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Armor of Ra

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +7 to AC

Adds +3 to Retribution Damage, but only vs. Undead attackers

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,

Armor of the Ancients

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +6 to AC and +3 to max HP

Armor of the Berserker

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to AC if the wearer has a shield equipped.

Adds a total of +5 to AC if the wearer does not have a shield equipped.

Armor of the Efreeti

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and negates Fire damage caused by direct contact with lava. It does not afford protection from any other source of heat or Fire.

It does not mitigate heat/Fire damage conducted through another object. E.g., if a sword was partially submerged in lava long enough to become red-hot, and the wearer picked up that sword, this armor would not negate the damage because the damage was not caused by coming in direct contact with the lava.

Armor of the Lynx

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and Cold damage inflicted upon wearer is reduced by 5.

Armor of the Mist

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +6 to melee AC
Adds a total of +9  to ranged AC

Armor of the Smith

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and Fire damage inflicted upon the wearer is reduced by 1

Aron's Sunhide Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Transmuted-Legendary
Year: 2017
Source: Exchange
Classification: Equippable, Timeless

+9 to Dexterity (thus, depending on prior Dexterity score, either +4/+5 To Hit with ranged attacks, +4/+5 to AC, and +4/+5 to Reflex saving throws), +5 to Intelligence, and +5 to Charisma

Arrow of Baldurbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, deals an additional 3 damage as Darkrift. Its use must be declared (turned in to the DM) prior to making the attack slide.

Arrow of Fire

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow deals an additional 2 damage as Fire. It must be declared (turned in) before sliding the weapon token.

Arrow of Frost

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow deals an additional 2 damage as Cold. It must be declared (turned in) before sliding the weapon token.

Arrow of Good Wind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, if the attack slide lands on the 20, the archer who fired it heals 8 points of damage. This token must be declared (turned in) before sliding the weapon token.

Arrow of Horus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Ammunition

Adds 3 damage when fired from a bow and allows the user to score a critical hit on a natural 19-20

Arrow of Ra

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, deals an additional 3 damage as Sacred

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.

Arrow of Ricochet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow will deal a 10 damage to a secondary target. The attacker chooses the target from eligible recipients. (In most cases, an eligible recipient will be any other monster in the room, but there may be times when a secondary target is out of range, has cover, or is in some way not attackable. Rule of thumb: if the secondary target could have been the primary target,

Arrow of Shock

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow deals an additional 2 damage as Shock. It must be declared (turned in) before sliding the weapon token.

Arrow of Slaying

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2006
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, the target must succeed on a DC 20 Fort save or instantly die. Like all specialty arrows, it is consumed on use whether the attack (or saving throw) was successful or not.

Arrow of Thor's Gift

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, deals an additional 5 damage as Shock. Its use must be declared (turned in to the DM) prior to making the attack slide.

Arrow of True Flight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Ammunition

When fired from a bow, this arrow ignores To Hit penalties caused by wind or if the target has cover. Its use must be declared (turned in to the DM) prior to making the attack slide.

Note: This arrow does not grant any bonus to Damage. Similarly, it does not grant a To Hit bonus, but it could negate a To Hit penalty.

Arrow of Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow deals an additional 2 damage as Poison. It must be declared (turned in) before sliding the weapon token.

Arrow of Weal Wind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, if the attack slide lands on the 20, the archer who fired it heals 12 points of damage. This token must be declared (turned in) before sliding the weapon token.

Artificer Mystic Staff

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Shock damage

Artificer Radiant Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Melee damage inflicted upon the wearer by Undead is reduced by 2 points per attack

Artificer's Agility Pants

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus, +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Artificer's Bracelets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Uncommon
Year: 2017, 2021
Source: Standard Pack
Classification: Equippable

The wearer is able to affect critical hits on Constructs. It also allows rogues to perform a sneak attack on Constructs. (Constructs have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.)

Artificer's Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and suffer -2 to Constitution (thus suffering -1 to Fortitude saving throws and -1 to max HP per character level)

Artificer's Probability Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and +2 to Reflex saving throws

Ash's Death Pouch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, No Party Card Effect

If the owner of this item dies before reaching the final room of the adventure, the owner has the option to “pay off Death” and return to life. The state of life one is returned to depends on how much Death was paid:

Ashenne's Arch-Mage Medallion

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Transmuted-Legendary
Year: 2021
Source: Exchange
Classification: Equippable, Timeless

In addition to all the powers granted by Mad Evoker’s Charm (double the base damage of a Spell and suffer 25 points of Eldritch damage–see the description of Mad Evoker’s Charm for details), once per round Ashenne’s Arch-Mage Medallion allows a wizard to modify a cast Spell (excluding any scrolls or “as a scroll” effects) with one or more of the Mage Power (MP) or Arch-Mage Power (AMP) effects listed below.

Asher's +5 Viper Strike Fang

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2014
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

The damage wheel includes 2 points of Poison damage which will be deducted if the victim of the attack is immune to Poison damage.

Monks may wield one or two of these in conjunction with their flurry of blows attack.

Ashton (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #01.

Asp Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

On a successful hit with a Common or Uncommon melee weapon, the wielder deals an additional 1 damage as Poison.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects are added to your overall stats. One runestone may be used per adventure.

Astral Stalker Blood

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2011
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Atar Horn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Auri's Candle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Enhanced (3 pt)
Year: 2021
Source: Exchange
Classification: Equippable

Adds +2 to max HP

Auri's Honeycomb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2021
Source: Promotional
Classification: Food

Heals 1 HP of damage

This token must be turned in when used.

Automaton Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2020
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Automaton Oil

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2020
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Autumn Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

On a successful hit with a melee weapon, the wielder deals an additional 1 damage as Sonic.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.

Ava's +5 Holy Avenger

Usable by: Paladin
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2020
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Averon's +3 Cherry Bomb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2019
Source: Appreciation
Classification: Food

When eaten, user is healed three points of damage and all monsters suffer 3 points of Sacred damage. The healing and Sacred damage effects occur simultaneously.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned outsiders take no damage from Sacred power. Therefore, if this item is used to “attack” Undead, it deals 6 damage instead of 3. Good-aligned outsiders take no damage from Sacred power.

Averon's +3 Cherry Wine

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Appreciation
Classification: Liquid

The consumer of this potion heals 3 HP and any lingering side-effects (e.g., Paralysis, Poison, curse, etc.) from an Undead Touch Attack are removed. Drinking this liquid does not prevent future Undead Touch Attack effects.

Averon's +5 Deathcleaver

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Transmuted-Legendary
Year: 2015
Source: Exchange
Classification: Equippable, Timeless, Weapon

Like all +5 weapons, the DM will add +5 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

Averon's +5 Healing Cherry

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2018
Source: Appreciation
Classification: Food

When eaten, this item heals 5 HP of damage. If the consumer is a barbarian who had previously used their rage ability, in addition to the healing effect, this item will restore one use of their rage ability.

If the barbarian has not raged before eating this item, only the healing effect will apply. Eating this item while raging will heal, but will have no other effect.

Averon's Cherry Ale

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2024
Source: Appreciation
Classification: Liquid

Adds +4 to max HP

This token must be turned into the coach before entering the adventure.

Averon's Cherry Mead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2025
Source: Appreciation
Classification: Liquid

Heals 3 HP of damage when consumed.

At the time this potion is consumed, any fear effect currently affecting the consumer is cured and for the rest of the room, the consumer is immune to fear.

Axe of the Dwarvish Kings

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

Dwarf fighters wielding this magical weapon gain a +2 To Hit bonus for melee attacks.

Q) Does this weapon count as Dwarven-made?
A) No. This weapon does not get any bonus from tokens that interact with Dwarven weapons.

Badge of Nobility

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2016
Source: Appreciation
Classification: Timeless

Adds +1 to AC

Those who have earned a Badge of Nobility gain access to the non-tangible perks enjoyed by Adventurers’ Guild members.

This token may only be used by people who have achieved at least player level 9.

This token cannot be equipped. The token itself does not bestow any benefit. The purpose of this token is to show physical proof that the player has achieved 9th level.

Bag of Beans

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Dungeon Only
Classification: Truecraft

Could be turned-in to complete all Truecraft mini-games in 2012.

Bag of Holding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2005
Source: Promotional
Classification: none

In 2005 True Dungeon released the Token Collector’s Kit. This imprinted three ring binder included special pages to store your token collection and included the Bag of Holding token. The Bag of Holding token is a novelty/collector item but has no in-game function.

Baldur's Medallion

Usable by: Paladin
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

The wearer may expend one use of detect evil to instead heal a single target 2 HP. This healing cannot be split between two targets and is not subject to Focus or other healing bonuses the wearer might otherwise be entitled to.

This token’s effect does not have any inherent restrictions on the number of times it can be used. However, each time it’s activated it consumes one use of detect evil.

Banded Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable

Adds +6 to AC

Banshee Essence

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Basic Greaves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shins
Rarity: Uncommon
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

Acid damage inflicted on the wearer is reduced by 1 point per attack/effect

Basilisk Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2021
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Bastard Sword

Usable by: Barbarian, Dwarf Fighter, Fighter
Slot: Mainhand
Rarity: Uncommon
Year: 2007, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Baton of Focus

Usable by: Cleric, Druid
Slot: Mainhand
Rarity: Rare
Year: 2017, 2026
Source: Standard Pack
Classification: Equippable, Weapon

Adds +1 to Focus

Battle Axe

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007, 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Battle Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

If the wearer is a monk and not wielding a hand-held weapon, in addition to the AC bonus, the character also deals +4 damage when making flurry of blows attacks. This damage bonus does not apply if the monk is wielding either one or two handheld weapon(s), even if the weapon(s) is(are) flurry of blows compatible. (The AC bonus from this item is not affected by weapon choice.)

Bead Bracelets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Wearer may equip up to two additional Beads.

This item’s effect stacks with other Bead slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than eight Beads.

This item cannot be equipped with either Greater Bead Bracelets or Bibwik’s Bead Bracelets.

Bead Bugbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Wearer is immune to attacks from natural insects.

Note: The term “natural” means it exists in the real world.

Bead Cleric's Piety

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Adds +4 to Will saving throws

Bead Firehold

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Fire damage inflicted upon the wearer is reduced by 3 points per attack/effect

Bead Monk's Piety

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Uncommon
Year: 2019
Source: Treasure Chest Only
Classification: Equippable

Adds +2 to Will saving throws

Bead of Asgard

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Transmuted-Relic (5 pt)
Year: 2025
Source: Exchange
Classification: Equippable

While in the Coaching Room, before the game begins, the character gains +4 to one Ability Score of the player’s choosing. This is a +4 bonus to the Ability Score itself, not +4 to that Ability Score Bonus. That Ability Score’s total bonus is going to increase by 2 as a result of this item. This choice cannot be altered once the character has left the Coaching Room.

Bead of Baldur

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

All the wearer’s 2-handed Melee weapon attacks gain +1 To Hit.

This bead does not affect 1-handed weapons, even if two 1-handed weapons are used at the same time. For that reason, even though a ranger can equip this bead, they’re probably better off if they don’t. There are some 2-handed Melee weapons that monks can wield, but monks might also want to eschew this bead.

All Ranged attacks made by the wearer suffer -1 To Hit.

Bead of Bending

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Ranged damage inflicted on the wearer is reduced by 1 point per attack/effect

Bead of Binding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Once per room, when the owner ingests (consumes via the mouth) any kind of healing item, the owner heals +3 HP.

To be compatible with Bead of Binding, the ingested item must restore HP expressed as an integer, not a variable such as “half” or “all.” Items which bring the dead back to life are not affected by this item.

The wearer of this item may not equip a Bead of Greater Binding.

Bead of Bounty

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Player receives 2 additional Treasure Chips at the end of the adventure.

Bead of Celecia

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Once per game as an Instant Action, the player may use either one of their own unused Special Powers or one of their own unused Spells without marking it off their character card. The player chooses when to invoke this item’s power. This item’s ability may be used with anything listed in the Spells or Special Powers section on the character card, as long as that Power/Spell has a checkbox that has not already been marked off.

Bead of Chugging

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +3 to Fortitude saving throws

Bead of Dark Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to all saves

Bead of Divine Choice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Transmuted-Relic (5 pt)
Year: 2026
Source: Exchange
Classification: Equippable

While in the Coaching Room, before the game begins, the player must pick which one of the following bonuses they want for their character:

  • +5 to Fortitude saving throws
  • +5 to Reflex saving throws
  • +5 to Will saving throws

Bead of Fanatic's Fate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Uncommon
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 to Will saving throws

Bead of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Bead
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +2 to Focus

Bead of Foretelling

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2026
Source: Participation
Classification: Equippable

Once per room, the player is allowed to re-roll any saving throw result of 1-2.

Bead of Fortune

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives 1 additional Treasure Chip at the end of the adventure.

If a variable-effect token is being used to gain Treasure Chips, Gloves of the Raider does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Gloves of the Raider and ___ of Wonder can’t be equipped by the same character.

Bead of Freyja

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

Adds +2 to max HP and +1 to Charisma (If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.)

Bead of Frigg

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

Adds +2 to max HP and +1 to Intelligence

Bead of Greater Binding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Transmuted-Exalted (4 pt)
Year: 2022
Source: Exchange
Classification: Equippable

Twice per room, when the owner ingests (consumes via the mouth) any kind of healing item, the owner heals +3 HP.

Bead of Greed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Player receives 2 additional Treasure Chips at the end of the adventure.

Bead of Grounding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Shock damage inflicted on the wearer is reduced by 1 point per attack/effect

Bead of Guided Strike

Usable by: Dwarf Fighter, Fighter, Rogue
Slot: Bead
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

The wearer is able to affect critical hits creatures that are normally immune to critical hits (e.g., constructs, oozes, plants, undead, etc.) It also allows rogues to perform a sneak attack on creatures that are normally immune to being sneak attacked.

Bead of Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2023
Source: Participation
Classification: Equippable

Adds +2 to max HP and +1 to Fortitude saving throws

Bead of Heimdall

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)

Bead of Hermod

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

Adds +2 to max HP and +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Bead of Horus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Transmuted-Enhanced (3 pt)
Year: 2024
Source: Exchange
Classification: Equippable

Ranged attacks made by the wearer deal +2 damage per attack/effect

Bead of Ice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Fire damage inflicted on the wearer is reduced by 1 point per attack/effect

Bead of Loki

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

+3 to Reflex saving throws

Bead of Odin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

+2 to max HP and +1 to Wisdom

Bead of Resolve

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +3 to Will saving throws

Bead of Sand Vision

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Negates vision penalties caused by blowing sand or blowing dust

Bead of the Abomination

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2022
Source: Participation
Classification: Equippable

Adds +3 to max HP

Bead of the Artificer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2026
Source: Participation
Classification: Equippable

Grants 2 points of Shock-based Retribution Damage.

Bead of the Bat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2026
Source: Participation
Classification: Equippable

Wearer is able to see creatures under the effects of invisibility.

In addition, the wearer heals +1 hp at the end of each combat.

Bead of the Bear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Adds +2 to Fortitude saving throws

Bead of the Bear Hug

Usable by: Monk, Ranger
Slot: Bead
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

If you successfully hit with two Melee attacks in a single round, their combined damage total is increased by 4 (effectively +2 damage for each attack).

The bonus from this item cannot be modified by any means and gets added to the grand total after all other damage calculations are made.

Bead of the Buccaneer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Bead of the Bull

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)

If the wearer is a fighter or dwarf fighter, gain a total of +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)

Bead of the Buzzard

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2026
Source: Participation
Classification: Equippable

Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and grants immunity to Disease.

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