• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

6th Charm of Transmorph

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2018
Source: Treasure Chest Only
Classification: Equippable

Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.

6th Tooth of Cavadar

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Premium
Year: 2020
Source: Appreciation
Classification: Equippable

Each unique (differently named) Tooth of Cavadar token equipped grants access to a higher tier of Psychic Power.

7 GP

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2003, 2004
Source: Standard Pack
Classification: GP Value

Equivalent to 7 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

70 GP Amethyst Cluster

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: GP Value

Equivalent to 70 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

75 GP Amethyst Gem

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2007, 2009
Source: Standard Pack
Classification: GP Value

Equivalent to 75 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

75 GP Blood Opal Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: GP Value

Equivalent to 75 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

75 GP Fire Topaz Gem

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: GP Value

Equivalent to 75 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

750 GP (Diamond)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2006
Source: Standard Pack
Classification: GP Value

Equivalent to 750 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

7th Charm of Transmorph

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2018
Source: Treasure Chest Only
Classification: Equippable

Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.

7th Tooth of Cavadar

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Premium
Year: 2021
Source: Appreciation
Classification: Equippable

Each unique (differently named) Tooth of Cavadar token equipped grants access to a higher tier of Psychic Power.

8 GP

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2003, 2004, 2005
Source: Standard Pack
Classification: GP Value

Equivalent to 8 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

8th Charm of Transmorph

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2018
Source: Treasure Chest Only
Classification: Equippable

Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.

9 GP

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2003, 2004
Source: Standard Pack
Classification: GP Value

Equivalent to 9 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

9th Charm of Transmorph

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2018
Source: Treasure Chest Only
Classification: Equippable

Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.

Abalone Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +7 to AC

Abjure

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Dungeon Only
Classification: Truecraft

Used to participate in one of three mini-games in 2012.

Abjure Favor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2012
Source: Dungeon Only
Classification: Truecraft

Used to participate in one of three mini-games in 2012.

Abyssal Lenses of Taunting

Usable by: Dwarf Fighter
Slot: Eyes
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

Once per game, a dwarf fighter may use taunt for a second time in a room. However, after the second taunt, the dwarf will be stunned on their next turn.

Most tokens that can be used by “fighters” can be used by (human) fighters as well as dwarf fighters. However, this token may only be used by dwarf fighters.

Note: Taunt requires a Free Action to activate.

Acherin's Biting Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

non-magical missile piercing weapon

The wielder adds their Dexterity Bonus* (up to +10) to the damage this bow deals.

Acolyte Holy Symbol

Usable by: Cleric
Slot: slotless
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Holy Symbol

Adds +1 to the damage normally caused when turning undead, but only when turning corporeal Undead (those with a physical body.)

Adamantine Hairspring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: GP Value

Equivalent to 60 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Adamantine Rachet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: GP Value

Equivalent to 70 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Adventurer's Coat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

This item equips in the Torso (armor) slot.

Adventurer's Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Adventurer's Staff

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical blunt weapon

Adventurers' Guild

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2015, 2016, 2017, 2018, 2019
Source: Appreciation
Classification: none

A lagniappe for large token purchases. Early versions may have confered special perks or have been exchangeable for special tokens, but the 2019 version was only a memento and could not be exchanged for anything.

Air Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Allows ranged weapons to be used underwater.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.

Alchemist Fire

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. Though it is not stated on the token, the thrower need only hit AC 15 or higher. It is usable only once, whether the attack succeeds or misses.

It also may be used to ignite combustible substances.

Alchemist Pouch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2007
Source: Dungeon Only
Classification: Gear

All potions carried by the character are protected from damage.

Alchemist Purse

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Gear

Protects the owner’s Common and Uncommon potions from damage.

Alchemist's Ink

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2011, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 units of any Elixir, Potion, Oil, or Salve

Alchemist's Parchment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2009, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 units of any Scroll

Ale Drinker's Bead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer gains +3 to max HP and suffers a -1 penalty to Reflex saving throws

Ale Drinker's Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +2 to Fortitude saves

Ale Drinker's Kilt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to Fortitude saving throws

Ale Master Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable

+3 to maximum HP and -4 to Charisma (Charisma has no direct in-game effect, but characters with at least 16 Charisma may equip a second Figurine)

Alien Goo

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2021
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Alien Protoplasm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Amethyst Jewel Bearing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2013
Source: Standard Pack
Classification: GP Value

Equivalent to 25 GP

Counts as a “gem” for all purposes

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Amorgen's Amazing Ocarina

Usable by: Bard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Musical Instrument

When used by a bard, bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks. The bard may cast scrolls (not spells nor other miscellaneous magic items) while playing this instrument but may not attack with a weapon. Bards cannot make a Lore check while playing this instrument.

When played by the skilled hands of a bard,

Amulet of Aiming

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

The critical hit range of all attack slides made by the wearer is increased to a natural 19 or 20. This item has no effect on attacks which already have a crit range wider than 20.

This item does not enable the wearer to critically hit creatures normally immune to crits, but it can be used in conjunction with other tokens that overcome crit immunity.

Amulet of Armor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Amulet of Aset

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to max HP

Amulet of Flawsight

Usable by: Rogue
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per game, the wearer is able to affect a creature that is normally immune to critical hits (e.g., Construct, Ooze, Plant, Undead, etc.), and to perform a sneak attack on  a creature that is normally immune to being sneak attacked.

Amulet of Folkvangr

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons) and +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with Ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)

Amulet of Guarding

Usable by: Paladin
Slot: Neck
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

A paladin equipped with this amulet has the option to Guard up to a total of two characters.

Amulet of Magnifying

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Transmuted-Enhanced (3 pt)
Year: 2023
Source: Exchange
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Amulet of Mugwort

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Equippable

Adds +1 to maximum HP

Amulet of Nature's Lore

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Poison damage inflicted upon the wearer is reduced by 3 points per attack/effect

Amulet of Noble Might

Usable by: Dwarf Fighter, Fighter
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2021
Source: Exchange
Classification: Equippable

Adds +6 to Strength (thus adding +3 To Hit in melee and +3 Damage with melee and thrown weapons), +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws), and +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level).

Amulet of Odin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Wearer deals +2 damage while wielding a 2-handed Melee weapon. If the wielder is a barbarian, the bonus from this item is +3 instead of +2.

Amulet of Perfect Form

Usable by: Monk
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +4 to max HP

Any time the wearer makes a flurry of blows attack and both attacks hit in the same round, the wearer heals 3 HP of damage.

Amulet of Plane Shifting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable

When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.

This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.

Amulet of Shock

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

All attacks (melee, missile, or spells cast from the character card) made by the wearer deal +2 damage as Shock

Amulet of Smashing

Usable by: Barbarian
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer deals +4 Damage with 2-handed melee weapons

Amulet of Soothing Waters

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Equippable

Fire damage inflicted upon the wearer is reduced by 2

Amulet of the Asp Goddess

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws), and +3 to max HP

Amulet of the Champion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2016
Source: Volunteer Recognition
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons), +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws), and +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level.)

Amulet of the Eel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Melee attacks made by the wearer deal +2 damage as Shock

Amulet of the Firehawk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

All the wearer’s Ranged attacks deal +2 damage as Fire

Amulet of the Hero

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2016
Source: Volunteer Recognition
Classification: Equippable

+1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws), and +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Amulet of the Norns

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Neck
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

The first time the wearer casts a 1st-level Spell, that Spell is not marked off their character card. This power cannot be deferred–it always affects the first 1st-level Spell cast each adventure.

Amulet of the Tinkerer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

The wearer of this necklace is able to affect critical hits on Constructs. It also allows rogues to perform a sneak attack on Constructs. (Constructs have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.)

Amulet of the Wild

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

All melee attacks (including bare-handed monk attacks) made by the wearer deal +2 Damage.

When equipped by a polymorphed druid, their melee (not missile or purely magic) attacks deal a total of +4 Damage.

Amulet of the Wind

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

The wearer gains Free Movement.

Amulet of Thorns

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2007, 2009, 2020
Source: Standard Pack
Classification: Equippable

Grants 4 points of Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),

Amulet of Treasure Finding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

This amulet grants the player four extra Treasure Chips. It does not affect the reward gained by succeeding on a rogue skill test or other caches of loot found within the adventure.

Even if a player can equip two Neck slot items, this token may not be equipped at the same time as the Horn of Plenty. Doing so might create situations that abuse the amount of treasure a player receives.

Amulet of Undeath

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Once per room, the first time the wearer takes damage, that damage is reduced by 2 points.

This protection only applies to a single attack. For example, if a monster successfully attacked you three times, only the first attack’s damage would be reduced.

Amulet of Vigor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and +3 to max HP

Amulet of Vitality

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +3 to max HP

Amulet of Warding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +10 to Death Magic Fort saves. It only affects finger of death or similar necromantic save-or-die type spells. It in no way affects spells which deal HP damage nor flesh to stone

Amulet of Web Striding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Wearer can move and attack normally while in a webbed area

Amulet of Wonder

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2008, 2013
Source: Standard Pack
Classification: Equippable

This amulet has a different powerful effect each year. Please ask your coach for information about the current effect if it’s not shown below–sometimes the effect is a surprise.

Ancient Garnet Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: GP Value

Equivalent to 30 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Ancient Gold & Silver Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: GP Value

Equivalent to 15 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Ancient Gold Band

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: GP Value

Equivalent to 10 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Ancient Lapis Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: GP Value

Equivalent to 50 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Ancient Ruby Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: GP Value

Equivalent to 200 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Ancient Tiger's Eye Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: GP Value

Equivalent to 40 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Animal Hide

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2006
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Ankh of the Ancients

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2024
Source: Volunteer Recognition
Classification: Equippable

Adds +4 to max HP

Anti-toxin (C)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2003, 2004, 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Liquid

This allows the player to re-roll a saving throw versus poison. Only one Anti-toxin (of any rarity) may be used per person per room. If the second saving throw attempt fails, the poison takes effect.

Anti-toxin does not require either a Standard or a Free Action to use. Its effect is immediate and costs no Action whatsoever.

Anti-toxin (UC)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Liquid

This allows the player to re-roll a saving throw versus poison. Only one Anti-toxin (of any rarity) may be used per person per room. If the second saving throw attempt fails, the poison takes effect.

Anti-toxin does not require either a Standard or a Free Action to use. Its effect is immediate and costs no Action whatsoever.

Anti-toxin is not considered a “potion”.

Note: Only one poison saving throw re-roll is allowed per person per room.

Antressor Lute

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Musical Instrument

When played by a bard, in addition to the standard bardsong bonuses, this instrument bestows +4 to the entire party’s (including the bard) Will saving throws.

Aragonite

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2009, 2017
Source: Exchange
Classification: Timeless, Trade 2

exchanged for 25 Rare weapons and/or armor

Aragonite Power Crystal

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Arcane Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

The wearer’s Melee, Missile, and Spell (not scroll or item) attacks deal +2 Damage. Healing spells the wearer casts heal +2 HP.

Arcane Bracelets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Wearer may equip up to two additional ioun stones.

This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.

Arcane Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to Focus and missile attacks made by the wearer deal +2 Damage.

Focus: A bonus to polymorph damage, turn undead damage, and most Spells cast from the character card. Focus has no effect on magic emanating from items, scrolls, or Spells cast by the character which neither reduce nor restore HP.
If a Spell or turn undead under the influence of a Focus-effect can affect more than one target,

Arcane Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Wearer may equip up to two additional Charms.

This item’s effect stacks with other Charm slot expanders, but the wearer is still subject to the Slot Expanders Cap of no more than 10 Charms.

Arcane Lenses

Usable by: Bard, Elf Wizard, Wizard
Slot: Eyes
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

All of the wearer’s 0-level and 1st-level damage spells deal +1 damage.

Arcane Recipe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2009
Source: Auction, Treasure Chest Only
Classification: none

Only a small few of these incredibly rare tokens were made available in 2009, 2010, and 2011. Arcane Recipe token owners had the special privilege (if they chose to do so) to negotiate with the Master Trader to have a unique token crafted for them. Only one copy of the item was made, and that item was “soul bound” to the player. (I.e., only the token’s original creator can use it in the game.) These tokens could be held from year to year until the proper resources were collected to turn in.

Arcane Scroll Tube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Enhanced (3 pt)
Year: 2017
Source: Exchange
Classification: Equippable, Gear

All scrolls carried by the possessor of this tube are protected from damage as long as the scrolls remain in the tube. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.

When the possessor of this tube casts a healing scroll, that scroll gains +1 to the amount healed. When the possessor of this tube casts a damage-inflicting scroll,

Arcanum Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Transmuted-Arcanum Relic
Year: 2023
Source: Exchange
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons), +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws), +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level), and +2 Focus.

Archer's Buckler

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Offhand
Rarity: Uncommon
Year: 2010, 2013, 2018, 2025
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC when used with a 2-handed Ranged weapon. It may not be used with any melee weapon nor with a 1-handed Ranged weapon.

Armor of Anubis

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and negates the non-HP-damage effects of the first Undead Touch Attack to strike the wearer. The AC bonus is permanent, but the Undead Touch Attack negation is once per game.

Armor of Aset

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +2 to max HP

Armor of Assault

Usable by: Barbarian, Bard, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

Armor of Boarding

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

adds +4 to melee AC and adds +7 to ranged AC

Armor of Grounding

Usable by: Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and Shock damage inflicted upon the wearer is reduced by 1

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 4
  • Page 5
  • Page 6
  • Page 7
  • Page 8
  • Interim pages omitted …
  • Page 39
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds