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Potion Polymorph (Triton)

Transforms the character into a triton, while polymorphed, the drinker may breathe underwater and incurs no penalties from being underwater. The transformation from human(oid) to triton, or vice versa, is instantaneous. However, since drinking a potion requires a Standard Action, unless the character can drink this potion as a Free Action, the character may not attack the same round this potion is consumed. The effect lasts until the end of the room or until ended by the player–whichever comes first.

If the player chooses to revert into their original form before the end of the room, they would need to use another identical polymorph potion or magic item to change again. No character may polymorph into more than one creature type per room. Assuming the player has the means to do so, they may transform into and out of the same creature type more than once per room.

Characters cannot use spells or any physical items while polymorphed. They do, however, retain their initial Armor Class, Hit Points, and any combat bonuses or penalties recorded on the party card. When polymorphed, melee stats are used to calculate combat modifiers. This token is used in the combat slider for attacks. This token is collected by the DM after combat is concluded.

Triton form attacks may be considered either 1-handed or 2-handed, but not both. The handedness bonuses recorded on the party card are used when you are transformed. If your stats on the party card include bonuses for 1-handed melee attacks/damage, you retain those when you transform. If your stats on the party card include bonuses for 2-handed melee attacks/damage, you retain those when you transform. You may not simultaneously benefit from 1H and 2H bonuses.

Polymorphed characters benefit from nearly all effects that modify melee attacks. However, polymorph potions are not weapons and are unaffected by temporary effects that modify physical weapons. The “weapon” stats listed below apply only when the character is polymorphed and are only included here to indicate the kind of damage dealt when the character is transformed.

Text On Token

May breathe under water & no under water penalties

Usable By: Druid, Elf Wizard, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Liquid
Weapon Attack Mode: Melee
Damage Type: Piercing
Weapon Medium: Non-Magical, Non-Magical Melee
Liquid Type: Potion
Removes Effect: Hindered (underwater)
Limited Use: Expendable, Single Use
Misc: Underwater Only
Converts To*: 3 units, Alchemist's Ink

*Click here for more information on the Token Exchange Program

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