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True Dungeon Token Database

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Charm of Fair Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2020
Source: Participation
Classification: Equippable

Adds +1 to max HP

Charm of Farsight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2023
Source: Standard Pack
Classification: Equippable

Ranged attacks made by the wearer gain +2 To Hit

Charm of Fickle Fate

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Once per room, if the party’s Initiative Check roll is a 1-6, the wearer can restore one use of a previously-used Special Power or Spell.

Charm of Final Repose

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2012
Source: Standard Pack
Classification: Equippable

The holder of this Charm is able to affect critical hits on undead creatures. It also allows rogues to perform a sneak attack on undead creatures. (Undead have no “vital” areas and are normally immune to critical hits and sneak attack bonuses.)

Charm of Fortitude

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2019
Source: Participation
Classification: Equippable

Adds +3 to Fortitude saves

Charm of Gifted Vigor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

Adds +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

If the wearer is a bard or rogue, add a total of +2 to Constitution (thus adding +1 to Fortitude saving throws and +1 to max HP per character level)

Charm of Glory

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

This charm allows the wearer equip up to three rings instead of the normal maximum of two.

The effect from this item does not stack with other __ of Glory items.

Year Stamp Note: Onyx-back versions of this token have a 2019 stamp on the back. Gold-back versions have a 2020 stamp on the back.

Charm of Good Fortune

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2013
Source: Standard Pack
Classification: Equippable

Awards additional Treasure Chips based on the total number of Charms of Good Fortune equipped by the party, as shown below:

Charm of Good Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2020
Source: Participation
Classification: Equippable

Adds +2 to maximum HP and +1 to Fortitude saving throws

Charm of Gravebane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2026
Source: Standard Pack
Classification: Equippable

Grants 5 points of Retribution Damage against melee attacks from Undead monsters.

If the wearer is a Paladin, the total Retribution Damage granted is +8.

Charm of Guidance

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

Charm of Hathor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2024
Source: Participation
Classification: Equippable

Adds +1 to Charisma (If your character has a Charisma of 16 or higher, you may equip up to two Figurines of Power.)

Charm of Health

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Transmuted-Enhanced (3 pt)
Year: 2016
Source: Exchange
Classification: Equippable

Adds +2 to maximum HP

Charm of Heroic Choice

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2022
Source: Volunteer Recognition
Classification: Equippable

Before the game starts, the wearer must choose either:

  • +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)
    or
  • +1 to Dexterity (thus, depending on prior Dexterity score, either 0/+1 To Hit with ranged attacks, either 0/+1 to AC, and either 0/+1 to Reflex saving throws)

Charm of Heroism

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Transmuted-Relic (5 pt)
Year: 2013
Source: Exchange
Classification: Equippable

Adds +1 level to character

Note: +level effects do not stack

Charm of Horus

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2024
Source: Standard Pack
Classification: Equippable

All Ranged attacks made by the wearer deal +1 damage

Charm of Ironsight

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Common
Year: 2017
Source: Standard Pack
Classification: Equippable

Wearer sees Fae in their true form.

This item’s power is “always on” and does not require activation to use.

Charm of Lamentation

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2020
Source: Standard Pack
Classification: Equippable

If the wearer dies, all living party members heal 3 HP and the wearer cannot be revived.

Charm of Minor Fortitude

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2019
Source: Participation
Classification: Equippable

Adds +1 to Fortitude saves

Charm of Moonbane

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Uncommon
Year: 2023
Source: Standard Pack
Classification: Equippable

All attacks made by the wearer that target Lycanthropes deal +4 Damage.

Charm of Nature

Usable by: Druid
Slot: Charm
Rarity: Uncommon
Year: 2018
Source: Standard Pack
Classification: Equippable

Once per adventure, a druid may re-try a failed skill check.

Charm of Osiris

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2024
Source: Participation
Classification: Equippable

Adds +1 to Constitution (thus, depending on prior Constitution score, adding either 0/+1 to Fortitude saving throws and either 0/+1 to max HP per character level)

Charm of Providence

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2023
Source: Participation
Classification: Equippable

Adds +2 to max HP and +1 to Reflex saving throws

Charm of Psychic Power

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2024
Source: Participation
Classification: Equippable

Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.

Charm of Quick Strike

Usable by: Barbarian, Dwarf Fighter, Fighter, Monk, Paladin, Ranger
Slot: Charm
Rarity: Ultra Rare
Year: 2019
Source: Standard Pack
Classification: Equippable

Once per room, if the party’s Initiative Check roll is a natural 15-20 and the party wins the Initiative check, anyone wearing a Charm of Quick Strike may immediately slide an attack (melee, ranged, or spell, any kind of slide attack is eligible) before combat starts. If the room has the potential for a Surprise attack round, the extra attack granted by this charm is in addition to the Surprise attack and should be resolved before the Surprise attacks are made.

Charm of Ra

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2024
Source: Participation
Classification: Equippable

Adds +1 to Strength (thus, depending on prior Strength score, adding either 0/+1 To Hit in melee and either 0/+1 Damage with melee and thrown weapons)

Charm of Rampage

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Common
Year: 2013, 2019
Source: Standard Pack
Classification: Equippable

While wearing this charm, successful 2-handed melee weapon attacks deal +1 damage.

Charm of Shadow Shot

Usable by: Ranger
Slot: Charm
Rarity: Ultra Rare
Year: 2018
Source: Standard Pack
Classification: Equippable

When a ranger with this item equipped makes a missile attack, the player will place this token in the second puck and slide it at the same time the ranged weapon token is slid–much like how the player would perform a ranger’s standard melee attack. If both the ranged weapon token and this token hit the target, this token deals +6 damage as Piercing to the target.

The +6 damage from this item is completely unaffected by any kind of damage modifier that’s applied to the weapon.

Charm of Shared Recovery

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Ultra Rare
Year: 2024
Source: Standard Pack
Classification: Equippable

The instant the wearer enters a new room, this token heals its wearer X HP where X is determined by the total number of Charm of Shared Recovery tokens that are equipped in the party:

Charm of Sif's Favor

Usable by: all, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Slot: Charm
Rarity: Rare
Year: 2025
Source: Standard Pack
Classification: Equippable

Once per room, any Potion consumed by the wearer heals the wearer 2 HP.

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