6th Charm of Transmorph
Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.
6th Tooth of Cavadar
Each unique (differently named) Tooth of Cavadar token equipped grants access to a higher tier of Psychic Power.
7 GP
Equivalent to 7 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
70 GP Amethyst Cluster
Equivalent to 70 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
75 GP Amethyst Gem
Equivalent to 75 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
75 GP Blood Opal Charm
Equivalent to 75 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
75 GP Fire Topaz Gem
Equivalent to 75 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
750 GP (Diamond)
Equivalent to 750 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
7th Charm of Transmorph
Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.
7th Tooth of Cavadar
Each unique (differently named) Tooth of Cavadar token equipped grants access to a higher tier of Psychic Power.
8 GP
Equivalent to 8 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
8th Charm of Transmorph
Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.
9 GP
Equivalent to 9 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
9th Charm of Transmorph
Created in the chaos of the Abyssal Swamp, these charms sometimes make their way into the Astral Plane via a Weirdwind. These charms harness the power of Chaos magic to visit upon its user a startling effect of a boonful nature.
Abalone Armor
Adds +7 to AC
Abjure Favor
Used to participate in one of three mini-games in 2012.
Abyssal Lenses of Taunting
Once per game, a dwarf fighter may use taunt for a second time in a room. However, after the second taunt, the dwarf will be stunned on their next turn.
Most tokens that can be used by “fighters” can be used by (human) fighters as well as dwarf fighters. However, this token may only be used by dwarf fighters.
Note: Taunt requires a Free Action to activate.
Acherin's Biting Bow
non-magical missile piercing weapon
The wielder adds their Dexterity Bonus* (up to +10) to the damage this bow deals.
Acolyte Holy Symbol
Adds +1 to the damage normally caused when turning undead, but only when turning corporeal Undead (those with a physical body.)
Adamantine Hairspring
Equivalent to 60 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Adamantine Rachet
Equivalent to 70 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Adventurer's Coat
Adds +1 to AC
This item equips in the Torso (armor) slot.
Adventurer's Robe
Adds +1 to AC
Adventurer's Staff
non-magical blunt weapon
Adventurers' Guild
A lagniappe for large token purchases. Early versions may have confered special perks or have been exchangeable for special tokens, but the 2019 version was only a memento and could not be exchanged for anything.
Air Runestone
Allows ranged weapons to be used underwater.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats. One runestone may be used per adventure.
Alchemist Fire
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Fire damage to the monster. Though it is not stated on the token, the thrower need only hit AC 15 or higher. It is usable only once, whether the attack succeeds or misses.
It also may be used to ignite combustible substances.
Alchemist Pouch
All potions carried by the character are protected from damage.
Alchemist Purse
Protects the owner’s Common and Uncommon potions from damage.
Ale Drinker's Bead
Wearer gains +3 to max HP and suffers a -1 penalty to Reflex saving throws
Ale Drinker's Belt
Adds +2 to Fortitude saves
Ale Drinker's Kilt
Adds +4 to Fortitude saving throws
Ale Master Earcuff
+3 to maximum HP and -4 to Charisma (Charisma has no direct in-game effect, but characters with at least 16 Charisma may equip a second Figurine)
Alien Goo
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
Alien Protoplasm
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Amethyst Jewel Bearing
Equivalent to 25 GP
Counts as a “gem” for all purposes
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Amorgen's Amazing Ocarina
When used by a bard, bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks. The bard may cast scrolls (not spells nor other miscellaneous magic items) while playing this instrument but may not attack with a weapon. Bards cannot make a Lore check while playing this instrument.
When played by the skilled hands of a bard,
Amulet of Aiming
The critical hit range of all attack slides made by the wearer is increased to a natural 19 or 20. This item has no effect on attacks which already have a crit range wider than 20.
This item does not enable the wearer to critically hit creatures normally immune to crits, but it can be used in conjunction with other tokens that overcome crit immunity.
Amulet of Armor
Adds +1 to AC
Amulet of Aset
Adds +1 to max HP
Amulet of Flawsight
Once per game, the wearer is able to affect a creature that is normally immune to critical hits (e.g., Construct, Ooze, Plant, Undead, etc.), and to perform a sneak attack on a creature that is normally immune to being sneak attacked.
Amulet of Folkvangr
Adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons) and +3 to Dexterity (thus, depending on prior Dexterity score, adding either +1/+2 To Hit with Ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)
Amulet of Guarding
A paladin equipped with this amulet has the option to Guard up to a total of two characters.
Amulet of Magnifying
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
Amulet of Mugwort
Adds +1 to maximum HP
Amulet of Nature's Lore
Poison damage inflicted upon the wearer is reduced by 3 points per attack/effect
Amulet of Noble Might
Adds +6 to Strength (thus adding +3 To Hit in melee and +3 Damage with melee and thrown weapons), +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws), and +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level).
Amulet of Odin
Wearer deals +2 damage while wielding a 2-handed Melee weapon. If the wielder is a barbarian, the bonus from this item is +3 instead of +2.
Amulet of Perfect Form
Adds +4 to max HP
Any time the wearer makes a flurry of blows attack and both attacks hit in the same round, the wearer heals 3 HP of damage.
Amulet of Plane Shifting
When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.
Amulet of Shock
All attacks (melee, missile, or spells cast from the character card) made by the wearer deal +2 damage as Shock
Amulet of Smashing
Wearer deals +4 Damage with 2-handed melee weapons
Amulet of Soothing Waters
Fire damage inflicted upon the wearer is reduced by 2
Amulet of the Asp Goddess
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with Ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws), and +3 to max HP
Amulet of the Champion
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons), +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws), and +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level.)
Amulet of the Eel
Melee attacks made by the wearer deal +2 damage as Shock
Amulet of the Firehawk
All the wearer’s Ranged attacks deal +2 damage as Fire
Amulet of the Hero
+1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws), and +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)
Amulet of the Norns
The first time the wearer casts a 1st-level Spell, that Spell is not marked off their character card. This power cannot be deferred–it always affects the first 1st-level Spell cast each adventure.
Amulet of the Tinkerer
The wearer of this necklace is able to affect critical hits on Constructs. It also allows rogues to perform a sneak attack on Constructs. (Constructs have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.)
Amulet of the Wild
All melee attacks (including bare-handed monk attacks) made by the wearer deal +2 Damage.
When equipped by a polymorphed druid, their melee (not missile or purely magic) attacks deal a total of +4 Damage.
Amulet of the Wind
The wearer gains Free Movement.
Amulet of Thorns
Grants 4 points of Retribution Damage.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),
Amulet of Treasure Finding
This amulet grants the player four extra Treasure Chips. It does not affect the reward gained by succeeding on a rogue skill test or other caches of loot found within the adventure.
Even if a player can equip two Neck slot items, this token may not be equipped at the same time as the Horn of Plenty. Doing so might create situations that abuse the amount of treasure a player receives.
Amulet of Undeath
Once per room, the first time the wearer takes damage, that damage is reduced by 2 points.
This protection only applies to a single attack. For example, if a monster successfully attacked you three times, only the first attack’s damage would be reduced.
Amulet of Vigor
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and +3 to max HP
Amulet of Vitality
Adds +3 to max HP
Amulet of Warding
Adds +10 to Death Magic Fort saves. It only affects finger of death or similar necromantic save-or-die type spells. It in no way affects spells which deal HP damage nor flesh to stone
Amulet of Web Striding
Wearer can move and attack normally while in a webbed area
Amulet of Wonder
This amulet has a different powerful effect each year. Please ask your coach for information about the current effect if it’s not shown below–sometimes the effect is a surprise.
Ancient Garnet Ring
Equivalent to 30 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Ancient Gold & Silver Ring
Equivalent to 15 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Ancient Gold Band
Equivalent to 10 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Ancient Lapis Ring
Equivalent to 50 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Ancient Ruby Ring
Equivalent to 200 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Ancient Tiger's Eye Ring
Equivalent to 40 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Animal Hide
Adds +2 to AC
Ankh of the Ancients
Adds +4 to max HP
Anti-toxin (C)
This allows the player to re-roll a saving throw versus poison. Only one Anti-toxin (of any rarity) may be used per person per room. If the second saving throw attempt fails, the poison takes effect.
Anti-toxin does not require either a Standard or a Free Action to use. Its effect is immediate and costs no Action whatsoever.
Anti-toxin (UC)
This allows the player to re-roll a saving throw versus poison. Only one Anti-toxin (of any rarity) may be used per person per room. If the second saving throw attempt fails, the poison takes effect.
Anti-toxin does not require either a Standard or a Free Action to use. Its effect is immediate and costs no Action whatsoever.
Anti-toxin is not considered a “potion”.
Note: Only one poison saving throw re-roll is allowed per person per room.
Antressor Lute
When played by a bard, in addition to the standard bardsong bonuses, this instrument bestows +4 to the entire party’s (including the bard) Will saving throws.
Aragonite Power Crystal
One of 40 tinkering components used to make a special Legendary token
Arcane Belt
The wearer’s Melee, Missile, and Spell (not scroll or item) attacks deal +2 Damage. Healing spells the wearer casts heal +2 HP.
Arcane Bracelets
Wearer may equip up to two additional ioun stones.
This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.
Arcane Charm
Adds +2 to Focus and missile attacks made by the wearer deal +2 Damage.
Focus: A bonus to polymorph damage, turn undead damage, and most Spells cast from the character card. Focus has no effect on magic emanating from items, scrolls, or Spells cast by the character which neither reduce nor restore HP.
If a Spell or turn undead under the influence of a Focus-effect can affect more than one target,
Arcane Earcuff
Wearer may equip up to two additional Charms.
This item’s effect stacks with other Charm slot expanders, but the wearer is still subject to the Slot Expanders Cap of no more than 10 Charms.
Arcane Lenses
All of the wearer’s 0-level and 1st-level damage spells deal +1 damage.
Arcane Recipe
Only a small few of these incredibly rare tokens were made available in 2009, 2010, and 2011. Arcane Recipe token owners had the special privilege (if they chose to do so) to negotiate with the Master Trader to have a unique token crafted for them. Only one copy of the item was made, and that item was “soul bound” to the player. (I.e., only the token’s original creator can use it in the game.) These tokens could be held from year to year until the proper resources were collected to turn in.
Arcane Scroll Tube
All scrolls carried by the possessor of this tube are protected from damage as long as the scrolls remain in the tube. If the possessor of this tube becomes petrified, all the carrier’s possessions–including this tube and its contents–become petrified as well.
When the possessor of this tube casts a healing scroll, that scroll gains +1 to the amount healed. When the possessor of this tube casts a damage-inflicting scroll,
Arcanum Shirt
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons), +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws), +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level), and +2 Focus.
Archer's Buckler
Adds +1 to AC when used with a 2-handed Ranged weapon. It may not be used with any melee weapon nor with a 1-handed Ranged weapon.
Armor of Anubis
Adds +4 to AC and negates the non-HP-damage effects of the first Undead Touch Attack to strike the wearer. The AC bonus is permanent, but the Undead Touch Attack negation is once per game.
Armor of Aset
Adds +4 to AC and +2 to max HP
Armor of Assault
Adds +4 to AC
Armor of Boarding
adds +4 to melee AC and adds +7 to ranged AC
Armor of Grounding
Adds +4 to AC and Shock damage inflicted upon the wearer is reduced by 1



































































































