• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Necklace of the Norns

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Neck
Rarity: Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Allows a spell caster to recast a 1st-level spell (1st-level only, not any other level of spell) on the very next round. The bonus spell is “cast as a scroll” (meaning it cannot: benefit from a skill test, be duplicated, be cast as a Free Action, nor be modified in any way) and must be cast on the very next round in order to use the effect. This can be used once per room.

Necklace of the Oak

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2009
Source: Dungeon Only
Classification: Equippable

Adds +2 to Strength (thus adding +1 To Hit in melee and +1 Damage with melee and thrown weapons)

Necklace of the Sneak

Usable by: Rogue
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2019
Source: Exchange
Classification: Equippable

The wearer’s sneak attacks can crit on 19-20* (assuming the target is capable of being critically hit) and all of the wearer’s sneak attacks may be performed without the standard one round of prep.

*If some other crit-enhancing magic can expand one’s crit range beyond 19-20, use whichever crit range is wider. I.e., crit-expanding effects do not stack, they overlap.

Twice per game, the wearer may attempt a sneak attack the same monster twice in the same room–neither instance requires a prep round.

Necklace of the Songbird

Usable by: Bard
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Allows the bard to perform a Monster Lore Skill✓ as a Free Action.

In addition to the standard bardsong bonuses, this item gives the entire party a +1 bonus to all saving throws.

This item is not a musical instrument.

Necklace of the Spirit Drake

Usable by: Monk
Slot: Neck
Rarity: Transmuted-Relic (5 pt)
Year: 2020
Source: Exchange
Classification: Equippable

The wearer gains the following effects:

Necklace of the Woodlands

Usable by: Ranger
Slot: Neck
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Pick one of these options before the game starts:

  • +3 Damage with ranged attacks
  • +2 Damage with melee attacks

Necklace of the Zephyr

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

The wearer may cast a Spell (not a scroll, wand, or item) as a Free Action. This Spell is “cast as a scroll” and may not be modified by skill tests or other enhancements which normally apply to Spells, nor may it be duplicated by other items/effects.

Necklace of Warming

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable

Cold damage inflicted on the wearer is reduced by 2 points per attack/effect

Nether Brute Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)

Nether Dire Flail

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin
Slot: Mainhand
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.

Nether Fate Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +2 to AC and adds +1 to all saving throws

Nether Flail

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.

Nether Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Nether Knocker

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.

Nether Shield

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC or adds a total of +4 to AC vs. Evil Outsiders and/or Aberrations

Nether Short Spear

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee weapon

The wielder is healed 1 HP each time they slide a natural 20 while attacking with this weapon.

Nether Spite Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and adds +2 to maximum HP

Nether Stout Armor

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +5 to AC and adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Nether Stout Helm

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Adds +1 to Constitution (thus, depending on prior Constitution score, either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Night Javelin

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Fighter, Monk, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

magical compound Piercing weapon

Deals +2 Damage to Undead targets

Night Stick

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

magical melee Blunt weapon

Deals +2 Damage to Undead targets

Nightbane Armor

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +3 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.

Nightbane Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Melee attacks made on the wearer by Undead monsters deal -1 damage.

Nightbane Coat

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable

Adds +2 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.

This item equips in the Torso (armor) slot.

Nightbane Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC. Melee attacks made on the wearer by Undead monsters deal -1 damage.

Nightshade's +2 Short Sword

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Ultra Rare
Year: 2007
Source: Standard Pack
Classification: Equippable, Weapon

This special weapon, created at the request of the Thieves’ Guild Master Nightshade, has unique properties in the hands of a rogue when attempting a sneak attack. If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Short Sword deals 10 damage over and above the usual sneak attack bonus.

Nightshade's +2 Throwing Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Ultra Rare
Year: 2021
Source: Standard Pack
Classification: Equippable, Weapon

This special weapon, created at the request of the Thieves’ Guild Master Nightshade, has unique properties in the hands of a rogue when attempting a sneak attack.

If the rogue uses this weapon to perform a sneak attack, (assuming the monster has vital areas and can be sneak attacked) and the damage indicator points to the 🗡 on the damage wheel, Nightshade’s +2 Throwing Dagger deals 10 damage.

Nightshade's Grim Gloves

Usable by: Rogue
Slot: Hands
Rarity: Ultra Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Once per combat, if the wearer scores a critical hit while making a Melee sneak attack, the crit multiplier becomes ×3 instead of ×2.

This item has no effect on non-sneak attacks or non-critical hits. Even if the rogue has the means to make a Ranged sneak attack (e.g., Lenses of Vital Insight or Seth’s Ring of Shadows), this item cannot effect a Ranged sneak attack.

Nil Crystal

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2026
Source: Participation
Classification: Monster Trophy

In addition to being a component of the Ring of the Ioun transmute, this token can also be included as a wild card in the upcoming “4C” recipe. Specifics will be available when that recipe is revealed.

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Nimble Slippers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Feet
Rarity: Uncommon
Year: 2020
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 80
  • Page 81
  • Page 82
  • Page 83
  • Page 84
  • Interim pages omitted …
  • Page 127
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds