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True Dungeon Token Database

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Cap of Khonsu

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

The wearer cannot become affected by the Diseased condition. This item does not prevent Disease-based HP damage, only the Diseased condition.

Diseased Condition: Disease can deal HP damage (though not always), but if you fail a saving throw for Disease, under certain conditions, there may be repercussions. Simply taking Disease damage won’t trigger this condition. It must be the result of a special attack that causes this condition and you must fail the save.

Cap of the Miner

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2015
Source: Standard Pack
Classification: Equippable

Trap or falling rock damage inflicted upon the wearer is reduced by 2.

Trap: a physical or magical hazard that gets sprung on the party as they advance through the adventure. Puzzles are not traps. “Push” damage as a result of not completing a room challenge in time is not a trap. Puzzle and/or Push damage might sometimes be described as a “trap” for flavor purposes, but their damage is not mitigated by this item.

Cap of the North

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Common
Year: 2018
Source: Standard Pack
Classification: Equippable

Wearer is immune to natural Cold damage. It has no effect on magically created Cold.

Note: The term “natural” means it exists in the real world.

Cap of the Owl

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2009, 2015
Source: Standard Pack
Classification: Equippable

Adds +1 to Will saving throws

Cape of the Sea Goblin

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Back
Rarity: Common
Year: 2022
Source: Standard Pack
Classification: Equippable

+1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws) and -1 to Strength (thus, depending on prior Strength score, suffering either 0/-1 To Hit in melee and either 0/-1 Damage with melee and thrown weapons)

Captain's Cudgel

Usable by: Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Common
Year: 2023
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Blunt weapon

Captain's Cup

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Offhand
Rarity: Rare
Year: 2022
Source: Standard Pack
Classification: Equippable

Adds +1 to Melee AC

Captain’s Cup must be equipped in the offhand Melee slot for the entire game.

This item also allows its user to retrieve and drink one potion as a Free Action once per combat.

Captain's Cutlass

Usable by: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Slot: Mainhand
Rarity: Uncommon
Year: 2022
Source: Standard Pack
Classification: Equippable, Weapon

non-magical melee Slashing weapon

Captain's Mug

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Rare
Year: 2011
Source: Standard Pack
Classification: Equippable, Weapon

The weapon deals triple damage (instead of the normal double damage) when the player sliding this token scored a natural 20 and a critical hit is scored. It deals standard damage if either or both of the aforementioned conditions are not met.

Carrion Crawler Antenna

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2015
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Carter's Eldritch Doubler

Slot: slotless
Rarity: Artifact
Year: 2013
Source: Arcane Recipe, Exchange
Classification: none

This token has been retired with the passing of noted True Dungeon contributor and token collector Jim Carter. True Dungeon sorely misses our friend, champion and sage.

Carter's Tome of Insight

Usable by: Bard, Cleric, Druid, Elf Wizard, Ranger, Wizard
Slot: slotless
Rarity: Ultra Rare
Year: 2015, 2027
Source: Standard Pack
Classification: Equippable

Once per adventure, the equipper of this book may re-cast a 2nd-level or lower spell (from the character card, not a scroll, magic item, nor a spell “cast as a scroll”) that s/he had previously cast. This recasting requires a Standard Action to perform. The re-cast spell is “cast as a scroll” and therefore cannot be modified or duplicated and cannot benefit from a skill test (use the lower damage number.)

This token is dedicated to the memory of Jim Carter.

Cask of Rum

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: GP Value

Equivalent to 30 GP

As a miscellaneous gear token, the use of item in the adventure is limited only by the imagination of the player and the approval of the DM.

Note: The rum contained within is so watered down it will not catch on fire.

Cassis

Usable by: Barbarian, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Head
Rarity: Uncommon
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +1 to AC

Caster's Crown

Usable by: Bard, Cleric, Druid, Elf Wizard, Wizard
Slot: Head
Rarity: Uncommon
Year: 2021
Source: Standard Pack
Classification: Equippable

Wearer heals 1 HP every time they cast a 2nd-level Spell from their class card; this item does not trigger when the wearer casts a scroll or uses a magic item, even if the effect is named after a 2nd-level Spell

Caster's Gloves

Usable by: Bard, Cleric, Druid, Elf Wizard, Paladin, Ranger, Wizard
Slot: Hands
Rarity: Common
Year: 2012
Source: Standard Pack
Classification: Equippable

These form fitting gloves provide warmth to the wearer, thus preventing the 5% (1 on a d20 roll) spell failure chance caused by casting a spell in a Cold Climate.

Cat Familiar

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Familiar
Rarity: Transmuted-Relic (5 pt)
Year: 2030
Source: Exchange
Classification: none

The powers of this familiar are not yet known.

Catspaw Hat

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Head
Rarity: Uncommon
Year: 2011
Source: Standard Pack
Classification: Equippable

The magic from this head covering allows the wearer to utter command words and invoke the verbal components of Spells (including bardsong) and scrolls without speaking while underwater. It does not grant the ability to breathe or speak underwater.

Celestial Bracers

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Wrist
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +2 to AC

This item is part of the Celestial Set.
When all three items are equipped, the wearer becomes immune to melee and mental attacks from evil outsiders. “Outsiders” are natives of other planes of existence, including angels and demons–though angels are almost never evil.

  • Celestial Bracers
  • Celestial Girdle
  • +1 Celestial Keen Long Sword

Celestial Girdle

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Waist
Rarity: Ultra Rare
Year: 2009
Source: Standard Pack
Classification: Equippable

Adds +2 to melee damage and grants immunity to fear effects

This item is part of the Celestial Set.
When all three items are equipped, the wearer becomes immune to melee and mental attacks from evil outsiders. “Outsiders” are natives of other planes of existence, including angels and demons–though angels are almost never evil.

  • Celestial Bracers
  • Celestial Girdle
  • +1 Celestial Keen Long Sword

Censer of Divine Aid

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Exalted (4 pt)
Year: 2026
Source: Exchange
Classification: Equippable

When this item is equipped, any Incense turned in during coaching has its effect increased by 1.

These are the total effects of each Incense when the Censer of Divine Aid is also equipped:

  • Incense of Focus: +2 to Focus
  • Incense of Might: +2 to hit & damage w/Melee attacks
  • Incense of Power: +2 to damage w/Melee attacks
  • Incense of the Magi: +2 to damage w/Ranged attacks

Censer of Sacrifice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2009
Source: Participation
Classification: Equippable, No Party Card Effect

If the owner of this item sacrifices a total of 100 GP in “gems” (anything in this list, as long as it totals at least* 100 GP), the Censer removes one curse from one person. The combined action of sacrificing the gem(s) and removing the curse together count as a single Standard Action. Only one curse can be removed per use.

Central Drive Sprocket

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2022
Source: Treasure Chest Only
Classification: none

One of 40 tinkering components used to make a special Legendary token

Cestus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Mainhand
Rarity: Common
Year: 2014
Source: Standard Pack
Classification: Equippable, Weapon

non-magical weapon

Monks may wield one or two of these in conjunction with their flurry of blows attack.

Note: This weapon is held in the hand and may be used in conjunction with gloves and/or wrist items.

Chain Devil Ichor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Quest
Year: 2010
Source: Treasure Chest Only
Classification: Monster Trophy

Monster Trophy tokens can only be found in the random treasure generators found at the end of an adventure. Each represents either a portion of a creature, statuary, flora, or raw materials (e.g., metals or minerals) found within a True Dungeon adventure.

Monster Trophy tokens have black lettering and gold backs (or brown lettering on wood in 2006). They are primarily used to make Combo/Transmuted tokens and are often highly-prized by token collectors.

Chainmail

Usable by: Bard, Cleric, Dwarf Fighter, Fighter, Paladin
Slot: Torso (armor)
Rarity: Uncommon
Year: 2005, 2006, 2007, 2008
Source: Standard Pack
Classification: Equippable

Adds +5 to AC

Chainmail of the Dunes

Usable by: Bard, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2014
Source: Standard Pack
Classification: Equippable

Adds +5 to AC

Chainmail of the Vale

Usable by: Bard, Cleric, Dwarf Fighter, Fighter, Paladin, Ranger, Rogue
Slot: Torso (armor)
Rarity: Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Adds +5 to AC

Unlike most armor which is too restrictive to wear while sleeping, Chainmail of the Vale may be slept in without penalty.

Chalice of Chugging

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Transmuted-Enhanced (3 pt)
Year: 2024
Source: Exchange
Classification: Equippable, No Party Card Effect

This slotless item allows the wearer to retrieve and drink one non-healing potion as a Free Action once per game.

Chalice of Conversion

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: slotless
Rarity: Rare
Year: 2021
Source: Participation
Classification: Equippable, No Party Card Effect

Once per room, the owner of this chalice may convert any Rare potion to a beverage that restores 4 hp. The beverage must be consumed immediately–it cannot be “banked” for later use. The converted potion must be in the chalice owner’s possession and the healing beverage can only be consumed by the chalice owner.

All effects the potion once had are completely negated when converted to a healing beverage. E.g., drinking a converted Potion Dwarven Mead only heals 4 HP,

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