cast on a defeated Undead’s “corpse” as long as the Undead monster was “killed” before casting.
Note: This scroll cannot be cast on a player character’s corpse.
Scroll Create Water
Caster creates one quart of water inside a vessel. The container must be capable of holding the water or the scroll’s magic is wasted and this token will still be collected by the DM.
Scroll Cure Disease
Cures target of a single disease (including lycanthropy). The caster does not have to know what the disease is. If the target is inflicted with multiple diseases, this spell removes the most potent first.
Scroll Cure Fungal Attack
Removes all lingering side-effects from a fungal attack from a single target. It does not restore HP.
Scroll Dark Arrow
Deals 6 damage as Darkrift if AC 15 is hit. There is no saving throw to mitigate damage.
Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.
Scroll Dark Aura
Adds +1 to AC if target is in a room devoid of natural daylight
Scroll Darkrift Darts
Deals 4 damage as Darkrift to all monsters. There is no saving throw to mitigate damage.
Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.
Scroll Dazzling Ray
Target must succeed on a DC 12 Reflex saving throw or lose its next action. Failure means it cannot attack, cast spells, or perform any action on its next turn. The effect lasts only one combat round.
Scroll Detect Glyph
Reveals the presence of any magical glyph in a room. The effect is limited to the main open space of the immediate room, subject to DM discretion. (I.e., the effect of the spell would not cover down a hallway into a connected room).
Scroll Detect Illusion
This scroll reveals all illusions in the room, but only to the caster. The effect lasts for the entire room.
Scroll Detect Life
Reveals the presence of life within a room–even if hidden by magic.
Scroll Detect Magic
Reveals all sources of magic in the room to the caster
In years past, it allowed the caster to search a room for traces of magic, magical writing, and magical runes. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to try and find traces of magic, which glowed blue under the special light.
Scroll Detect Poison (C)
The entire party becomes aware of the presence and location of all poison (magical or natural) in the room.
Note: This scroll has appeared as both an Uncommon and Common token. Additionally, the 2009 version of this scroll was classified as Divine (bard, cleric, druid) rather than All (bard, cleric, druid, elf wizard, paladin, ranger, wizard). The non-2009 versions can be used by a bard, cleric, druid, elf wizard, paladin, ranger,
Scroll Detect Poison (UC-A)
The entire party becomes aware of the presence and location of all poison (magical or natural) in the room.
Note: This scroll has appeared as both an Uncommon and Common token. Additionally, the 2009 version of this scroll was classified as Divine (bard, cleric, druid) rather than All (bard, cleric, druid, elf wizard, paladin, ranger, wizard). The non-2009 versions can be used by a bard, cleric, druid, elf wizard, paladin, ranger,
Scroll Detect Poison (UC-D)
The entire party becomes aware of the presence and location of all poison (magical or natural) in the room.
Note: This scroll has appeared as both an Uncommon and Common token. Additionally, the 2009 version of this scroll was classified as Divine (bard, cleric, druid) rather than All (bard, cleric, druid, elf wizard, paladin, ranger, wizard). The non-2009 versions can be used by a bard, cleric, druid, elf wizard, paladin, ranger,
Scroll Detect Secret Doors
Reveals all secret doors in the room to the caster
In years past, it allowed the character to search a room for subtle tell-tale signs of secret doors. The effect was somewhat short-lived. The player was given a UV light and had 30 seconds to search for secret doors or compartments, which glowed red under the special light.
Scroll Detect Undead
Allows the caster to assess the general direction of undead creatures or the presence of undead in a specific area. (e.g., a crypt) The spell lasts 30 seconds.
Scroll Disrupt Undead
Deals 3 damage to targeted undead monster. There is no saving throw to mitigate damage.
Scroll Eelskin
Grants 3 points of Shock-based Retribution Damage to the caster.
Scroll Elder Shaman Sacrifice
Caster suffers 2 points of Eldritch damage and heals 6 points of damage on target ally. The caster cannot target themself with the healing from this scroll.
If they really want to, a caster with only 1 or 2 HP remaining (prior to casting) may cast this spell.
Scroll Endure Elements (C)
Grants target immunity to naturally occurring Cold and/or Fire. It has no effect on magical Cold or Fire.
Scroll Endure Elements (UC)
Grants target immunity to naturally occurring Cold and/or Fire. It has no effect on magical Cold or Fire.
Scroll Extinguish Flame
When this scroll is cast, all non-magical fires in the room are extinguished. It does not prevent fires from igniting after this scroll is cast.
This scroll has no effect on magical fires.
This scroll has no effect on things that are simply very hot. E.g., it cannot cool lava or a heated weapon.
Scroll Faerie Fire
Surrounds all invisible objects and creatures with a luminescent aura, revealing their presence and location. This effect lasts for the entire room.
Scroll False Image
All melee attacks made against the caster suffer a 50% miss chance. Before making an attack roll, would be attackers must roll a d20 to determine if they can hit the caster. If the result of that roll is 1-10, that attack roll can be made. If the result was 11-20, the caster cannot be hit that round.
Cannot be cast on other targets
The net effect of this spell–a 50% miss chance–is identical to mirror image.
Scroll Feather Fall
Slows the descent of the caster or target long enough to recover from a fall. If a character falls from a great height (e.g., off a bridge or chasm), using this scroll allows the character to automatically make it back to safety.
Casting this scroll is a Standard Action–adventurers are advised to cast it proactively.
Scroll Fire Absorption
Fire damage inflicted upon the target is reduced by 3
Scroll Fire Dart
Deals 5 damage as Fire to the target. There is no saving throw to mitigate damage.
Scroll Fire Knife
Deals 8 points of Fire damage to one target. There is no saving throw to mitigate damage.
Scroll Fireball
Deals 8 damage as Fire to all monsters. There is no saving throw to mitigate damage.
Scroll Fireblast
Deals 4 damage as Fire to one target
There is no saving throw to mitigate damage. No to Hit slide is required.
Scroll Fireshield
Grants 6 points of Fire-based Retribution Damage to the caster.
Scroll Flame Arrow
Deals 12 damage as Fire
There is no saving throw to mitigate damage.
Scroll Flame Protection
For the rest of the room, Fire damage inflicted on the party (targeted or Area of Effect) is reduced by 2 points per attack/effect
Scroll Flaming Hands
Deals 3 points of Fire damage to all monsters in the room. The victims get no saving throw to mitigate the damage, but if they are resistant/immune to Fire that will be factored in.
Scroll Fly
Allows the caster to fly any distance. No check for success is required. The caster is restricted to carrying only the equipment on their person. This spell surrounds the character with a magical field that negates any external influences. (e.g., wind)
Scroll Force Orb
Deals 4 damage as Force if AC 15 is hit. There is no saving throw to mitigate damage.
Scroll Freyja's Kiss
The target of this scroll is cured of any fear and/or sleep conditions currently affecting them. It does not prevent the target from being afflicted with either of those conditions again.
Scroll Frost Spear
Deals 12 damage as Cold
There is no saving throw to mitigate damage.
Scroll Frost Storm
Deals 2 points of damage as Cold to all monsters in the room. There is no saving throw to mitigate damage.
Unlike most damage-inflicting scrolls, this scroll may be cast by all spellcasting classes.
Scroll Frostbolt
Deals 10 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
Scroll Frostshield
Grants 6 points of Cold-based Retribution Damage to the caster.
Scroll Fury's Blessing
Heals 6 HP of damage to a single target when cast out of combat.
Heals 12 HP of damage to a single target when cast during combat.
Scroll Gaze Reflection
The caster becomes immune to gaze attacks until the end of the room. This scroll must be used proactively–it cannot negate a preexisting gaze effect.
This scroll cannot be cast on another person.
Scroll Gripping Sands
If the target fails a DC 15 Will save, it may not attack more than once per round. If prior to casting this scroll the target can only attack once per round, this scroll will not affect it.
This scroll has no effect on creatures not in contact with the ground, including but not limited to flying creatures.
Scroll Heal Moderate Wounds
Heals 10 HP of damage to target
Scroll Healing Maze
Target ally heals 3 HP and goes into an extradimensional space for one round. It must be cast on someone who hasn’t yet taken their turn on the round this scroll is cast. After the scroll is cast on the target ally, that character gets shunted and may take their turn for that round. While in the extradimensional space, the character may only affect themself (buff, heal some more, swap hand-held items, etc.)
Shunted characters may not interact with nor in any way affect the monster or any other party member–including other party members who might also have been shunted into their own personal extradimensional space.
Scroll Healing Radiance
All party members heal 2 hp
Scroll Hell Shout
Target suffers 8 points of Sonic damage and suffers a -2 to all their attack rolls for the rest of the room. A given victim can be targeted with this scroll (assuming the party has access to multiple copies) any number of times and will suffer 8 Sonic damage each time, but this scroll cannot penalize the target’s To Hit rolls by more than 4. Other spells/effects could be used to further penalize the victim’s To Hit rolls,
Scroll Hermod's Agility
target adds +4 to Dexterity (thus adding +2 To Hit with Ranged attacks, +2 to AC, and +2 to Reflex saving throws)
Scroll Holy Fire
All monsters suffer 1 point of Fire damage (no saving throw to mitigate) and all living party members (including the caster) heal 1 HP.
Each character able to use Scroll Holy Fire may use one no more than one per room. E.g., if a party contained a bard and cleric but no druid, this scroll could not be cast more than twice per room.
Scroll Holy Hail
Deals 3 points of either Sacred or Blunt damage to all enemies. The damage type is chosen when this scroll is cast.
Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power.
Scroll Hypnotic Pattern
All monsters suffer -2 to all saving throws until the end of combat. Multiple castings do not stack. There is no saving throw to avoid the effect.
This spell is similar to color spray, but hypnotic pattern affects all monsters in the room instead of just one. The effects of hypnotic pattern and color spray do not stack with each other.
Scroll Ice Dart
Deals 4 points of Cold damage to a single target. The victim gets no saving throw to mitigate the damage, but if it’s resistant/immune to Cold that will be factored in.
Scroll Ice Lance
Deals 10 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
Scroll Ice Spike
Deals 5 damage as Cold if AC 15 is hit. There is no saving throw to mitigate damage.
Scroll Identify
This scroll revealed the command word needed to use a Wondrous Item or Wand found during an adventure. Without using Identify, found Wondrous Items and Wands could not be used until subsequent adventures.
Note: Changes to game mechanics have rendered this token obsolete.
Scroll Impede
The target monster’s next attack roll suffers a -2 To Hit penalty.
No target can be affected by more than one Scroll Impede per round
Scroll Inertia Shield
Melee damage inflicted on the target of this scroll is reduced by 3 points per attack.
Scroll Instant Awakening
If cast prior to going to sleep, the caster instantly awakens if a monster enters the area.
Cannot be cast on other targets
Scroll Keen Edge
When cast on an edged (piercing or slashing) weapon, it increases the critical hit range of that weapon. Thus the player can score a critical hit if the attack slide result is a natural 19 or 20. This scroll has no effect on blunt weapons or edged weapons which already have an expanded crit range. The effect lasts until the end of the room.
Scroll Knock
Allows the caster to open a single locked chest or one sealed portal. It will work on both mechanically and magically sealed barriers. Use of this spell on a locked and trapped chest will set off the trap as well. Whether the trap does any damage will depend on the trap’s mechanics and how close the party is standing when cast.
Scroll Leaping Lightning
Deals 8 damage as Shock to all monsters. There is no saving throw to mitigate damage.



































































































