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True Dungeon Token Database

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Ashton (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #01.

Asp Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

On a successful hit with a Common or Uncommon melee weapon, the wielder deals an additional 1 damage as Poison.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. One runestone may be used per adventure.

Astral Stalker Blood

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2011
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Atar Horn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Auri's Candle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Enhanced (3 pt)
Year: 2021
Source: Exchange
Classification: Equippable

Adds +2 to max HP

Auri's Honeycomb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2021
Source: Promotional
Classification: Food

Heals 1 HP of damage

This token must be turned in when used.

Automaton Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2020
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Automaton Oil

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2020
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Autumn Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

On a successful hit with a melee weapon, the wielder deals an additional 1 damage as Sonic.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.

Ava's +5 Holy Avenger

Usable by: Paladin
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2020
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Averon's +3 Cherry Bomb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2019
Source: Appreciation
Classification: Food

When eaten, user is healed three points of damage and all monsters suffer 3 points of Sacred damage. The healing and Sacred damage effects occur simultaneously.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned outsiders take no damage from Sacred power. Therefore, if this item is used to “attack” Undead, it deals 6 damage instead of 3. Good-aligned outsiders take no damage from Sacred power.

Averon's +3 Cherry Wine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Appreciation
Classification: Liquid

The consumer of this potion heals 3 HP and any lingering side-effects (e.g., Paralysis, Poison, curse, etc.) from an Undead Touch Attack are removed. Drinking this liquid does not prevent future Undead Touch Attack effects.

Averon's +5 Deathcleaver

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2015
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Averon's +5 Healing Cherry

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Appreciation
Classification: Food

When eaten, this item heals 5 HP of damage. If the consumer is a barbarian who had previously used their rage ability, in addition to the healing effect, this item will restore one use of their rage ability.

If the barbarian has not raged before eating this item, only the healing effect will apply. Eating this item while raging will heal, but will have no other effect.

Averon's Cherry Ale

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2024
Source: Appreciation
Classification: Liquid

Adds +4 to max HP

This token must be turned into the coach before entering the adventure.

Averon's Cherry Mead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2025
Source: Appreciation
Classification: Liquid

Heals 3 HP of damage when consumed.

At the time this potion is consumed, any fear effect currently affecting the consumer is cured and for the rest of the room, the consumer is immune to fear.

Axe of the Dwarvish Kings

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

Dwarf fighters wielding this magical weapon gain a +2 To Hit bonus for melee attacks.

Q) Does this weapon count as Dwarven-made?
A) No. This weapon does not get any bonus from tokens that interact with Dwarven weapons.

Badge of Nobility

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2016
Source: Appreciation
Classification: Timeless

Adds +1 to AC

Those who have earned a Badge of Nobility gain access to the non-tangible perks enjoyed by Adventurers’ Guild members.

This token may only be used by people who have achieved at least player level 9.

This token cannot be equipped. The token itself does not bestow any benefit. The purpose of this token is to show physical proof that the player has achieved 9th level.

Bag of Beans

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Dungeon Only
Classification: Truecraft

Could be turned-in to complete all Truecraft mini-games in 2012.

Bag of Holding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2005
Source: Promotional
Classification: none

In 2005 True Dungeon released the Token Collector’s Kit. This imprinted three ring binder included special pages to store your token collection and included the Bag of Holding token. The Bag of Holding token is a novelty/collector item but has no in-game function.

Baldur's Medallion

Usable by: Paladin
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

The wearer may expend one use of detect evil to instead heal a single target 2 HP. This healing cannot be split between two targets and is not subject to Focus or other healing bonuses the wearer might otherwise be entitled to.

This token’s effect does not have any inherent restrictions on the number of times it can be used. However, each time it’s activated it consumes one use of detect evil.

Banded Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable

Adds +6 to AC

Banshee Essence

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Basic Greaves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shins
Rarity: Uncommon
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

Acid damage inflicted on the wearer is reduced by 1 point per attack/effect

Basilisk Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2021
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Bastard Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Uncommon
Year: 2007, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Baton of Focus

Usable by: Cleric, Druid
Slot: Mainhand
Rarity: Rare
Year: 2017, 2026
Source: Standard Pack
Classification: Equippable, Weapon

Adds +1 to Focus

Battle Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Battle Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

If the wearer is a monk and not wielding a hand-held weapon, in addition to the AC bonus, the character also deals +4 damage when making flurry of blows attacks. This damage bonus does not apply if the monk is wielding either one or two handheld weapon(s), even if the weapon(s) is(are) flurry of blows compatible. (The AC bonus from this item is not affected by weapon choice.)

Bead Bracelets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Wearer may equip up to two additional Beads.

This item’s effect stacks with other Bead slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than eight Beads.

This item cannot be equipped with either Greater Bead Bracelets or Bibwik’s Bead Bracelets.

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