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True Dungeon Token Database

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Lorica Squamatea

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +6 to AC

Lotus Blossom Bowls

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable, No Party Card Effect

Once per game, when the owner ingests any kind of healing item (consumed via the mouth), the owner may select one other character to receive an equal amount of healing. Owners of this token may not target themselves with the bonus healing effect.

Only HP-restoring effects are duplicated. Any secondary effects–positive or negative–from the ingested item only affect the owner of the Lotus Blossom Bowls. E.g., if a Potion Creeper Stout were ingested,

Lowburr (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #21.

Lucky Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +2 to all saving throws

Lucky Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +3 to saving throws

Lucky Kilt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Legs
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +3 to all saving throws

Lucky Light Mail

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +6 to AC and +1 to all saving throws

Lucky Plate Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +9 to AC and +1 to all saving throws

Lucky Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable, Shield

Adds +3 to AC and +1 to all saving throws

Luna's Greater Charm Bracelets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Transmuted-Legendary
Year: 2022
Source: Exchange
Classification: Equippable, Timeless

The wearer may equip up to four additional charms.

Lute of Free Fury

Usable by: Bard
Slot: Mainhand
Rarity: Transmuted-Relic (5 pt)
Year: 2019
Source: Exchange
Classification: Musical Instrument

When this instrument is played, bardsong grants each party member a total of +2 To Hit & +2 Damage (+3 To Hit & +3 Damage if the bard is 5th-level) with melee and ranged attacks. While performing bardsong, the bard may simultaneously perform a Standard Action (e.g., physically attack, cast spells, perform a Lore check, read scrolls, activate wands, drink potions, etc.)

Lute of Fury

Usable by: Bard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Musical Instrument

When this instrument is played, bardsong grants each party member a total of +2 To Hit & +2 Damage (+3 To Hit & +3 Damage if the bard is 5th-level) with melee and ranged attacks.

Unlike most other Ultra Rare bard instruments, the bard cannot perform other actions while using this instrument.

Lute of Muting

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Musical Instrument

When played by a bard, in addition to the standard bardsong bonuses, this instrument reduces the amount of Sonic damage dealt to all party members by 2. It does not matter if the Sonic attack is targeted at an individual or affects multiple victims, as long as the bard is performing bardsong with this instrument and the recipient of the damage is a member of the party, the Sonic damage is reduced.

Lute of the Brute

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable, Musical Instrument, Weapon

non-magical Melee Blunt weapon

While wielding this specific weapon, a bard may attack while performing bardsong.

Lutzwood (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #22.

Lycan Mystic Staff

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2026
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Piercing damage

Lyre of Echoes

Usable by: Bard
Slot: Mainhand
Rarity: Rare
Year: 2012, 2016, 2022, 2027
Source: Standard Pack
Classification: Musical Instrument

The bardsong effect from this instrument lasts for one round after the bard stops playing, thus the bard need only sing every other round to keep the effect up continuously. There is neither an extra benefit nor a penalty for playing this instrument every round. It grants the standard +1 To Hit and +1 Damage (or +2/+2 at 5th-level) for bardsong benefits to the party.

Bards may switch to playing a different instrument in the “off-rounds”.

Lyre of Lore

Usable by: Bard
Slot: Mainhand
Rarity: Rare
Year: 2014, 2020, 2026
Source: Standard Pack
Classification: Musical Instrument

When used by a bard, bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks.

A bard may perform a Lore check while playing this instrument, but not any other Standard Actions.

Lyre of Luck

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Musical Instrument

Adds +1 to all saving throws in addition to the standard bardsong damage bonuses.

Lyre of Rage

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Musical Instrument

Adds +1 To Hit for bardsong

Thus the party will enjoy a total of +2 To Hit and +1 Damage (or +3 To Hit & +2 Damage if the bard is 5th-level) when this instrument is used to play bardsong.

Lyre of the Siren

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Musical Instrument

This enchanted instrument allows a bard to perform bardsong underwater with the normal bardsong benefits appropriate to the level of the bard.

Note: This does not allow the bard to breathe underwater.

Mace

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical blunt weapon

Machine Oil

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Gear

This oil does not burn, but it is an effective lubricant

Mad Evoker's Charm

Usable by: Elf Wizard, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2014, 2021
Source: Standard Pack
Classification: Equippable

The wearer has the option to double the base damage (including the extra damage from passing the planar skill check, but no other bonuses) of a cast Spell (excluding any scrolls or “as a scroll” effects), but when doing so the caster suffers 25 points of Eldritch damage. It’s only usable once per round, but other than that it may be used as often as desired. Mad Evoker’s Charm (MEC) must be activated before casting the Spell,

Mage Medallion

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2021
Source: Exchange
Classification: Equippable

In addition to all the powers granted by Mad Evoker’s Charm (double the base damage +skill check of a Spell and suffer 25 points of Eldritch damage–see the description of Mad Evoker’s Charm for details), once per round Mage Medallion allows a wizard to modify a cast Spell (excluding any scrolls or “as a scroll” effects) with one or more of the Mage Power (MP) effects listed below.

Mage Robe of the Vale

Usable by: Elf Wizard, Wizard
Slot: Torso (armor)
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Magnificent Bard's Instrument

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2012, 2018, 2027
Source: Standard Pack
Classification: Musical Instrument

Adds +2 Damage to melee and ranged attacks made by anyone on the party when a bard uses this instrument to play bardsong

Thus each party member gains a total of +1 To Hit and +3 Damage (or +2/+4 if the bard is 5th-level) when this is used to play bardsong.

This instrument differs from a Masterwork Bard’s Instrument in that the Masterwork Bard’s Instrument provides the +2 Damage to melee attacks only.

Magnifying Glass

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Gear

Nearby items viewed through it look bigger

Magus Dust

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Dust

When incorporated into the casting of a damage Spell (cast from the character card, not a scroll or magic item), this dust increases the damage inflicted by +2. This dust has no effect on Spells which do not inflict HP damage.

No more than 1 dust (regardless of name) may be used per Spell.

Casting a Spell with dust does not affect the casting time of the Spell.

If a Spell under the influence of Magus Dust can affect more than one target,

Major Rumor (R)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2006
Source: Standard Pack
Classification: Rumor

This token could be turned in prior to beginning your adventure to learn a rumor. This rumor represented some overheard conversation you heard as you made your way through the tavern. A rumor obtained with a Major Rumor token had a 75% chance of being correct. A Major Rumor had a high probability of being valuable to the adventure.

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