• Skip to primary navigation
  • Skip to main content

True Dungeon Token Database

  • Reset Filters
  • How to use the TDb

Creeper Amulet

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Neck
Rarity: Uncommon
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Creeper Blade

Usable by: Barbarian, Bard, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Mainhand
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable, Weapon

non-magical slashing weapon

Creeper Chitin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Adds +4 to AC

Creeper Claw

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2023
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Trophies have black lettering and gold backs (or brown lettering in 2007). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Creeper Cowl

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer becomes immune to olfactory attacks. E.g., a troglodyte’s stench would not affect the wearer. (Sadly, does not protect against gamer stink.)

Creeper Earcuff

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Ear
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer can understand the Deeperdark language when it’s being spoken, as long as the wearer can hear the speaker.

Does not bestow the ability to read or speak Deeperdark.

Creeper Robe

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Torso (armor)
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Creeper Shirt

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Shirt
Rarity: Common
Year: 2016
Source: Standard Pack
Classification: Equippable

Wearer cannot be detected by scent

Creeper Thorn

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2009
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Crocodile Skin Armor

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Common
Year: 2011
Source: Standard Pack
Classification: Equippable

Adds +3 to AC

Crown of Allure

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2018
Source: Treasure Chest Only
Classification: Equippable

Wearer may equip up to 2 Figurines of Power.

Crown of Charisma

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

+4 to (Will) saving throws vs. Charm and +4 to Charisma

If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.

Crown of Dire Ivy

Usable by: Druid
Slot: Head
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

When using spell surge on a damage-inflicting Spell, add +5 to the total damage done. The bonus provided by this item cannot be modified and is added after all other bonuses and calculations are totaled.

This item cannot affect healing Spells.

Crown of Elemental Mastery

Usable by: Druid, Elf Wizard, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2017
Source: Standard Pack
Classification: Equippable

This headpiece allows the wearer to transform a damage-inflicting spell to a different elemental energy (e.g., changing a Fire attack to a Cold attack). Only spells that are memorized by the character (i.e., on the character card) are eligible. The only eligible energies are Cold, Fire, and Shock. This means a Cold spell could be transformed into Fire or Shock, Fire could be transformed into Cold or Shock, or Shock could be transformed into Cold or Fire.

Crown of Evocation

Usable by: Wizard
Slot: Head
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to Intelligence and +2 To Hit with Spells (not scrolls or items) that require a slide.

Crown of Expertise

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

Once per game, wearer may use one Special Power or Spell on their character card without marking its use off of the character card. It does not matter whether or not the box has already been checked. This item does not affect abilities which do not have a checkbox on the character card.

Crown of Expertise does not in any way alter the Action (Standard, Free, etc.) required for a spell to be cast or a power to be used.

Crown of Focus

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Head
Rarity: Rare
Year: 2021
Source: Standard Pack
Classification: Equippable

Adds +1 to Focus

Crown of Holly

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable

Adds +2 to Will saving throws vs. dominate

Crown of Iron Will

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2016
Source: Standard Pack
Classification: Equippable

Adds +4 to Will saving throws

Crown of Might

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Ultra Rare
Year: 2009, 2012
Source: Standard Pack
Classification: Equippable

Adds +1 To Hit and +1 Damage to melee attacks made by the wearer. It has no effect on ranged attacks or spells.

Crown of Psychic Power

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2024
Source: Participation
Classification: Equippable

Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.

Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential.

Crown of the Crude

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2021
Source: Participation
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons), but wearer may not equip any Figurine(s).

Items which increase the number of Figurine slots cannot bypass this crown’s restriction, neither can a high Charisma.

Crown of the Magus

Usable by: Elf Wizard
Slot: Head
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

All Spell (not scroll or miscellaneous magic item) attacks made by the wearer deal +1 damage

Note: This is one of very few items that can only be equipped by one of the wizard classes–in this case, only elf wizards can use this item.

Crown of the Tavern

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Transmuted-Enhanced (3 pt)
Year: 2025
Source: Exchange
Classification: Equippable

The wearer is immune to any drawbacks related to consuming a healing item, be it food or beverage.

Crown of Thoth

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Crown of Treasure Finding

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

If a variable-effect token is being used to gain Treasure Chips, Crown of Treasure Finding does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Crown of Treasure Finding and ___ of Wonder can’t be equipped by the same character.

Crude Iron Rod

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable, Weapon

This weapon deals an additional 3 damage when it’s used to score a hit against a Fae or Fey.

Crystal Decanter

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2008
Source: Standard Pack
Classification: GP Value

Equivalent to 20 GP

Gold Piece or GP equivalent tokens may be hoarded as treasure, traded with other adventurers (big-time token collectors may be especially interested in GP), exchanged for NPC services outside of the adventure, used as currency to bid on items in the True Dungeon auction, or exchanged for transmuted tokens on http://www.truedungeon.com/transmuted. On very rare occasions, certain NPCs within the adventure may be influenced by the offering of riches.

Crystal Vial

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Common
Year: 2010
Source: Standard Pack
Classification: Gear

As a miscellaneous gear token, the use of this item in the adventure is limited only by the imagination of the player and the approval of the DM.

Cudgel

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2009
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 38
  • Page 39
  • Page 40
  • Page 41
  • Page 42
  • Interim pages omitted …
  • Page 127
  • Go to Next Page »

Return to top of page
© 2026 · True Adventures, Ltd
Built by 9seeds