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True Dungeon Token Database

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Major Rumor (UC)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2007
Source: Standard Pack
Classification: Rumor

This token could be turned in prior to beginning your adventure to learn a rumor. This rumor represented some overheard conversation you heard as you made your way through the tavern. A rumor obtained with a Major Rumor token had a 75% chance of being correct. A Major Rumor had a high probability of being valuable to the adventure.

Mark of Enlightenment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mark
Rarity: Paragon
Year: 2026
Source: Exchange
Classification: Equippable

Starting in 2026, Patrons can send in all four unique Path to Enlightenment Fragment tokens (2023-2026) to register for a special Patron-exclusive event at Ring Con. Early transmuters won’t take possession of their completed Mark of Enlightenment (MoE) until Ring Con-assuming we receive* their token submission before March 1, 2026. Transmuters will be able to select the power granted by their token from a set list. In addition, they will be able to personalize their token by printing a “Crafted by:” name on the token.

Mark of the 1st Tenet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mark
Rarity: Ultra Rare
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level.)

Mark of the 2nd Tenet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mark
Rarity: Ultra Rare
Year: 2025
Source: Appreciation
Classification: Equippable

Adds +3 to Charisma (If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.)

Mark of the 3rd Tenet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mark
Rarity: Ultra Rare
Year: 2024
Source: Appreciation
Classification: Equippable

Adds +3 to Wisdom

Mark of the Tenets

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mark
Rarity: Transmuted-Relic (5 pt)
Year: 2026
Source: Exchange
Classification: Equippable

Wearer gains +2 to all saving throws.

When attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance. This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.

Marking Chalk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Martinsburg (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #23.

Mask of Careless Magic

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Face
Rarity: Transmuted-Enhanced (3 pt)
Year: 2027
Source: Exchange
Classification: Equippable

Adds +1 to Focus, but suffer -1 to AC.

Mask of Clumsy Brawn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Face
Rarity: Rare
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +2 to Strength (thus +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)

Mask of Easy Boon

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Face
Rarity: Transmuted-Arcanum Relic
Year: 2030
Source: Exchange
Classification: Equippable

While in the Coaching Room, before the game begins, the character gains +4 to one Ability Score of the player’s choosing. This is a +4 bonus to the Ability Score itself, not +4 to that Ability Score Bonus. That Ability Score’s total bonus is going to increase by 2 as a result of this item. This choice cannot be altered once the character has left the Coaching Room.

Mask of Foggy Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Face
Rarity: Ultra Rare
Year: 2027
Source: Standard Pack
Classification: Equippable

Adds +4 to Constitution (thus adding +2 to Fortitude saving throws and +2 to max HP per character level) and the wearer suffers –2 to Will saving throws

Mask of Foggy Skill

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Face
Rarity: Transmuted-Exalted (4 pt)
Year: 2027
Source: Exchange
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with Ranged attacks, +1 to AC, and +1 to Reflex saving throws) and -2 to Will saves

Mask of Gaunt Acuity

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Face
Rarity: Ultra Rare
Year: 2030
Source: Standard Pack
Classification: Equippable

Adds +4 to Intelligence and the wearer suffers –5 to max hp

Mask of Mayhem

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2019
Source: Appreciation
Classification: Equippable

Wearer is immune to Gaze attacks. In addition, wearer is immune to Possession by an Evil Outsider. This item does not prevent Possession from any other creature type, but will prevent Gaze attacks from any source.

This mask occupies the head slot on the wearer.

Mask of Sickly Skill

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Face
Rarity: Ultra Rare
Year: 2028
Source: Standard Pack
Classification: Equippable

Adds +4 to Dexterity (thus, +2 To Hit with ranged attacks, +2 to AC, and +2 to Reflex saving throws) and the wearer suffers –2 to Fortitude saving throws

Mask of Sluggish Power

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Face
Rarity: Ultra Rare
Year: 2029
Source: Standard Pack
Classification: Equippable

Adds +4 to Strength (thus adding +2 To Hit in Melee and +2 Damage with Melee and thrown weapons) and the wearer suffers –2 to Reflex saving throws

Mask of Unlucky Heroism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Face
Rarity: Ultra Rare
Year: 2027
Source: Standard Pack
Classification: Equippable

The wearer gains +1 level, but suffers a -2 penalty to all saving throws.

Master Ale Drinker's Bead

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Transmuted-Exalted (4 pt)
Year: 2021
Source: Exchange
Classification: Equippable

Adds +3 to Constitution (thus, depending on prior Constitution score, either +1/+2 to Fortitude saving throws and either +1/+2 to max HP per character level)

Master Drinker's Gloves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Hands
Rarity: Transmuted-Exalted (4 pt)
Year: 2021
Source: Exchange
Classification: Equippable

Once per room, when the wearer drinks a non-Exalted healing potion, the amount of healing is doubled; if the potion has non-HP-restoring effects, the HP healed is still doubled, but the side-effects are not doubled.

Masterwork Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2006, 2007, 2009, 2014, 2018, 2020
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit with a bow. It must be declared (turned in) before sliding the weapon token.

Masterwork Bard's Instrument

Usable by: Bard
Slot: Mainhand
Rarity: Uncommon
Year: 2003, 2004, 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Musical Instrument

Adds +2 Damage to melee (not missile or spell) attacks made when a bard uses this instrument to play bardsong

Masterwork Blowgun Needle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Ammunition

Adds +1 damage when fired from a blowgun. Its use must be declared (turned in to the DM) prior to making the attack slide.

Masterwork Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2006, 2008, 2010
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit when fired from a full-size (i.e., not hand-size) crossbow. It must be declared (turned in) before sliding the weapon token.

Masterwork Hand Crossbow Bolt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2010, 2015
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit with a hand crossbow. It must be declared (turned in) before sliding the weapon token.

Masterwork Holy Symbol

Usable by: Cleric
Slot: slotless
Rarity: Uncommon
Year: 2005, 2006, 2007, 2008, 2013
Source: Standard Pack
Classification: Holy Symbol

Adds +1 to the damage normally caused when a cleric turns undead.

Masterwork Short Bow

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable, Weapon

non-magical piercing weapon

Masterwork Shuriken

Usable by: Dwarf Fighter, Fighter, Monk, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2009, 2020
Source: Standard Pack
Classification: Weapon

non-magical weapon

This weapon must be thrown–it cannot be wielded as a melee attack. Because it’s a thrown weapon, the thrower’s Strength bonus is added to damage. Monks may throw two of these (if the player has more than one of these tokens) per combat round, but it does not count as a flurry of blows attack.

These items may be retrieved at the end of combat, but each specific token can only be used once per combat.

Masterwork Silver Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Combo-1C
Year: 2006
Source: Exchange
Classification: Equippable, Weapon

non-magical weapon

Weapons & ammunition made from or coated with silver do not deal extra damage to lycanthropes. (Silver Sickle is the sole exception.) However, damage from silver weapons/ammo cannot be regenerated or magically healed by lycanthropes.

Masterwork Sling Bullet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008, 2010, 2016
Source: Standard Pack
Classification: Ammunition

Adds +1 Damage on a successful hit with a sling. It must be declared (turned in) before sliding the weapon token.

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