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Law Runestone

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Runestone
Rarity: Uncommon
Year: 2010
Source: Standard Pack
Classification: Equippable

If this runestone is active (turned in prior to beginning the adventure), a successful melee attack by the affected character against a monster will negate any ability–natural or magical–of the monster to regenerate. The effect on the monster lasts for the entire combat after a successful attack.

Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects will be added to your overall stats.

Lazlo's Bag of Looting

Slot: slotless
Rarity: Artifact
Year: 2012
Source: Arcane Recipe, Exchange
Classification: none

This Artifact grants an additional free slot for any item, allowing its owner to use additional items beyond normal limits. E.g., Lazlo could equip a second necklace or a third ring or a second pair of boots or a sixth ioun stone, etc. It does not grant one extra slot for all item slots simultaneously, he must pick one per adventure. This power does not negate the rule against equipping duplicate items.

It also adds +10 Treasure Chips to the total earned each adventure by the owner.

Leather Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2005, 2007, 2008
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Leather Backpack

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Leather Brigandine

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Leather Cuirass

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2008, 2009
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

Lens of Odin's Lament

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

All Melee and Ranged attacks made by the wearer gain +1 To Hit

Lens of the Hawk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +1 To Hit with non-magical ranged weapons. It has no effect on magical ranged weapons, spells, or any weapon being used in melee. It will affect non-magical compound weapons only if they are thrown. It may not be used in conjunction with magical ammo, even if fired from a non-magical weapon. Thrown alchemical weapons are considered non-magical and are compatible with this item.

Lenses of Accuracy

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Combo-2C
Year: 2010
Source: Exchange
Classification: Equippable

Adds +1 To Hit with ranged attacks

Lenses of Agility

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws)

A rogue wearing these lenses may sneak attack while wielding a bow or crossbow, but not any other Ranged weapon. An assassin (rogue sub-class) wearing these lenses may perform an assassination while wielding a bow or crossbow, but not any other Ranged weapon.

Lenses of Alert

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2014
Source: Participation
Classification: Equippable

Adds +4 to ranged AC; does not affect melee AC

Lenses of Archery

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Missile attacks made by the wearer gain +1 To Hit

Lenses of Clear Sight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Wearing these finely wrought goggles allows the character to see through or past the effects of invisibility, displacement magic, and mirror image effects.

Lenses of Close Inspection

Usable by: Rogue
Slot: Eyes
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Once per room, the wearer is able to affect a critical hit on a creature that is normally immune to critical hits (e.g., Constructs, Oozes, Plants, Undead, etc.) as well as perform a sneak attack on a creature that is normally immune to being sneak attacked.

This item only overcomes a monster’s crit/sneak immunity if the wearer attacks with a Melee weapon. Other tokens that allow Ranged sneak attacks do not overcome this token’s melee-attack-only restriction.

Lenses of Common Sense

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer gains +1 Damage with missile attacks when wielding a Common rarity missile weapon

Slot Note: Each character has one Eyes Slot. Even though this item only covers one eye, it may not be equipped in conjunction with any other item occupying the Eyes slot unless you also have a token that allows you to equip more than one Eyes Slot item.

Lenses of Divine Sight

Usable by: Cleric, Druid
Slot: Eyes
Rarity: Ultra Rare
Year: 2014, 2019
Source: Standard Pack
Classification: Equippable

Healing Spells and scrolls (not spells “cast as a scroll” nor miscellaneous magic items) cast by the wearer heal +2 HP. In addition, any healing Spell or scroll cast by the wearer may be divided between two targets. The wearer may allocate the division in any way they see fit, as long as only whole numbers are used. E.g., if a cleric wearing these lenses cast cure light wounds (and passed the skill check),

Lenses of Flawsight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Melee attacks made by the wearer deal +2 Damage.

These lenses do not enable their wearer to critically hit/sneak attack monsters that otherwise cannot be critically hit/sneak attacked.

Lenses of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

Lenses of Foresight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

If party wins Initiative, melee damage inflicted on the wearer is reduced by 2 points per attack. This remains in effect until the end of that specific combat.

Lenses of Fortune

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

If a variable-effect token is being used to gain Treasure Chips, Lenses of Fortune does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Lenses of Fortune and ___ of Wonder can’t be equipped by the same character.

Lenses of Guarding

Usable by: Paladin
Slot: Eyes
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Melee damage inflicted on the wearer as the result of an attack intercepted via guard is reduced by 2 points per attack. This item does not mitigate damage if the paladin was the original target of the attack, even if the paladin is guarding another character.

Lenses of Heimdall Sight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To Hit with melee attacks and the ability to see creatures under the effects of invisibility

Lenses of Horus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Missile (physical projectile) attacks made by the wearer deal +1 damage

Lenses of Hunting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Transmuted-Enhanced (3 pt)
Year: 2022
Source: Exchange
Classification: Equippable

All Ranged attacks made by the wearer deal +2 Damage.

Lenses of Lightning

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Missile (physical projectile) attacks made by the wearer deal +2 damage as Shock

Lenses of Ra

Usable by: Ranger
Slot: Eyes
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer deal +1 damage.

If the target of the attack is Undead, the total damage bonus from this token is +2.

Lenses of Sage Sight

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Transmuted-Exalted (4 pt)
Year: 2024
Source: Exchange
Classification: Equippable

Once per room, the wearer may cast a Common scroll or an Uncommon scroll as a Free Action. The use of this token’s power does not alter the requirement that the scroll token must be turned in.

Lenses of Sage Speed

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Eyes
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

The wearer may cast two scrolls in one round. The second scroll consumes the wearer’s Free Action for that round. It does not allow wearers to cast a scroll as a Free Action if their Standard Action did not include casting a scroll. The wearer may choose to cast two different scrolls or the same-named scroll twice, but no matter what, the player must turn in two scroll tokens–unless the player also has a way to cast a scroll without turning in a scroll token.

Lenses of Sixth Sense

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

If the wearer is a monk, the total AC bonus from this item is +3.

Lenses of the Artificer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws)

If the wearer is a Rogue, they have a once per game perk. When attempting to make a sneak attack, the rogue has the option to use a Ranged weapon. These lenses do not in any way alter the number of times a rogue can attempt to make a sneak attack–it allows one of those attempts to be made using a Ranged weapon.

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