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True Dungeon Token Database

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Mummy Heart

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2024
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Mummy Scarab

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2012
Source: Standard Pack
Classification: GP Value

Equivalent to 200 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted . On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Mystic Mushroom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Food

When placed in the mouth of a dead comrade, this item restores the character to life with 1 HP. Characters do not regain previously used spells, powers, or abilities. This item must be administered in the same room the character died. “Feeding” a character this item requires a Standard Action.

This mushroom has no effect when eaten by a living character.

This item’s restorative power is not modified by magic items which increase the effectiveness of heals.

Mystic Silk

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2011, 2017
Source: Exchange
Classification: Timeless, Trade 1

exchanged for 25 units of any Belts, Bracers*, Cloaks, clothing, Girdles, or Gloves

Mystic Staff of Fire

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Fire damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

Mystic Staff of Frost

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Cold damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever ranged damage bonuses the character may possess, but not spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

Mystic Staff of Shock

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Shock damage

Mystic Staff of Shouts

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Sonic damage

Mystic Staff of the Asp

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Poison damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever Ranged damage bonuses the character may possess, but not Spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

Mystic Staff of the Sun

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Sacred damage

Mystic Staff of the Viper

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Poison damage

Mystic staves use the wielder’s Intelligence or Wisdom bonus (whichever is higher) instead of their Dexterity bonus to determine the weapon’s To Hit modifier. Mystic staves benefit from whatever Ranged damage bonuses the character may possess, but not Spell damage bonuses.

All mystic staves are magical Ranged weapons, but they do not shoot physical projectiles. Mystic staves cannot be used to make a melee attack–they are too fragile.

Mystic Staff of Thor

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Shock damage

Mystic Staff of Ymir

Usable by: Bard, Cleric, Druid, Elf Wizard, Monk, Wizard
Slot: Mainhand
Rarity: Common
Year: 2025
Source: Standard Pack
Classification: Equippable, Weapon

magical Ranged weapon that deals Cold damage

Mythic Bead of Defiance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Bead
Rarity: Transmuted-Mythic
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

Character gains +8 to one Stat or Ability Score of the player’s choosing. This is a +8 bonus to the Stat itself, not +8 to that Stat or Ability Score’s bonus. The Stat’s bonus will increase by 4 as a result of this item. The choice cannot be altered once the character has left the Coaching Room. In addition, during Mythic DR runs, this token will allow characters a saving throw against any Mythic monster special effects.

Mythic Charm of Fate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Transmuted-Mythic
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

Adds +8 to all saving throws. In addition, during Mythic DR runs, this token will allow a character to use damage reduction or saving throws to help mitigate a Mythic monster’s Special Auto-Attack.

Mythic Coin of Wealth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Mythic
Year: 2027
Source: Exchange
Classification: Equippable, Timeless

The wearer gains +20 additional Treasure Chips at the end of the adventure.

Mythic Ettin Ring

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Finger
Rarity: Transmuted-Mythic
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

This ring allows the wearer to equip up to two neck slot items instead of the normal maximum of one. Normal rules that prevent equipping two items of the same name apply. The wearer may not equip both their character’s class legendary and associated relic.

Mythic Ioun Stone of Judgment

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ioun Stone
Rarity: Transmuted-Mythic
Year: 2026
Source: Exchange
Classification: Equippable, Timeless

Adds +8 to any base damage result (adds +8 to number facing damage dot on a combat board or adds +8 to the Spell damage shown on the character card). It does not affect other damage results like Retribution damage or Scroll damage. In addition, during Mythic DR runs, this token will allow a character to overcome a Mythic monster’s Special Defense.

Mythic Transmuter

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Safehold
Year: 2026
Source: Exchange
Classification: Timeless

Used in the creation of Mythic tokens

Necklace of Biting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

Grants 1 point of Retribution Damage.

Retribution Damage: When a melee attack deals damage to a target possessing Retribution Damage (RD), the attacker takes damage equal to the target’s total RD. Ranged attacks, whether physical or magical, do not trigger RD. If an attack would have caused damage but is completely negated (e.g., Cloak of Shadowskin) or the attack’s damage is reduced to zero (e.g., melee damage reduction),

Necklace of Eir

Usable by: Cleric
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Healing Spells (not scrolls, wands, or items) cast by the wearer heal +1 HP.

If the Spell can affect more than one target, the caster gets a pool of 1 healing to allocate on an eligible target.

Necklace of Fireballs

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Ultra Rare
Year: 2005
Source: Standard Pack
Classification: Equippable

This arcane necklace allows any character to cast a swarm of fireballs that will affect every monster in the room. This spell automatically hits and deals 8 points of damage. Every monster must make a DC 15 Reflex saving throw. If the saving throw succeeds, that monster takes half damage.

Necklace of Freyja

Usable by: Elf Wizard, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2025
Source: Standard Pack
Classification: Equippable

Damage Spells (not scrolls, staves, wands, or items) cast by the wearer deal +2 damage.

If the Spell can affect more than one target, the caster gets a pool of 2 damage to allocate among eligible targets–not +2 damage per target.

Necklace of Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to max HP

Necklace of Natural Armor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Necklace of Shadows

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +2 to AC, but only while in the Underdark

Necklace of the Ash

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Rare
Year: 2010
Source: Participation
Classification: Equippable

Negates all special attacks that might be directed against the wearer’s armor or weapons. (E.g., a rust monster’s corrosion ability or sundering attacks from SeyLah’s +2 Sundering Cestus)

Necklace of the Bay

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

Grants the ability to breathe underwater. It does not grant the ability to talk or utter verbal components necessary to release the magic in a scroll or cast a spell.

Necklace of the Birch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)

Necklace of the Elm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2010
Source: Participation
Classification: Equippable

Adds +2 to ranged AC; does not affect melee AC

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