Mad Evoker’s Charm
The wearer has the option to double the base damage (including the extra damage from passing the planar skill check, but no other bonuses) of a cast Spell (excluding any scrolls or “as a scroll” effects), but when doing so the caster suffers 25 points of Eldritch damage. It’s only usable once per round, but other than that it may be used as often as desired. Mad Evoker’s Charm (MEC) must be activated before casting the Spell, therefore the caster takes the 25 damage whether the Spell is successful or not.
If a MEC-wearing wizard casts a Spell requiring a slide and that wizard has the ability to crit Spells (Spell slides can’t normally crit), the additional damage from MEC is also doubled.
Erratum: This token was originally printed in 2014 with different uses and restrictions. Unfortunately, that version turned out to be problematic and required revision. On the plus side, the new version does not have a minimum Intelligence requirement to equip.
After the revision, you had three options regarding what you could do with a 2014 Mad Evoker’s Charm token:
- Exchange if for the 2021 version before December 1, 2021.
- Replace a 2014 Mad Evoker’s Charm with a completely different token from the main set of 2020 or 2021 Ultra Rare tokens.
- Use a 2014 MEC token to make a Mage Medallion with Recipe #2. (It had a slightly reduced total cost.)
Whether you chose to exchange your 2014 MEC for a 2021 MEC or a 2020/2021 UR, you would have received a 10× Treasure Chips token as a thank you for your understanding. The 2014 version of Mad Evoker’s Charm cannot be equipped nor exchanged for the 2021 version. The deadline to make the exchange was December 1, 2021.
Mad Evoker’s Charm FAQ
Q1) Can MEC be used if the damage would kill the wizard?
A1) No. The 25 damage is a cost which must be paid to use it. Therefore, the caster must have at least 26 HP remaining at the time this token is activated. The Paladin’s Sacrifice ability can not be used to bypass the restriction that the Wizard must have 26 HP when this token is activated.
Q2) When does the wizard suffer the damage?
A2) The instant before the Spell is cast.
Q3) When used with the Cabal set power, are both Spells doubled?
A3) No. Only one Spell’s damage gets doubled; the caster chooses which one.
Q4) What happens when this is used with a multi-target Spell?
A4) The Spell’s base damage (+skill check) is dealt to all eligible targets and an additional pool of damage equal to the base damage (+skill check) is dealt to eligible targets as the caster sees fit. E.g., if burning hands is cast and the skill check is passed, all eligible targets take 9 points of Fire damage and a pool of 9 additional points of damage is allocated per the caster’s wishes.
Q5) Do the effects of this item interact with Crazed Evoker’s Amulet?
A5) No. A wizard could equip both Crazed Evoker’s Amulet and Mad Evoker’s Charm and alternate between using them, but only one Evoker item is usable per Spell.
Q6) Can Horn of the Valkyrie be used to mitigate the damage taken by MEC?
A6) No.
Q7) Can MEC be equipped with either Mage Medallion or Ashenne’s Arch-Mage Medallion?
A7) Technically yes, but it’s pointless to do so. Both of the mage medallions give you all the MEC abilities and they do not stack with each other.
Text On Token
At the cost of sacrificing 25 of your hp, you may double the base dmg (plus skill check) of a spell (1/round)
*Click here for more information on the Token Exchange Program