• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Oil of Sacred Sinew

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage as Sacred.

Oil of Sacred Touch

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2020
Source: Standard Pack
Classification: Liquid

When applied to a melee weapon, that weapon deals +1 Damage as Sacred.

Unlike most weapon oils, Oils of Sacred Touch cannot be applied to a missile weapon. It could be applied to a compound weapon, but the bonus Sacred damage only triggers when that compound weapon is used in a melee attack.

Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

Oil of Smiting

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Liquid

When applied to a blunt weapon, the critical range of that weapon increases to 19-20. Thus, the player can score a critical hit if the attack result is a natural 19 or 20. This oil has no effect on edged weapons nor blunt weapons which already have an expanded crit range.

This oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

Oil of the Salamander

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage as Fire.

Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.

Oil of the Tinkerer

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Liquid

When applied to a weapon, attacks made with that specific weapon are able to affect critical hits on Constructs. If the wielder of the coated weapon is a rogue, attacks made with that specific weapon can be used to perform a sneak attack on a Construct. (Constructs have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.) This oil does not enable the coated weapon to crit/sneak attack any other creature type that is normally immune to crits/sneak attacks.

Oil of the Will O' Wisp

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage as Shock.

Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.

Oil of the Yeti

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2010
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage as Cold.

Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.

Oil of Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Liquid

When applied to a weapon, that weapon deals +3 Damage as Poison.

Oil takes one round to apply to a weapon. Once applied, the effect lasts for the entire combat.

A polymorphed character can only benefit from a weapon oil if the oil was applied to their weapon prior to transformation. Monks cannot apply a weapon oil to their bare hands but can apply a weapon oil to a physical weapon they wield.

Old Holly Sprig

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2017
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Omni Cube

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2024
Source: Exchange
Classification: Timeless, Trade 5

May be used in a Legendary recipe in place of one Relic token. If you need a substitute for a lower rarity token, use an Omni Orb instead.

If desired, you may use more than one Omni token in a recipe. However, each Omni token can only be used as a replacement for one token in that recipe.

Omni Orb

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Trade
Year: 2024
Source: Exchange
Classification: Timeless, Trade 5

May be used in a Legendary recipe in place of one Ultra Rare, or one Exalted, or one Rare, or one Enhanced, or one Uncommon token. (If you really want to sub it for a Common, you may, but we don’t recommend it.)

If desired, you may use more than one Omni token in a recipe. However, each Omni token can only be used as a replacement for one token in that recipe.

One-Boot Billy's Map

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2023
Source: Exchange
Classification: none

This token may be redeemed for 20 treasure draws at an in-person TD event. It can be transmuted by mail, but may not be redeemed (exchanged for treasure pulls) by mail.

Onyx Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2018
Source: Volunteer Recognition
Classification: Equippable

Adds +1 to Strength (thus, depending on initial Strength score, either 0/+1 To Hit in melee and 0/+1 Damage with melee and thrown weapons)

Oozebane (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #26.

Optical Alignment Gear

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

One of 40 tinkering components used to make a special Legendary token

Orange Bifrost Charm

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2025
Source: Participation
Classification: Equippable

Damage Spells (not scrolls or miscellaneous magic items) cast by the wearer deal +2 damage as Fire

Orb of Acid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2009
Source: Standard Pack
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Acid damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Orb of Annihilation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Relic (5 pt)
Year: 2024
Source: Exchange
Classification: Equippable

Once per game, the owner of this item may inflict 5 points of Eldritch damage on a single target. No To Hit roll is required, but it is considered a Ranged attack. This damage is not subject to any kind of damage bonus the user may possess. Eldritch damage cannot be mitigated.

Orb of Dragonkind (Ancient)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2021
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Dragon)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2018
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Dragonelle)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2017
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Elder Serpent)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2019
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Great Wyrm)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2022
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Hatchling)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2015
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

This is the only paragon token without a year stamp on the back.

Orb of Dragonkind (Old)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2020
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Dragonkind (Wyrmkin)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Paragon
Year: 2016
Source: Appreciation
Classification: none

Not much is known about these über-rare items other than that they are parts of an eight (or five) part set which can be completed in 2022.

Orb of Lightning

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2013
Source: Standard Pack
Classification: Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Shock damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a “natural 20” on its attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

Orb of Might

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Offhand
Rarity: Ultra Rare
Year: 2010, 2013
Source: Standard Pack
Classification: Equippable, Weapon

Adds +2 Strength (thus adding +1 To Hit in melee and +1 Damage with melee weapons) if equipped in the melee offhand slot. Though all classes can equip it to gain the Strength bonus, monks and rangers are the only classes that can use it as an offhand melee weapon.

This item is no longer equippable in the ranged offhand slot. It can only be equipped in the melee offhand slot.

Orb of Pelor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Combo-Trade
Year: 2009
Source: Exchange
Classification: Weapon

This non-magical thrown weapon only affects Evil creatures. The orb can only be used once per combat per character, even if a player possesses more than one of these tokens. It is a permanent item (not collected on use).

It is only usable as a thrown weapon–it may not be wielded in melee.

Orb of Venom

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2014
Source: Standard Pack
Classification: Liquid, Weapon

When used to make a successful missile attack (slid as weapon on the combat board), this alchemical weapon deals Poison damage to the monster. It is usable only once, whether the attack succeeds or misses.

Like all alchemical weapons, this item deals double damage if the attacker scores a natural 20 on the attack slide and is affected by Ranged combat bonuses (hit and damage). But unlike thrown physical weapons (dagger, spear, etc.),

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 82
  • Page 83
  • Page 84
  • Page 85
  • Page 86
  • Interim pages omitted …
  • Page 127
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds