Mythic Charm of Fate
Adds +8 to all saving throws. In addition, during Mythic DR runs, this token will allow a character to use damage reduction or saving throws to help mitigate a Mythic monster’s Special Auto-Attack.
The player must possess a Safehold I token and show it in coaching in order to equip the Mythic Charm of Fate.
Mythic Special Auto Attack
In addition, during Mythic DR runs a Mythic monster may have a nasty attack that needs no to-hit roll, nor isthere a saving throw to negate or limit the effect. For example, a Mythic Troll might have a sweeping attack thatautomatically does 100 points of damage to all players. Or, a Mythic Dragon might have a Sonic breath weaponthat automatically does 100 points of Sonic damage with no saving throw allowed. A Mythic Charm of Fate will mitigate the automatic effect of these attacks and allow a player’s AC to come into play or allow a savingthrow to mitigate these Mythic-level attacks.
This Transmuted token requires all of these items to construct:
- Mythic Transmuter
- 30× Alchemist’s Ink
- 30× Alchemist’s Parchment
- 10× Aragonite
- 60× Darkwood Plank
- 40× Dwarven Steel
- 10× Elven Bismuth
- 10× Enchanter’s Munition
- 10× Golden Fleece
- 30× Minotaur Hide
- 60× Mystic Silk
- 10× Oil of Enchantment
- 60× Philosopher’s Stone
- 2× Omni Orb
- 25,000 GP Eldritch Ore Bar
Text On Token
+8 to saves (see tokendb.com for details)
*Click here for more information on the Token Exchange Program
