Once per game, when the owner ingests any kind of healing item (consumed via the mouth), the owner may select one other character to receive an equal amount of healing. Owners of this token may not target themselves with the bonus healing effect.
Only HP-restoring effects are duplicated. Any secondary effects–positive or negative–from the ingested item only affect the owner of the Lotus Blossom Bowls. E.g., if a Potion Creeper Stout were ingested,
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #21.
When this instrument is played, bardsong grants each party member a total of +2 To Hit & +2 Damage (+3 To Hit & +3 Damage if the bard is 5th-level) with melee and ranged attacks. While performing bardsong, the bard may simultaneously perform a Standard Action (e.g., physically attack, cast spells, perform a Lore check, read scrolls, activate wands, drink potions, etc.)
When this instrument is played, bardsong grants each party member a total of +2 To Hit & +2 Damage (+3 To Hit & +3 Damage if the bard is 5th-level) with melee and ranged attacks.
Unlike most other Ultra Rare bard instruments, the bard cannot perform other actions while using this instrument.
When played by a bard, in addition to the standard bardsong bonuses, this instrument reduces the amount of Sonic damage dealt to all party members by 2. It does not matter if the Sonic attack is targeted at an individual or affects multiple victims, as long as the bard is performing bardsong with this instrument and the recipient of the damage is a member of the party, the Sonic damage is reduced.
non-magical Melee Blunt weapon
While wielding this specific weapon, a bard may attack while performing bardsong.
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #22.
The bardsong effect from this instrument lasts for one round after the bard stops playing, thus the bard need only sing every other round to keep the effect up continuously. There is neither an extra benefit nor a penalty for playing this instrument every round. It grants the standard +1 To Hit and +1 Damage (or +2/+2 at 5th-level) for bardsong benefits to the party.
Bards may switch to playing a different instrument in the “off-rounds”.
When used by a bard, bardsong grants each party member a total of +1 To Hit & +3 Damage (+2 To Hit & +4 Damage if the bard is 5th-level) to their melee and ranged attacks.
A bard may perform a Lore check while playing this instrument, but not any other Standard Actions.
Adds +1 To Hit for bardsong
Thus the party will enjoy a total of +2 To Hit and +1 Damage (or +3 To Hit & +2 Damage if the bard is 5th-level) when this instrument is used to play bardsong.
This enchanted instrument allows a bard to perform bardsong underwater with the normal bardsong benefits appropriate to the level of the bard.
Note: This does not allow the bard to breathe underwater.
The wearer has the option to double the base damage (including the extra damage from passing the planar skill check, but no other bonuses) of a cast Spell (excluding any scrolls or “as a scroll” effects), but when doing so the caster suffers 25 points of Eldritch damage. It’s only usable once per round, but other than that it may be used as often as desired. Mad Evoker’s Charm (MEC) must be activated before casting the Spell,
In addition to all the powers granted by Mad Evoker’s Charm (double the base damage +skill check of a Spell and suffer 25 points of Eldritch damage–see the description of Mad Evoker’s Charm for details), once per round Mage Medallion allows a wizard to modify a cast Spell (excluding any scrolls or “as a scroll” effects) with one or more of the Mage Power (MP) effects listed below.
Adds +2 Damage to melee and ranged attacks made by anyone on the party when a bard uses this instrument to play bardsong
Thus each party member gains a total of +1 To Hit and +3 Damage (or +2/+4 if the bard is 5th-level) when this is used to play bardsong.
This instrument differs from a Masterwork Bard’s Instrument in that the Masterwork Bard’s Instrument provides the +2 Damage to melee attacks only.
When incorporated into the casting of a damage Spell (cast from the character card, not a scroll or magic item), this dust increases the damage inflicted by +2. This dust has no effect on Spells which do not inflict HP damage.
No more than 1 dust (regardless of name) may be used per Spell.
Casting a Spell with dust does not affect the casting time of the Spell.
If a Spell under the influence of Magus Dust can affect more than one target,
This token could be turned in prior to beginning your adventure to learn a rumor. This rumor represented some overheard conversation you heard as you made your way through the tavern. A rumor obtained with a Major Rumor token had a 75% chance of being correct. A Major Rumor had a high probability of being valuable to the adventure.





























