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Potion Polymorph (Shark)

Transforms the character into a shark. The transformation from human(oid) to shark, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

As a shark, the character can swim extremely well and breathe underwater. Because of this, the character is immune to the negative effects normally associated with underwater combat–but only while polymorphed. As soon as the character returns to their natural form, this immunity immediately ceases.

If the player chooses to revert into their original form before the end of the room, they would need to use another identical polymorph potion or magic item to change again. No character may polymorph into more than one creature type per room. Assuming the player has the means to do so, they may transform into and out of the same creature type more than once per room.

Characters cannot use spells or any physical items while polymorphed. They do, however, retain their initial Armor Class, Hit Points, and any combat bonuses or penalties recorded on the party card. When polymorphed, melee stats are used to calculate combat modifiers. This token is used in the combat slider for attacks. This token will be collected by the DM after combat is concluded.

Shark form attacks may be considered either 1-handed or 2-handed, but not both. The handedness bonuses recorded on the party card will be used when you are transformed. If your stats on the party card included bonuses for 1-handed melee attacks/damage, you will retain those when you transform. If your stats on the party card included bonuses for 2-handed melee attacks/damage, you will retain those when you transform. You may not simultaneously benefit from 1H and 2H bonuses.

Note: This potion may only be consumed while underwater.

Polymorphed characters benefit from nearly all effects that modify melee attacks. However, polymorph potions are not weapons and are unaffected by temporary effects that modify physical weapons. The “weapon” stats listed below apply only when the character is polymorphed and are only included here to indicate the kind of damage dealt when the character is transformed.

Text On Token

Allows breathing underwater
(underwater only)

Usable By: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Liquid
Weapon Attack Mode: Melee
Damage Type: Piercing
Weapon Medium: Non-Magical, Non-Magical Melee
Liquid Type: Potion
Prevents Effect: Hindered (underwater)
Removes Effect: Hindered (underwater)
Limited Use: Expendable, Single Use
Misc: Underwater Only
Converts To*: 6 units, Alchemist's Ink

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