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Armor of Ra

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +7 to AC

Adds +3 to Retribution Damage, but only vs. Undead attackers

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,

Armor of the Ancients

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +6 to AC and +3 to max HP

Armor of the Berserker

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to AC if the wearer has a shield equipped.

Adds a total of +5 to AC if the wearer does not have a shield equipped.

Armor of the Efreeti

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and negates Fire damage caused by direct contact with lava. It does not afford protection from any other source of heat or Fire.

It does not mitigate heat/Fire damage conducted through another object. E.g., if a sword was partially submerged in lava long enough to become red-hot, and the wearer picked up that sword, this armor would not negate the damage because the damage was not caused by coming in direct contact with the lava.

Armor of the Lynx

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and Cold damage inflicted upon wearer is reduced by 5.

Armor of the Mist

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +6 to melee AC
Adds a total of +9  to ranged AC

Armor of the Smith

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and Fire damage inflicted upon the wearer is reduced by 1

Aron's Sunhide Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Transmuted-Legendary
Year: 2017
Source: Exchange
Classification: Equippable, Timeless

+9 to Dexterity (thus, depending on prior Dexterity score, either +4/+5 To Hit with ranged attacks, +4/+5 to AC, and +4/+5 to Reflex saving throws), +5 to Intelligence, and +5 to Charisma

Arrow of Baldurbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, deals an additional 3 damage as Darkrift. Its use must be declared (turned in to the DM) prior to making the attack slide.

Arrow of Fire

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow deals an additional 2 damage as Fire. It must be declared (turned in) before sliding the weapon token.

Arrow of Frost

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow deals an additional 2 damage as Cold. It must be declared (turned in) before sliding the weapon token.

Arrow of Good Wind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, if the attack slide lands on the 20, the archer who fired it heals 8 points of damage. This token must be declared (turned in) before sliding the weapon token.

Arrow of Horus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Ammunition

Adds 3 damage when fired from a bow and allows the user to score a critical hit on a natural 19-20

Arrow of Ra

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, deals an additional 3 damage as Sacred

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.

Arrow of Ricochet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow will deal a 10 damage to a secondary target. The attacker chooses the target from eligible recipients. (In most cases, an eligible recipient will be any other monster in the room, but there may be times when a secondary target is out of range, has cover, or is in some way not attackable. Rule of thumb: if the secondary target could have been the primary target,

Arrow of Shock

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow deals an additional 2 damage as Shock. It must be declared (turned in) before sliding the weapon token.

Arrow of Slaying

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2006
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, the target must succeed on a DC 20 Fort save or instantly die. Like all specialty arrows, it is consumed on use whether the attack (or saving throw) was successful or not.

Arrow of Thor's Gift

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, deals an additional 5 damage as Shock. Its use must be declared (turned in to the DM) prior to making the attack slide.

Arrow of True Flight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Ammunition

When fired from a bow, this arrow ignores To Hit penalties caused by wind or if the target has cover. Its use must be declared (turned in to the DM) prior to making the attack slide.

Note: This arrow does not grant any bonus to Damage. Similarly, it does not grant a To Hit bonus, but it could negate a To Hit penalty.

Arrow of Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow deals an additional 2 damage as Poison. It must be declared (turned in) before sliding the weapon token.

Arrow of Weal Wind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, if the attack slide lands on the 20, the archer who fired it heals 12 points of damage. This token must be declared (turned in) before sliding the weapon token.

Artificer Mystic Staff

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Shock damage

Artificer Radiant Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Melee damage inflicted upon the wearer by Undead is reduced by 2 points per attack

Artificer's Agility Pants

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus, +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Artificer's Bracelets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Uncommon
Year: 2017, 2021
Source: Standard Pack
Classification: Equippable

The wearer is able to affect critical hits on Constructs. It also allows rogues to perform a sneak attack on Constructs. (Constructs have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.)

Artificer's Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and suffer -2 to Constitution (thus suffering -1 to Fortitude saving throws and -1 to max HP per character level)

Artificer's Probability Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and +2 to Reflex saving throws

Ash's Death Pouch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, No Party Card Effect

If the owner of this item dies before reaching the final room of the adventure, the owner has the option to “pay off Death” and return to life. The state of life one is returned to depends on how much Death was paid:

Ashenne's Arch-Mage Medallion

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Transmuted-Legendary
Year: 2021
Source: Exchange
Classification: Equippable, Timeless

In addition to all the powers granted by Mad Evoker’s Charm (double the base damage of a Spell and suffer 25 points of Eldritch damage–see the description of Mad Evoker’s Charm for details), once per round Ashenne’s Arch-Mage Medallion allows a wizard to modify a cast Spell (excluding any scrolls or “as a scroll” effects) with one or more of the Mage Power (MP) or Arch-Mage Power (AMP) effects listed below.

Asher's +5 Viper Strike Fang

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2014
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

The damage wheel includes 2 points of Poison damage which will be deducted if the victim of the attack is immune to Poison damage.

Monks may wield one or two of these in conjunction with their flurry of blows attack.

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