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True Dungeon Token Database

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Omni Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2024
Source: Exchange
Classification: Timeless, Trade 5

May be used in a Legendary recipe in place of one Ultra Rare, or one Exalted, or one Rare, or one Enhanced, or one Uncommon token. (If you really want to sub it for a Common, you may, but we don’t recommend it.)

If desired, you may use more than one Omni token in a recipe. However, each Omni token can only be used as a replacement for one token in that recipe.

One-Boot Billy's Map

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2023
Source: Exchange
Classification: none

This token may be redeemed for 20 treasure draws at an in-person TD event. It can be transmuted by mail, but may not be redeemed (exchanged for treasure pulls) by mail.

Onyx Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2018
Source: Volunteer Recognition
Classification: Equippable

Adds +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)

Oozebane (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #26.

Optical Alignment Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Orange Bifrost Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

Damage Spells (not scrolls or miscellaneous magic items) cast by the wearer deal +2 damage as Fire

Orb of Acid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Acid damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Orb of Annihilation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Relic (5 pt)
Year: 2024
Source: Exchange
Classification: Equippable

Once per game, the owner of this item may inflict 5 points of Eldritch damage on a single target. No To Hit roll is required, but it is considered a Ranged attack. This damage is not subject to any kind of damage bonus the user may possess. Eldritch damage cannot be mitigated.

Orb of Dragonkind (Ancient)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2021
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Dragon)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2018
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Dragonelle)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2017
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Elder Serpent)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2019
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Great Wyrm)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2022
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Hatchling)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2015
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

This is the only paragon token without a year stamp on the back.

Orb of Dragonkind (Old)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2020
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Wyrmkin)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2016
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Lightning

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Orb of Might

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Offhand
Rarity: Ultra Rare
Year: 2010, 2013
Source: Standard Pack
Classification: Equippable, Weapon

Adds +2 Strength (thus adding +1 To Hit in melee and +1 Damage with melee weapons) if equipped in the melee offhand slot. Though all classes can equip it to gain the Strength bonus, monks and rangers are the only classes that can use it as an offhand melee weapon.

This item is no longer equippable in the ranged offhand slot. It can only be equipped in the melee offhand slot.

Orb of Pelor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Combo-Trade
Year: 2009
Source: Exchange
Classification: Weapon

This non-magical thrown weapon only affects Evil creatures. The orb can only be used once per combat per character, even if a player possesses more than one of these tokens. It is a permanent item (not collected on use).

It is only usable as a thrown weapon–it may not be wielded in melee.

Orb of Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Orc Ear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2010
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Orcish Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Orcish Dirk

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Orcish Flail

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Orcish Rations

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: Food

Heals 1 HP of damage but the consumer’s attack slides suffer -2 To Hit for the rest of the room. Characters may eat multiple Orcish Rations and heal 1 HP each time, but the To Hit penalty is cumulative–up to the max in-adventure penalty of -6. E.g., if a character eats 3 Orcish Rations, that character heals a total of 3 HP and all attacks slides that character makes are at -6. If a character ate 30 Orcich Rations,

Orcish Scourge

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Orcish Sickle

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Orcish Warhammer

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2008
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Orion's Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Transmuted-Relic (5 pt)
Year: 2019
Source: Exchange
Classification: Equippable

Wearer may equip one additional Charm and/or up to two additional Ioun Stones

Otiluke's Freezing Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Cold damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Outsider Feather

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2008
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Owl Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Owl Totem Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +3 to AC and adds +1 to Will saving throws

Pantaloons of the Deeperdark

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +3 to max HP and gain Free Movement

Free Movement: Immunity to hold, paralyze, and slow Spells or effects, as well as a spider’s webbing or similar sticky substances. It also negates underwater movement penalties. It does not prevent the character from being constricted or swallowed. Free Movement used to be called Free Action, but it was changed to avoid having the same term mean two different things.

Pantaloons of the Underdark

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

The wearer gains Free Movement.

Free Movement: Immunity to hold, paralyze, and slow Spells or effects, as well as a spider’s webbing or similar sticky substances. It also negates underwater movement penalties. It does not prevent the character from being constricted or swallowed. Free Movement used to be called Free Action, but it was changed to avoid having the same term mean two different things.

Pants of Blisswalk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

When a healing spell is cast (from the character card) upon the wearer, the wearer heals an additional 2 HP. Does not affect items, scrolls, or spells “cast as a scroll”.

Pants of Dodging

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Physical ranged weapon attack damage inflicted upon the wearer is reduced by 1 point per attack. This item does not reduce damage inflicted by melee attacks or ranged spells.

If a missile attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, these pants will negate both the physical damage and secondary effect(s).

Pants of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Legs
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to Focus

Pants of Lightstep

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2017
Source: Participation
Classification: Equippable

Trap damage inflicted upon the wearer is reduced by 2

The effect from this item stacks with other items that mitigate trap-damage, including the Warning rings.

Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap”

Pants of Nightbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2023
Source: Participation
Classification: Equippable

Adds +1 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.

Pants of Quickness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and -1 to Constitution (thus, depending on prior Constitution score, suffering either 0/-1 to Fortitude saving throws and either 0/-1 to max HP per character level)

Pants of Quickstep

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2017
Source: Participation
Classification: Equippable

Physical ranged weapon attack damage inflicted upon the wearer is reduced by 2 points per attack. This item does not reduce damage inflicted by melee attacks or ranged spells.

If a missile attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage gets negated, these pants negate both the physical damage and secondary effect(s).

Pants of Retrieval

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2016
Source: Participation
Classification: Equippable

These pants allows the wearer to retrieve and drink one potion as a Free Action once per combat.

Pants of Shai's Blessing

Usable by: Monk
Slot: Legs
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to Reflex saving throws

The wearer takes ½ damage (drop any fractional damage) resulting from a failed Reflex saving throw. This item does not reduce damage if the saving throw was successful.

Pants of Springing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Melee attack damage inflicted upon the wearer is reduced by 1 point per attack. This item affects melee attacks, it does not mitigate wholly magical attacks, ranged attacks, nor “attacks” made outside of combat.

If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, these pants will negate both the physical damage and secondary effect(s).

Pants of the Graveyard

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Pants of the Lynx

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +3 to Reflex saving throws and the wearer may fall up to 30 feet without taking any HP damage.

Pants of the Nimble

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons)

Pants of the Oaf

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and suffer -2 to Dexterity (thus suffering -1 To Hit with ranged attacks, -1 to AC, and -1 to Reflex saving throws)

Pants of the Panther

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Ultra Rare
Year: 2020
Source: Volunteer Recognition
Classification: Equippable

Adds +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)

Pants of the Pirate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2022
Source: Participation
Classification: Equippable

Adds +2 to reflex saving throws

Pants of the Pub

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) but suffer -1 to Reflex saving throws

Pants of the Raider

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Mechanical trap damage inflicted upon the wearer is reduced by 3. It has no effect on magical trap damage.

Pants of the Roadrunner

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and suffer -1 to Strength (thus, depending on prior Strength score, suffering either 0/-1 To Hit in melee and either 0/-1 Damage with melee and thrown weapons)

Path to Enlightenment (Fragment 1)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2023
Source: Appreciation
Classification: none

The first of four sections. Together they form a very special map.

Path to Enlightenment (Fragment 2)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2024
Source: Appreciation
Classification: none

The second of four sections. Together they form a very special map.

Path to Enlightenment (Fragment 3)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2025
Source: Appreciation
Classification: none

The third of four sections. Together they form a very special map.

Path to Enlightenment (Fragment 4)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2026
Source: Appreciation
Classification: none

The last of four sections. Together they form a very special map.

This token is a key ingredient for a multi-year transmute.

Pearl of Prayer

Usable by: Cleric, Druid
Slot: slotless
Rarity: Uncommon
Year: 2010, 2014, 2022
Source: Standard Pack
Classification: Dust

Crushing this small blessed pearl will enhance the healing effects of a cast spell (not from a scroll or item) by 3 HP. E.g., if the spell would have normally healed 7 HP of damage, using a Pearl of Prayer while casting that spell will increase the damage healed to a total of 10 HP.

It has no effect on spells which do not heal HP damage.

Pearl of the Planes

Usable by: Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2011, 2015
Source: Standard Pack
Classification: Equippable, No Party Card Effect

Allows wizards to make two selections instead of one for their skill test. If either guess is correct, the character will get full credit for a successful selection.

Note: This token must be used prior to initiating the skill test and must be turned in no matter what the results of the skill test turn out to be.

Pearl of the Sirine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable, No Party Card Effect

Crushing this enchanted pearl underwater allows the user to utter command words, invoke the verbal components of spells and scrolls, and/or perform bardsong. The effects last for the rest of the room. This item does not grant the ability to breathe underwater.

Activating a Pearl of the Sirine requires a Standard Action.

Note: A scroll will be immediately destroyed in an underwater environment before it can be read unless magic is used to preserve the scroll.

Pemberton Pain Extract

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Participation
Classification: Monster Trophy

In addition to being a component of the Ring of the Ioun transmute, this token can also be included as a wild card in the upcoming “4C” recipe. Specifics will be available when that recipe is revealed.

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Pendant of Bragi

Usable by: Bard
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

monster lore may be performed as a Free Action

Pendant of Healing

Usable by: Paladin
Slot: Neck
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

Wearer may use the remove disease power to heal 5 HP instead of curing the target of disease. This healing is not subject to Focus or any other healing bonuses the wearer may possess.

This item has nothing to do with lay on hands. All five points of healing granted by this item must be used in a single application.

Pendant of Prayer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

1st-level healing Spells cast by the wearer heal +4 HP.

If the wearer is a cleric, the total bonus healing from this item is +5.

Pendant of Psychic Power

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2024
Source: Participation
Classification: Equippable

Imbues the wearer with Psychic Power and gives access to the next two higher tiers of powers. This item cannot grant access to a power tier above 7.

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.

Pendant of Surging

Usable by: Druid
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Allows the wearer to use their spell surge power one additional time

Pendant of the Boar

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +3 to maximum HP

Pendant of the Planes

Usable by: Wizard
Slot: Neck
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Allows a wizard to recast a 1st-level Spell (1st-level Spell only, not any other level) that they cast during the previous round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way.)

Note: This is one of very few items that can only be equipped by one of the wizard classes–in this case,

Pendant of the Pure

Usable by: Paladin
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per game, wearer has the option to guard one additional character in one room.

When guarding, the wearer gains +2 Damage Resistance against melee attacks redirected to the wearer from any guarded character(s). It does not add DR to any attack/effect that was not redirected via guard. This bonus guarding DR is in effect throughout the entire adventure, not just one room.

Pendant of the Yew

Usable by: Ranger
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2020
Source: Exchange
Classification: Equippable

This item grants following:

  • Adds +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level)
  • Ranged attacks deal +6 Damage
  • Once per game, the ranger may cast any Druid-usable scroll

Perfected Sunshot Pellet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Ammunition

Adds +2 damage when fired from a Sunshot weapon.

Its use must be declared (turned in to the DM) prior to making the attack slide.

Perfectwork Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Ammunition

non-magical* ammunition that adds +2 damage when fired from a bow

*This is a further refinement a Masterwork Arrow. It’s an extremely well-crafted arrow, but it does not have any magical enchantments placed on it.

Periapt of Proof Against Poison

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Combo-3C
Year: 2006
Source: Exchange
Classification: Equippable

This spider-shaped amulet allows one additional Fortitude saving throw vs. poison if the first roll fails. This permanent item may be used once per room. If the wearer misses the second saving throw, the poison will take effect. However, the affected character may use another item or scroll to attempt to defeat the poison, if available.

Note: Only one poison saving throw re-roll is allowed per person per room. E.g., if a poisoned character possesses both Anti-toxin and a Periapt of Proof Against Poison,

Pern's Redoubt Helm

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Transmuted-Legendary
Year: 2018
Source: Exchange
Classification: Equippable, Timeless

Adds +6 to AC

Pewter Flask

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: GP Value

Equivalent to 15 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Pewter Mug

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Pharacus' Greater Cloak of Destiny

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Transmuted-Legendary
Year: 2013
Source: Exchange
Classification: Equippable, Timeless

Adds +6 to all saving throws

Philosopher's Stone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2012, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 units of any Amulet, Bracelets*, Earcuff, Earring, Circlet, Crown, Necklace, Ring, or Wand

Picc's Grindstone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Melee and Ranged attacks made by the user gain +1 To Hit

Melee and Ranged attacks made by the user deal +1 Damage

Pilfer (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #27.

Pilgrim Fate Card

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2026
Source: Appreciation
Classification: Equippable

Negates the non-HP-damage effects of an Undead Touch Attack.

This token must be turned in before its effect can be used. It can only be activated in the 2026 season.

Pilum of Lightning

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Weapon

A successful attack with this weapon will deal piercing damage shown on the damage indicator to the monster that was physically hit. In addition, all monsters in the room (including the one physically hit with this weapon) will take 2 points of Shock damage. Pila tips are designed to break off on impact and remain in their victim. This renders the weapon useless after one successful attack and must be turned in to the DM.

Pirate Battle Longcoat

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +2 to Fortitude saving throws.

This item equips in the Torso (armor) slot.

Pirate Breeches

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) but suffer -2 to Strength (thus suffering a -1 To Hit in melee and -1 Damage with melee and thrown weapons)

Pirate Concertina

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Musical Instrument

In addition to the standard bardsong bonuses, any party member under the effect of bardsong gains +4 to Fortitude saves

Pirate Jerkin

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Wearer deals +1 Damage when wielding a Blunder weapon. This bonus does not affect misfire damage.

Pirate's Treasure Map

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2022
Source: Exchange
Classification: none

This token may be redeemed for 10 treasure draws at an in-person TD event. It can be transmuted by mail, but may not be redeemed (exchanged for treasure pulls) by mail.

Pistol Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC

While the wielder of this shield is actively using a 1-handed Sunshot or a 1-handed Blunder weapon, the total AC bonus granted by this item is +3.

Pitcher of Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2023
Source: Participation
Classification: Equippable, No Party Card Effect

When the owner of this item consumes a Rare healing Potion, the owner heals 1 additional HP.

Pixie Dust

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a damage-inflicting spell (cast from the character card, not a scroll or magic item), this dust increases the damage of the spell by +3. This dust has no effect on spells which do not inflict HP damage.

No more than 1 dust (regardless of name) may be used per spell.

Casting a spell with Pixie Dust does not affect the casting time of the spell.

Pixie Lyre

Usable by: Bard
Slot: Mainhand
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Musical Instrument

When used by a bard, bardsong grants each party member a total of +1 To Hit & +2 Damage (+2 To Hit & +3 Damage if the bard is 5th-level) to their melee and ranged attacks.

Plate Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2007, 2008, 2020
Source: Standard Pack
Classification: Equippable

Adds +8 to AC

Plate Armor of Absorption

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +8 to AC and reduces melee damage inflicted upon the wearer by 1 point per hit

If a melee attack deals both physical damage and has a secondary effect (e.g., paralysis, sleep, Poison, ennui), as long as all of the physical damage was negated, this armor will negate both the physical damage and secondary effect(s). However, if even 1 HP of damage is not negated, the secondary effect(s) will affect the wearer.

Plate Armor of Attack

Usable by: Dwarf Fighter, Fighter
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +10 to AC but the wearer may not use a shield

Plate of the Forge

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and grants 4 points of Fire Retribution Damage.

Plated Leather Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +3 to AC and +1 to Fort saving throws

Platemail of the Depths

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +8 to AC, allows the wearer to breathe underwater, but penalizes the wearer’s Reflex saving throws by -1

Polymeric Decoy

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM. (You may want to exercise caution if you discover one of these in a dungeon.)

Potion Admiral's Rum

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Liquid

The consumer heals 5 HP of damage and is cured of all charm effects, but is not inoculated against becoming charmed in the future.

When used to remove a charm effect, this potion must be administered by another (living) person whose only action that round is to force the charmed character to drink this potion. Charmed individuals do not get a saving throw to resist having the potion forcibly administered to them.

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