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True Dungeon Token Database

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Cup of Conversion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Once per room, the owner of this cup may convert any non-Common potion (a potion of any rarity other than Common) to a beverage that restores 2 hp. The beverage must be consumed immediately–it cannot be “banked” for later use. The converted potion must be in the cup owner’s possession and the healing beverage can only be consumed by the cup’s owner.

All effects the potion once had are completely negated when converted to a healing beverage.

CURSED Candlestick of Anger

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable, Weapon

If this token is received as treasure, you become cursed. For as long as you are under this curse, you must equip this candlestick in your mainhand melee slot. You may make ranged attacks with other weapons, but any time you perform a melee attack, it must be with this weapon.

This candlestick does not bestow any combat penalties–beyond being a lousy weapon. The wielder still gains any relevant To Hit or Damage modifiers for melee attacks that they would otherwise get.

CURSED Chair of Sloth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

If this token is received as treasure, you become cursed. For as long as you are under this curse, you lug this chair around with you everywhere you go–including while adventuring*. This chair occupies both of your ranged offhand slots, thus, you may not make any kind of missile attack. During the second round of combat, your character sits and rests in this cursed chair and you may not take any kind of Action–not even purely mental actions–during that round.

CURSED Fork of Glutony

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable, No Party Card Effect

If this token is received as treasure, you become cursed. For as long as you are under this curse, to receive the effect of a potion, two potions of the exact same name must be consumed. You only gain the effect once. This affects ALL potions, including but not limited to polymorph and healing potions.

Only consumed liquids that have “Potion” in their name are affected by this curse. E.g., you could apply a weapon oil and have it buff your weapon without needing to apply two coats of the oil.

CURSED Lenses of Envy

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Eyes
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

If this token is received as treasure, you become cursed. For as long as you are under this curse, you must always equip this item in your eyes slot, thus preventing any other eye-slot items from being equipped. Until this curse is removed, you may not perform any kind of missile attack. Spellcasting is not a missile attack–not even the Spell magic missile–and is unaffected by this prohibition.

CURSED Lute of Lust

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable, No Party Card Effect

If this token is received as treasure, you get cursed. For as long as you are under this curse, you become enraptured by every monster you encounter. As a consequence, you spend the first round of every combat singing love songs to the monster(s). While singing, you may not perform any other Actions–not even purely mental ones. Starting on round 2 of combat, the cursed character regains their free will and acts according to the player’s wishes.

CURSED Mirror of Pride

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Offhand
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable

If this token is received as treasure, you become cursed. For as long as you are under this curse, you become compelled to constantly view yourself in this mirror. Consequently, you must always equip this item in your melee offhand slot.

Monks and rangers are not immune to this curse, but they will not attack with the mirror out of fear of marring its reflective surface. While under the effects of this curse,

CURSED Scale of Greed

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Special
Year: 2022
Source: Treasure Chest Only
Classification: Equippable, No Party Card Effect

If this token is received as treasure, you become cursed. For as long as you are under this curse, you cannot benefit from any synergy bonuses. However, unless they are also cursed by their own Scale of Greed, other party members can gain synergy from the synergistic tokens you have equipped. E.g., if all 10 party members have equipped a Charm of Synergy, but you are the only one cursed by Scale of Greed,

Cutlass

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Cyborg Spittle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Dagger

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2005, 2006, 2007
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dagger of Arcane Luck

Usable by: Elf Wizard, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

After sliding this weapon token, the player immediately (before another player performs an attack slide) slides another unused* puck. With a bit of sliding skill, this secondary puck can be used to bump another combat slider into a higher AC zone. The secondary puck does not count as either a hit or miss and does not deal any damage.

In Virtual True Dungeon, instead of sliding a second puck, the wizard player attacking with this weapon may give one other player (not themself) who has not yet attacked that round a +5 To Hit bonus on their next attack roll.

Dagger of Throwing

Usable by: Barbarian, Bard, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Combo-1C
Year: 2007
Source: Exchange
Classification: Equippable, Weapon

This double-bladed weapon returns to the attacker after being thrown. This means the character could throw it again on the next round. (Normally, thrown weapons cannot be retrieved until combat is over.) This weapon may also be used to make melee attacks.

Note: The character gains neither two attacks nor deals double damage (unless the player makes a critical hit) from the double-bladed nature of the weapon.

Dandy Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to all saving throws

Dark Disciple's Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Wearer is imbued with Psychic Power. Furthermore, once per game the wearer may manifest a second Psychic Power. However, the second Psychic Power may not be the same as the first one manifested. I.e., it does not allow the wearer to manifest the same power twice.

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure.

Dark Gnome Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

Dark Gnome Staff

Usable by: Barbarian, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Wizard
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Dark Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable, Shield

Adds +2 to AC

Darkglen (Lore)

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Lore
Year: 2010
Source: Standard Pack
Classification: none

In 2010, one lore token was included in each pack of 10 tokens. Lore tokens encouraged collectors to log on to www.truedungeon.com and discover special hints about that year’s adventure as well as the formulas for that year’s Combo tokens.

Each Lore token had a copper back to distinguish it from the standard gold-backed tokens in a pack and was numbered 1-40. This token was #04.

Darkguard Greaves

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shins
Rarity: Rare
Year: 2017
Source: Treasure Chest Only
Classification: Equippable

Darkrift damage inflicted upon the wearer is reduced by 2 points per attack/effect

This is the first token to occupy the new shins slot. Barring the use of extremely high-powered tokens, only one shins token per person may be equipped.

Darkhold Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws. Against Will saving throws vs. Insanity, the bonus becomes +4 instead of +1.

Darkling Club

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Darkling Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to Reflex saving throws

Darkling Helm

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Darkling Shade Armor

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Torso (armor)
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Darkling Shadow Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +1 to Reflex saving throws

Darkling Shield

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin
Slot: Offhand
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable, Shield

Adds +1 to AC and +1 to Reflex saving throws

Darkling Void Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +4 to AC and +2 to Reflex saving throws

Darkmail

Usable by: Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Equippable

Adds +7 to AC

Darkrift Arrow

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2012
Source: Standard Pack
Classification: Ammunition

On a successful hit from a bow, this arrow deals an additional 2 damage as Darkrift. It must be declared (turned in) before sliding the weapon token.

Note: Energy-draining undead (vampire, lich, etc.) are immune to Darkrift energy, but other undead take normal damage from it.

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