Adds +5 to AC, penalizes Reflex saving throws by -1, and allows breathing while underwater
+2 to all saving throws
The wearer may equip a shield while wielding a 2-handed Melee weapon. These bracers do not grant the ability to equip a shield while wielding any kind of Ranged weapon.
Adds +2 to AC and Shock damage inflicted upon the wearer is reduced by 1 point per attack/effect
Adds +4 to AC (always in effect)
If the wielder is a paladin, once per game they may completely negate one Melee attack that was redirected toward themself as a result of guarding another character. The paladin player determines when/if they want to activate this secondary power.
The player may choose to equip this shield in their Melee offhand slot, Ranged offhand slot, or both. This slot choice does not affect a paladin’s ability to negate an attack.
Adds +3 to AC and Darkrift damage inflicted on the wielder is reduced by 1 point per attack/effect
If the wielder of this shield is killed, all remaining party members are healed 7 HP. This shield cannot raise characters from the dead.
Adds +2 to AC and immunity to the temporary blindness caused by quickly going from a low-light environment to a brightly-lit environment
Adds +3 to AC and an additional +1 to AC for every other SotP equipped by other party members. The maximum total AC per shield is +7, even if somehow more than five characters equip one of these shields.
Adds +2 to AC and the first Ray effect that targets the wearer automatically misses and does not affect the wielder of this shield. The Ray-negating effect is usable once per room, but the AC-enhancing effect is constant.
This shield is effective against rays that deal Eldritch damage because this shield effectively turns the ray’s attack from a hit to a miss. This shield doesn’t technically negate the Eldritch damage–nothing can do that–it just causes the attack to miss.
Adds +3 to AC and wielder may cast a scroll as a Free Action. The AC bonus is constant, but the scroll effect is only usable once per room.
As an example, when used in conjunction with Widseth’s Mystical Lute, this shield allows a bard to perform bardsong, cast a scroll, and attack with a weapon–all in one round. But remember, the ability to cast a scroll as a Free Action effect is only usable once per room.
Equivalent to 25 GP
Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)
Grants 2 points of Retribution Damage.
If the attacker is attacking under the influence of a taunt, this ring grants a total of 3 RD.
Note: This is one of very few items that can only be equipped by one of the fighter classes–in this case, only dwarf fighters can use this item.
Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD),
Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)
Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)
Once per game, up to 5 points of melee damage inflicted on the wearer can be negated. The damage must come from a single melee attack. Neither missile nor magical damage can be negated by this shirt.
Fire damage inflicted on the wielder is reduced by 3 points per attack/effect





























