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True Dungeon Token Database

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Sea Wolf Axe

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical compound Slashing weapon

Sea Wolf Belt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Wearer gains +1 Damage when wielding a Sea Wolf melee weapon

Sea Wolf Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Wearer gains +1 To Hit when wielding a Sea Wolf melee weapon

Sea Wolf Club

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Blunt weapon

Sea Wolf Cutlass

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Sea Wolf Rapier

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Sea Wolf Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC

Sea Wolf Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Selas Flower

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Food

When eaten, heals 1 HP of damage

Semi-Lich Dust

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2020
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Semi-Lich Skull

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

The user gains +1 to max HP for every uniquely named (numbered) Tooth of Cavadar token they have equipped. This item also imbues the user with Psychic Power.

Sergeant's Knout

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

This weapon is not compatible with the effect from Taskmaster’s Gloves.

Serpent Skin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and Poison damage inflicted upon wearer is reduced by 1

Serpent Watch Platemail

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +8 to AC

Seth's Ring of Shadows

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Melee attacks made by the wearer deal +1 damage as Cold

If the wearer is a rogue, in addition to the always-on melee Cold damage bonus, they have a once per game perk. When attempting to make a sneak attack, the rogue has the option to use a Ranged weapon. This ring does not in any way alter the number of times a rogue can attempt to make a sneak attack–it allows one of those attempts to be made using a Ranged weapon.

SeyLah's +2 Sundering Cestus

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

In addition to the physical damage shown on the damage wheel, each successful hit with this weapon penalizes the victim’s AC by -2, up to a maximum -6 AC penalty. It does not matter how many party members are using one of these cestuses or how many successful hits are scored,

SeyLah's Shimmering Cestus (Artisan)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Artisan
Year: 2006
Source: Auction
Classification: none

Fashioned out of Silver

In 2006 TD released limited edition Artisan Tokens. These are extremely rare tokens that represent items such as jewelry or clothing and were the spark for the major change in token design for 2007. They have no pre-declared value. One copy of each item was available for silent auction at the 2006 True Dungeon event in Indianapolis. In addition, one copy of each item was placed in the dungeon as special treasure at both the Indianapolis and So Cal events.

Shade Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Transmuted-Exalted (4 pt)
Year: 2012
Source: Exchange
Classification: Equippable

Adds +1 to AC, adds +1 to all saving throws, and allows the wearer to speak with dead at will. The ability to speak with dead is conferred only on the wearer, not the rest of the party. Therefore, “ghost” party members may only communicate with wearers of this cloak. A “ghost” party member may not physically interact with the party or anything in the room, but may verbally assist (via the wearer of this cloak) in strategy and puzzle solving.

Shadow Cloak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Rare
Year: 2012, 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and +1 to all saving throws

Shaed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Any melee, missile, or spell damage inflicted upon the wearer is reduced by 2 points per attack/effect

Shaman's Arcane Hat

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Head
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

0 or 1st-level (not any other level) damage spells cast by the wearer deal +1 damage

Shaman's Belt

Usable by: Druid, Elf Wizard, Wizard
Slot: Waist
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

As an Instant Action (contrary to what the token states, this does not use up either the wearer’s Free or Standard Action for the round), the wearer may sacrifice a 1st-level Spell to polymorph into one of four types of Elemental. While polymorphed into an elemental, the wearer gains the following abilities, based on the type of Elemental chosen:

Shaman's Charm

Usable by: Bard, Cleric, Druid, Ranger
Slot: Charm
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

All 1st-level healing Spells cast by the wearer heal +1 HP. It has no effect on Spells emanating from items, scrolls, or Spells cast by the wielder which do not restore HP.

Shaman's Cloak

Usable by: Cleric, Druid
Slot: Back
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

When casting cure light wounds (not any other spell), if the wearer succeeds on the skill check, cure light wounds heals +1 HP in addition to the bonus afforded by passing the skill check.

Shaman's Earcuff

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Ear
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable

If a spell or a scroll cast by the wearer requires a To Hit slide, the slide gains +1 To Hit.

Shaman's Greater Necklace

Usable by: Druid
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2019
Source: Exchange
Classification: Equippable

As an Instant Action (contrary to what the token states, this does not use up either the wearer’s Free or Standard Action for the round), the wearer may polymorph into one of four types of Elemental. While polymorphed into an elemental, the wearer gains the following abilities, based on the type of Elemental chosen:

Shaman's Rattle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical blunt weapon

Shambler Slime

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2007
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Shard of Annihilation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Shark Tooth Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +7 to AC and grants 3 points of Retribution Damage.

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