Adds +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws) and when attacking an Incorporeal creature, the wearer’s attacks do not suffer the 50% miss chance.
Negates temporary blindness caused by quickly going from a low-light environment to a brightly-lit environment
Once per game, wearers may recast one of their 0-level spells as a scroll. It cannot be used to cast a spell which has not already been marked off their character card.
Adds +5 to Dexterity (thus, depending on prior Dexterity score, either +2/+3 To Hit with ranged attacks, either +2/+3 to AC, and either +2/+3 to Reflex saving throws) and suffer -2 to Fortitude saving throws
Allows a rogue to make a sneak attack with a Ranged weapon
An assassin (rogue sub-class) wearing these lenses may perform a Ranged assassination.
Normally a sneak attack (or an assassination) may only be made with a Melee weapon.
Rogues wearing Lenses of Vital Insight and an item which allows them to sneak attack without the normal one round delay can make a sneak attack with a Ranged weapon during the surprise round.
If the Rogue Skill Test is successfully completed, this item allows the rogue to both receive the room’s clue and get a token draw. When a rogue successfully completes the Rogue Skill Test without this item, the rogue must choose either the clue or the random token.
Libram of Looting may be used in conjunction with other tokens that interact with the Rogue Skill Test, unless doing so would be nonsensical, impossible, or the other token’s TDB description specifically prohibits doing so.
Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.
Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.
When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once, whether the attack succeeds or misses.
On a successful hit with a physical ranged weapon (including thrown weapons, but not spells or wholly magical effects), the wielder deals an additional 1 damage as Shock.
Runestones are single use items that are turned in to the coach prior to starting an adventure. The effects get added to your overall stats. One runestone may be used per adventure. However, up to two additional Rare/Ultra Rare runestones can be attached to one weapon (or one runestone each on two different weapons) if the player possesses a Runestone Fitting Base (one per additional runestone) and presents it at the beginning of the adventure with the additional R/UR runestone(s) of choice.
When two different characters wear this shirt and one of those two casts a healing Spell on the other, the recipient of the healing Spell heals an additional 3 HP. The caster and the target of the healing Spell may not be the same person. I.e., if a healer wearing this shirt casts a self-targeting healing Spell, this shirt does not boost that spell’s healing. Like all healing effects, this item cannot be used to increase HP beyond the character’s max HP.
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in Melee and either 0/+1 Damage with Melee and thrown weapons)
If at least one other party member has also equipped a Linked Shirt of the Valkyrie, each wearer gains one additional Strength point for a total bonus of +2 Strength. (thus adding +1 To Hit in Melee and +1 Damage with Melee and thrown weapons)
As an Instant Action, once per game, the rogue may choose to automatically succeed on the rogue skill test.
This item may be used proactively or–to a certain extent–retroactively. If the rogue player chose to initially perform the skill test in the traditional manner and then fails, the player has the option to immediately invoke this item’s power. The player may not think about it for a few minutes and then come back,
If this token is received as treasure, you become cursed. For as long as you are under this curse, during each combat you are in, you–the real-life human person, not your in-game character–must croak like a frog twice.
This item occupies your Back slot and must be equipped until the curse is removed. If you’re able to wear more than one Back slot item, this item only occupies one of your Back slots.
If this token is received as treasure, you become cursed. For as long as you are under this curse, you–the real-life human person, not your in-game character–must perform a brief dance move the first time you want your character to perform a Free Action. You must do this every room, but you’re not required to do so more than once per room. Though you’ll look stylin’ each time you do!
This item occupies your Legs slot and must be equipped until the curse is removed.
If this token is received as treasure, you become cursed. For as long as you are under this curse, you must slide last whenever you make an attack slide. You’re not required to perform an action that requires an attack slide, but if you choose to make an attack slide, you must be the last person to slide that round.
If two or more people in the party are cursed with Loki’s Glue Shoes,
Non-magical missile Blunt weapon
If this token is received as treasure, you become cursed. For as long as you are under this curse, you–the real-life human person, not your in-game character–must say a bad pun every time you want to attack.
If you choose to attempt a Ranged weapon attack, you must use this weapon. When you make a Melee attack, you can use whichever weapon you prefer (unless some other effect says otherwise),
Suffer -2 to Fortitude saving throws
May perform sneak attack without the standard 1 round delay
If this token is received as treasure, you become cursed. For as long as you are under this curse, every round that the bard performs bardsong, you–the real-life human person, not your in-game character–must sing something. It doesn’t have to be much, but it must be at least three seconds in duration.
Bards are subject to this curse as well, but if the player is already singing as part of their roleplaying experience,
In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.
Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #20.





























