Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.
Psychic Power
Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.
Once per combat, the wearer may retrieve and use one healing potion as a Free Action.
Wearer is immune to Retribution Damage (RD). However, Retribution Damage with a damage-type of Eldritch cannot be negated. Nothing can mitigate Eldritch damage.
Force damage inflicted on the wearer is reduced by 2 points per attack/effect
This shirt does not affect Retribution Damage–unless the RD happens to deal Force damage. Only the 2013 Transmuted version mitigates RD.
Adds +1 to max HP for each of the wearer’s unequipped Charm slots. The maximum HP bonus this shirt can grant is +3, even if the wearer is capable of equipping more than three Charms. This shirt grans no HP bonus if all of your available Charm slots are equipped.
If another item is used which grants additional Charm slots (e.g., Charm Necklace), as long as at least one Charm slot is unused,
If a character dies while wearing this shirt, its player may continue to participate in combat by sliding an empty puck or a puck with an upside down token in it–player’s choice. The “spirit” character cannot directly harm the monster (as indicated by the lack of a damage wheel), but can still help the adventuring team out by bumping combat sliders or by being used as an obstacle on the combat board by other players.
The wearer may speak and cast spells from their character card while polymorphed, but not use scrolls or miscellaneous magic items. Merely wearing this shirt does not bestow the ability to polymorph.
The wearer may retrieve and drink one potion as a Free Action once per combat.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and suffer -1 to Constitution (thus, depending on prior Constitution score, suffering either 0/-1 to Fortitude saving throws and either 0/-1 to max HP per character level)
Adds +3 to Constitution (thus, depending on prior Constitution score, either +1/+2 to Fortitude saving throws and either +1/+2 to max HP per character level) and -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/–1 To Hit with ranged attacks, either 0/–1 to AC, and either 0/–1 to Reflex saving throws)
Once per game, as a Free Action, the wearer can add +8 damage to their Melee attacks for the rest of the current combat. In addition, this action also cures the wearer of the blighted condition.
Adds +3 to Dexterity (thus, depending on prior Dexterity score, either +1/+2 To Hit with ranged attacks, either +1/+2 to AC, and either +1/+2 to Reflex saving throws) and -1 to Constitution (thus, depending on prior Constitution score, suffering either 0/-1 to Fortitude saving throws and either 0/-1 to max HP per character level).
Adds +3 to Strength (thus, depending on prior Strength score, adding either +1/+2 To Hit in melee and either +1/+2 Damage with melee and thrown weapons) and suffer -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)
This token is a key ingredient for a multi-year transmute.
Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back.
Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)
Adds +1 to Dexterity (thus, depending on prior Dexterity score, adding either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and suffer -1 to Strength (thus, depending on prior Strength score, suffering either 0/-1 To Hit in melee and either 0/-1 Damage with melee and thrown weapons)
Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level) and suffer -1 to Dexterity (thus, depending on prior Dexterity score, suffering either a 0/-1 To Hit with ranged attacks, either 0/-1 to AC, and either 0/-1 to Reflex saving throws)
Yes, it should be spelled “Tortoise“.
If the wearer is slain by a melee attack, the wearer may fight (act in combat, either by physically attacking, casting a spell, or supporting other allies) for up to 2 more rounds in the same combat.
This item has no effect if the wearer is slain by a missile, spell, trap, puzzle, Push, or anything other than a melee attack.
This shirt does not prevent the character’s eventual death–it only delays death by up to two rounds.
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)
Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level) but the wearer may only be healed by Spells cast by another character–not potions, scrolls, items, nor Special Powers.





























