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True Dungeon Token Database

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Ring of Air Elemental Command

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Shock damage inflicted upon the wearer is reduced by 5 HP and grants 2 points of Shock-based Retribution Damage.

Ring of Aset

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +2 to max HP

Ring of Blisstouch

Usable by: Paladin
Slot: Finger
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Equippable

Once per game, the wearer’s remove disease Special Power may affect up to 2 targets.

This ring’s power is only usable if remove disease is used to remove a disease. E.g., if a paladin uses Pendant of Healing to convert remove disease into healing, that use of remove disease cannot be used in conjunction with Ring of Blisstouch because the paladin’s special ability was not being used to remove a disease.

Ring of Brilliance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Ring of Dark Health

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

Each time the wearer damages a living monster with a melee attack, that attack deals +1 damage as Darkrift and heals the wearer 1 HP.

This ring’s power may be used every time the wearer makes a melee attack. Monks & rangers attacking with two melee weapons could potentially benefit from this ring twice in one round.

This ring has no effect whatsoever (neither harmful nor beneficial) if the wearer attacks a Construct,

Ring of Desert Night

Usable by: Druid
Slot: Finger
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

The wearer automatically succeeds on the skill test when casting the freezing orb Spell

Ring of Dire Warning

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Enhanced (3 pt)
Year: 2013
Source: Exchange
Classification: Equippable

Trap damage inflicted upon the wearer is reduced by 4

Ring of Direct Insults

Usable by: Dwarf Fighter
Slot: Finger
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

After successfully using taunt, the wearer takes -2 damage from all melee attacks made by the tauntee (not any other monster) on the tauntee’s next turn.

Ring of Direction

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Equippable

Grants immunity to confusion and maze spells/effects

Ring of Earth Elemental Command

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Sonic damage inflicted upon the wearer is reduced by 5 HP and grants 2 points of Sonic-based Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,

Ring of Enervation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

When wearing this ring, successful 2-handed melee weapon attacks deal +2 Darkrift damage.

Ring of Evasion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2005, 2006, 2012
Source: Standard Pack
Classification: Equippable

Wearer gains evasion

Ring of Expertise

Usable by: Bard, Elf Wizard, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Once per room, as a Standard Action, wearers of this item may cast a 0-level Spell or a 1st-level Spell from their character card, but without marking that Spell off the card. It does not matter whether the “free” Spell’s normal casting time requires an Instant, Free, or Standard Action, the act of using this ring always requires a Standard Action.

Ring of Fateful Heroism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

The wearer gains +1 level, suffers a -1 penalty to all saving throws, and may not equip any other rings.

Ring of Favor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2023
Source: Participation
Classification: Equippable

Adds 1 to AC and +1 to all saving throws

Ring of Feather Fall

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2003, 2004, 2005, 2006, 2009
Source: Standard Pack
Classification: Equippable

The wearer of this ring is effectively immune to falling dangers. The wearer’s rate of descent is slowed, granting the character an easy recovery from any fall. If a character falls from a great height (e.g., off a bridge or chasm), this item allows the character to automatically make it back to safety.

Ring of Fervor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Enhanced (3 pt)
Year: 2020
Source: Exchange
Classification: Equippable

The wearer’s melee attacks and/or damage-spells deal +1 Damage.

Ring of Fire Absorption

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2015, 2019
Source: Standard Pack
Classification: Equippable

Fire damage inflicted upon the wearer is reduced by 3

Ring of Fire Elemental Command

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2009, 2013
Source: Standard Pack
Classification: Equippable

Fire damage inflicted upon the wearer is reduced by 5 and grants 2 points of Fire-based Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g.,

Ring of Fire Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2006, 2010
Source: Standard Pack
Classification: Equippable

Fire damage inflicted upon the wearer is reduced by 50%

Ring of Focus

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2007, 2008, 2014
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

Ring of Fortitude

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2007, 2013, 2020
Source: Standard Pack
Classification: Equippable

Adds +4 to Fortitude saving throws

Ring of Frost

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Combo-3C
Year: 2010
Source: Exchange
Classification: Equippable

When wearing this ring, successful melee weapon attacks deal +2 Cold damage.

Ring of Frost Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2006, 2010
Source: Standard Pack
Classification: Equippable

Cold damage inflicted upon the wearer is reduced by 50%

Ring of Gaea

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2009
Source: Participation
Classification: Equippable

Cold, Fire, and/or Shock damage inflicted upon the wearer is reduced by 1

Ring of Greater Focus

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2014
Source: Exchange
Classification: Equippable

Adds +3 to Focus

Ring of Havoc

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Before the start of their adventure, the wearer gains either +2 Damage with melee attacks or +2 Damage with ranged attacks.

The wearer of this ring may not equip any other ring with the word “Havoc” in its name.

Ring of Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to maximum HP

Ring of Heroism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2013, 2015
Source: Exchange
Classification: Equippable

Adds +1 level to character

Ring of Icy Ki

Usable by: Monk
Slot: Finger
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Flurry of blows attacks deal +1 damage as Cold.

When the monk makes ranged attacks or uses a melee weapon that is not flurry of blows-compatible, this item does not provide bonus damage. “Distant melee attacks” made with Gloves of the Flying Fists are compatible with Ring of Icy Ki.

Ring of Icy Reach

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer deal +1 damage as Cold

Ring of Improved Evasion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2012
Source: Exchange
Classification: Equippable

Wearer gains improved evasion

Ring of Intensity

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Equippable

Once per game, the wearer may choose any one of these effects:

  • +2 healing with one healing spell (not scroll or item) cast
  • +2 Damage with one melee attack
  • +2 Damage with one spell (not scroll or item) attack

Ring of Intrusion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

Once per room, the character wearing this ring ignores any potential Damage Reduction magic or ability of the monster for the first successful attack. Thus the first successful attack causes the full calculated damage. The nature of the Damage Reduction this ring bypasses can be physical or magical/energy. E.g., it could ignore resistance to Fire attacks vs. a Fire enhanced weapon, so if the weapon caused three extra points of Fire damage per attack, but the creature was immune,

Ring of Iron Will

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2007, 2013, 2019
Source: Standard Pack
Classification: Equippable

Adds +4 to Will saving throws

Ring of Iuz

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2008
Source: Participation
Classification: Equippable

Physical damage inflicted upon the wearer by Undead monsters’ natural attacks (claw, bite, etc.) is reduced by 50%. This ring does not mitigate damage caused when Undead attack with a spell or with a hand-held weapon (e.g., sword, dagger, arrow, etc.)

Ring of Jealous Fervor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

All the wearer’s melee attacks and/or damage-spells deal +1 Damage, but the wearer may only equip rings of the Common, Uncommon, or Rare rarities

Ring of Last Call

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Exalted (4 pt)
Year: 2022
Source: Exchange
Classification: Equippable

Adds +6 to Fortitude saving throws

Ring of Life Stealing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Any time the wearer slides a natural 20 on an attack, the wearer heals 4 HP.

This ring does not deal any additional damage to the target of the attack.

Ring of Lone Justice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

If your attack (any non-scroll attack slide that deals damage) winds up as the only puck resting on the “20”, that attack deals +5 damage. If you are capable of sliding more than one puck, only one of your attacks may rest on the 20 for this power to activate. E.g., if a ranger wearing this ring performs a double melee attack and both pucks rest on the 20, the power from this ring will not activate.

Ring of Lycanbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2013
Source: Participation
Classification: Equippable

For the purpose of attacks made on lycanthropes, all melee (including a monk’s open-hand attacks) and thrown attacks made by the wearer are treated as if they were made by silver weapons. This ring does not literally transform the weapon into silver–it merely confers the effect that a silver weapon grants. Thus any melee or thrown weapon damage the wearer inflicts cannot be regenerated or healed by lycanthropes.

If a character wearing this ring becomes infected with lycanthropy,

Ring of Minor Orbits

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Wearer may equip one additional ioun stone, but no other rings may be used. I.e., this can be the only ring the wearer uses–even if the character has equipped another token that grants additional ring slots.

This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap of no more than nine Ioun Stones.

Ring of One Vision

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2021
Source: Participation
Classification: Equippable

Wearer is able to see creatures under the effects of invisibility. Does not reveal invisible objects.

This is an “always on” power. It does not have to be activated to function.

Ring of Pandemonium

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2018
Source: Participation
Classification: Equippable

Wearer gains immunity to confusion, disintegrate, and maze spells.

Ring of Pelor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2008
Source: Participation
Classification: Equippable

While wearing this ring, successful melee attacks vs. undead deal +2 Damage.

Ring of Protection +1

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2007, 2008, 2011, 2014
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Ring of Protection +2

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2011, 2014
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Ring of Protection +4

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2014
Source: Exchange
Classification: Equippable

Adds +4 to AC

Ring of Psychic Mastery

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Relic (5 pt)
Year: 2024
Source: Exchange
Classification: Equippable

Imbues the wearer with Psychic Power and gives access to Tier 7 powers. This item does not stack with other +Psychic Tier items.

Ring of Psychic Power

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2024
Source: Participation
Classification: Equippable

Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.

Ring of Quenching

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable

The wearer cannot become dehydrated

Ring of Quick Blessing

Usable by: Cleric, Druid
Slot: Finger
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Up to 5 times per game, when the wearer casts 1st-level Spells from their class card, the wearer may, if desired, mentally channel the casting of those spells through the ring. The result of this channeling allows the ring to cast those Spells by proxy and as Free Actions. The Spells still get marked off the player’s class card, but since the ring is doing the work of casting, the wearer’s hands are free to do other things (e.g.,

Ring of Radiance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

2-handed melee or missile (physical projectile) attacks made by the wearer deal +2 damage as Sacred

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.

Ring of Reflexes

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2007, 2013, 2021
Source: Standard Pack
Classification: Equippable

Adds +4 to Reflex saving throws

Ring of Regeneration

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2004, 2007
Source: Volunteer Recognition
Classification: Equippable

Heals 1 HP of damage per room. This healing is bestowed once at the beginning of each room.

Ring of Riches

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

The player gets three extra Treasure Chips at the end of the adventure.

Ring of Righteousness

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2022
Source: Participation
Classification: Equippable

Wearer’s Melee attacks vs. Undead deal +2 Damage

Ring of Ringing

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Missile attacks (physical ranged attacks, not spells or wholly magical effects) made by the wearer deal +1 damage as Sonic.

Ring of Roaring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Missile attacks (physical ranged attacks, not spells or wholly magical effects) made by the wearer deal +2 damage as Sonic.

Ring of Sacred Touch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Melee attacks made by the wearer deal +1 damage as Sacred.

If the wearer is a cleric or paladin, this ring deals a total of +2 damage as Sacred.

Note: Undead suffer double damage from any source of Sacred energy, but Good-aligned Outsiders take no damage from Sacred power. If an attack with added Sacred damage wounds an Undead creature, only the Sacred portion of the damage is doubled.

Ring of Safe Harbor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

When this ring’s power is activated, all fear effects currently affecting the wearer are negated.

Ring of Sanctuary

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2008
Source: Standard Pack
Classification: Equippable

To attack the wearer, the monster must succeed on a DC 12 Will saving throw. If the monster passes the check, the player is attacked normally–otherwise, the monster will chose another target. The effect only works if there is more than one party member left. If the wearer is the only character left alive the monster will attack normally. In addition, if the wearer performs an offensive* action against the monster, all effects of the ring are negated for the rest of that combat.

Ring of Serpent Strike

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Once per game, adds +6 damage to the final damage total of a 1st-level damage-inflicting Spell

To correctly determine how much damage your 1st-level Spell should deal, calculate how much damage the Spell would have dealt if you were not wearing this ring. After all other bonuses, multipliers, and modifiers have been applied, add +6.

Ring of Shock Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

Shock damage inflicted upon the wearer is reduced by 50%

Ring of Sirenbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Exalted (4 pt)
Year: 2023
Source: Exchange
Classification: Equippable

Adds +6 to Will saving throws

Ring of Sonic Resistance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Equippable

Sonic damage inflicted upon the wearer is reduced by 50%

Ring of Soothing Touch

Usable by: Paladin
Slot: Finger
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable

Once per game, a paladin wearing this ring may heal +3 HP when using lay on hands. The healing bonus from this ring cannot be spread out over multiple applications.

Ring of Soulsight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2022
Source: Participation
Classification: Equippable

Wearer is immune to the 50% miss chance when attacking Incorporeal creatures.

This item does not grant the ability to critically hit or sneak attack Incorporeal creatures.

Ring of Spell Storing

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Once per game, wearers of this ring may cast one Spell from their character card as a Free Action and without marking it off the card. This free Spell is not “cast as a scroll” and may be modified.

This ring allows any of the character’s Spells to be cast for free, even if all uses of that Spell have already been marked off the character card.

This ring does not require the character to decide which Spell will be cast in advance.

Ring of Stamina

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Exalted (4 pt)
Year: 2020
Source: Exchange
Classification: Equippable

Adds +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)

Ring of Storms

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Damage Spells (not scroll or items) cast by the wearer deal +2 damage as Shock.

Ring of Stunning Fist

Usable by: Monk
Slot: Finger
Rarity: Rare
Year: 2011, 2018
Source: Standard Pack
Classification: Equippable

Allows stunning fist or dazing fist to trigger on a natural 19–20.

Erratum: All previous versions of this ring now function as shown above. Prior to 2016, this ring had a re-slide effect, but changes to the class cards necessitated it be updated.

Ring of Sure Wit

Usable by: Elf Wizard
Slot: Finger
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Wearer automatically passes the skill check when casting the magic missile Spell.

This ring does not affect magic missile emanating from scrolls or items.

Ring of the 1st Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2026
Source: Appreciation
Classification: Equippable

Adds +1 to all Ability Scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma).

Ring of the 2nd Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2025
Source: Appreciation
Classification: Equippable

Melee damage inflicted on the wearer is reduced by 2 points per attack

Ring of the 3rd Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2024
Source: Appreciation
Classification: Equippable

Adds +2 to all saving throws

This token is a key ingredient for a multi-year transmute.

Ring of the 4th Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2023
Source: Appreciation
Classification: Equippable

Adds +5 to max HP

Ring of the 5th Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Premium
Year: 2022
Source: Appreciation
Classification: Equippable

Adds +2 to AC

Ring of the Ancients

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws) and +3 to max HP

Ring of the Anointed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Ring of the Champion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2022
Source: Volunteer Recognition
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons) and +2 to Dexterity (thus adding +1 To Hit with ranged attacks, +1 to AC, and +1 to Reflex saving throws)

Ring of the Deep

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable

Allows the wearer to do the following underwater:

  • breathe
  • speak
  • use of command words
  • cast spells
  • perform bardsong (if the wearer is a bard)

Ring of the Dire Boar

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Enhanced (3 pt)
Year: 2018
Source: Exchange
Classification: Equippable

Adds +3 to maximum HP

Ring of the Dire Ram

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Exalted (4 pt)
Year: 2025
Source: Exchange
Classification: Equippable

Once per game as a Free Action, the owner of this item may inflict 6 points of Force damage on a single target. This damage is not subject to any kind of damage bonus the user may possess. There is no saving throw to mitigate the damage, but if the target has resistance/immunity to Force, that resistance/immunity would apply.

Ring of the Drake

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

The wearer’s melee, missile, and spell (not scrolls or items) attacks deal +2 damage as Fire. All shurikens thrown by the wearer automatically return to the wearer at the end of that combat round and may be used again the next round.

Note: Though monks may throw up to two shurikens per round, this item does not allow a monk to throw the same shuriken more than once per round. I.e.,

Ring of the Eel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Wearer deals +3 Damage as Shock when making melee attacks. Does not affect spell or missile damage.

Ring of the Eye

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2007
Source: Participation
Classification: Equippable

Prevents the character from being surprised

Ring of the Hallowed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2017
Source: Appreciation
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)

Ring of the Heavens

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

All damage-inflicting wands used by the owner deal +1 Damage as Shock

Ring of the Hero

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2022
Source: Volunteer Recognition
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons) and +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Ring of the Ioun

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2026
Source: Exchange
Classification: Equippable

Wearer may equip one additional ioun stone.

This item’s effect stacks with other Ioun Stone slot-expanders, but the wearer is still subject to the Slot Expanders Cap.

This Transmuted token requires all of these items to construct:

  • Melonbrant Concentrate
  • Mirthwood Bliss Blossom
  • Nil Crystal
  • Pemberton Pain Extract

Last Day to Transmute: December 1,

Ring of the Norns

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

This ring allows a spell caster to recast a 0-level spell (0-level only, not any other level of spell) on the very next round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way) and must be cast on the very next round in order to use the effect. This can be used once per room.

Ring of the Order

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2026
Source: Participation
Classification: Equippable

Adds +1 to Dexterity, and the wearer may negate up to 2 damage that would be taken by a single attack from an Accursed monster.

Ring of the Ram

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Combo-2C
Year: 2006
Source: Exchange
Classification: Equippable

Deals 6 points of Force damage to one target. There is no saving throw to mitigate the effect. It can be used once per round.

This intricately wrought platinum ring allows the combatant a guaranteed hit against non-corporeal creatures (e.g., ghost), so the standard 50% miss chance to hit a non-corporeal creature does not apply. After 5 uses this ring immediately turns into a fine rust powder.

Ring of the Ranger

Usable by: Ranger
Slot: Finger
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer deal +2 Damage

Ring of the Sacred Circle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Grand Arcanum
Year: 2026
Source: Exchange
Classification: Equippable

Adds +2 to all Ability Scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma), +2 to Armor Class (AC) and +2 to all saves (Fortitude, Reflex, Will). This item is also part of the Arcanum Set. In addition, creation of this item is required for access to an exclusive affair, Ring Con, to be held May 29-30, 2026.

Ring of the Savant

Usable by: Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

When casting a Spell that requires a skill check, if the wearer succeeds on the skill check, the Spell deals +5 damage if it’s a damage-inflicting Spell, or heals +5 HP if it’s a healing Spell. The bonus provided by this ring is not subject to modification and is added after all other bonuses are calculated.

Ring of the Serpent

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Uncommon
Year: 2008
Source: Standard Pack
Classification: Equippable

Adds +1 Damage when using non-magical weapons (melee or ranged, but not spells)

This ring may be used by monks attacking with their bare hands or in conjunction with non-magical monk bracer weapons.

Ring of the Siren

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Finger
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer deals +3 damage as Sonic when casting a damage-inflicting scroll, using a damage inflicting wand, or when attacking while polymorphed. It does not affect Spells cast as a scroll.

If a scroll under the influence of a this ring’s effect can affect more than one target, the caster gets a total of 3 extra points of Sonic damage from this ring, not +3 points per target. The caster chooses the recipient(s) of the extra points and may allocate them as they see fit among the eligible recipients.

Ring of the Siren's Kiss

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to AC and the wearer is immune to being Hindered while underwater.

This ring does not confer the ability to do any of the following while underwater: breathe, cast Spells, read (cast) scrolls, speak, use magic items that require a command word (e.g., wands)

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